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+ | {{Pic|Long BombGW1}} |
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+ | {{Zombie |
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+ | |box title = Long Bomb |
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+ | |image/GW = Long BombGW1.png |
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+ | |ability for/GW = {{M|All-Star|GW1}} |
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+ | |variant of/GW = {{M|Imp Punt|GW1}} |
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+ | |cooldown/GW = 20 sec. |
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+ | |rarity/GW = Super Rare |
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+ | |image/GW2 = Long BombGW2.png |
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+ | |ability for/GW2 = {{M|All-Star|GW2}} |
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+ | |variant of/GW2 = {{M|Imp Punt|GW2}} |
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+ | |cooldown/GW2 = 20 sec. |
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+ | |rarity/GW2 = Super Rare |
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+ | }} |
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'''Long Bomb''' is the alternate ability of the [[All-Star]]'s [[Imp Punt]]. The player can kick higher and further than the normal Imp Punt, but will ultimately find it more difficult to use at close quarters. It takes 20 seconds to recharge and deals 150 damage. |
'''Long Bomb''' is the alternate ability of the [[All-Star]]'s [[Imp Punt]]. The player can kick higher and further than the normal Imp Punt, but will ultimately find it more difficult to use at close quarters. It takes 20 seconds to recharge and deals 150 damage. |
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==Stickerbook description== |
==Stickerbook description== |
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− | [[File:LongBomb.png|thumb|425px|Description in GW]] |
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''Simply put... The only thing more damaging than an Imp loaded with explosives is an Imp who thinks he can fly! Some conditions apply...'' |
''Simply put... The only thing more damaging than an Imp loaded with explosives is an Imp who thinks he can fly! Some conditions apply...'' |
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==Strategies== |
==Strategies== |
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===With=== |
===With=== |
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− | The Long Bomb can only be used at range, meaning that you will need to get some distance from an enemy if you wish to use it on them. The Long Bomb is very good at taking out far away groups and most of the time dealing with the [[Cactus ( |
+ | The Long Bomb can only be used at range, meaning that you will need to get some distance from an enemy if you wish to use it on them. The Long Bomb is very good at taking out far away groups and most of the time dealing with the [[Cactus (Class)|Cactus]] as it is rather unlikely that you will run into a Cactus that tries to attack you at close range unless it is a [[Bandit Cactus]] in which case you can tear it to shreds with your primary weapon. If there's a Peashooter or Sunflower rooted, you can Long Bomb them before they can escape. It is also good for the [[Gnome Bomb]] and [[Gardens & Graveyards]] modes, as you can easily take out groups of plants crowding the garden you must capture, which is useful, but its even more useful in Gnome Bomb, as the All-Star is slow on foot but the Long Bomb can easily help your team before you get there (which is useful since there is a short time before the gnome explodes) if you can throw it near the garden or graveyard, as it will take out a large group of plants (if your team has not overpowered the plants already). |
− | Once it hits the ground, it will detonate instantly, useful for a combo with a Dummy Shield and a Long Bomb, when a Chomper burrows underground aiming for you, release Long Bomb right before the Chomper comes up out of the ground and the Chomper will get killed instantly unlike the Imp Punt which takes longer to detonate. In [[Garden Warfare 2|''Garden Warfare 2'']] |
+ | Once it hits the ground, it will detonate instantly, useful for a combo with a Dummy Shield and a Long Bomb, when a Chomper burrows underground aiming for you, release Long Bomb right before the Chomper comes up out of the ground and the Chomper will get killed instantly unlike the Imp Punt which takes longer to detonate. In [[Plants vs. Zombies: Garden Warfare 2|''Garden Warfare 2'']], this strategy works even better with the [[Dummy Shield]]'s new alternate ability, the [[Future Dummy]], as the Future Dummy deals up to an additional 75 damage which is enough to vanquish every plant character except for [[Iron Citron]] and [[Torchwood (Class)|Torchwood]]. |
− | However, the Long Bomb can be unreliable in maps with many obstacles, as the Long Bomb will still detonate when hitting something in the air. However, sometimes, it may not, and can angle Long Bomb away from your target. Make sure the area is clear before you fire, as you could end up wasting it. |
+ | However, the Long Bomb can be unreliable in maps with many obstacles, as the Long Bomb will still detonate when hitting something in the air. However, sometimes, it may not, and can angle Long Bomb away from your target. Make sure the area is clear before you fire, as you could end up wasting it. |
− | You should also remember to make sure that none of your teammates are in an area where they can stop the bomb from hitting the plants. Plan ahead of where you are going to shoot the bomb and it's surroundings first. |
+ | You should also remember to make sure that none of your teammates are in an area where they can stop the bomb from hitting the plants. Plan ahead of where you are going to shoot the bomb and it's surroundings first. |
+ | |||
+ | ==Balancing changes== |
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+ | ===[[Plants vs. Zombies: Garden Warfare|''Garden Warfare'']]=== |
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+ | ====[[Tactical Taco Party DLC]]==== |
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+ | *Radius decreased |
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==Gallery== |
==Gallery== |
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<gallery bordercolor="transparent"> |
<gallery bordercolor="transparent"> |
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+ | Lb.png|Long Bomb's sticker in [[Plants vs. Zombies: Garden Warfare|''Garden Warfare'']] |
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− | Lb.png |
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+ | LongBomb.png|Long Bomb's stickerbook description in ''Garden Warfare'' |
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+ | OooooLongBombson.png|Long Bomb's description in [[Plants vs. Zombies: Garden Warfare 2|''Garden Warfare 2'']] |
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</gallery> |
</gallery> |
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**Its clothing is now red in ''Garden Warfare 2''. |
**Its clothing is now red in ''Garden Warfare 2''. |
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*Its icon shows the Imp Punt instead of this, while the Imp Punt's icon shows the [[Exploding Imp]]. |
*Its icon shows the Imp Punt instead of this, while the Imp Punt's icon shows the [[Exploding Imp]]. |
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+ | |||
− | *In the [[Tactical Taco Party DLC]], its radius got decreased to prevent him from allowing an All-Star to take out an entire group of plants without even showing up. |
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− | {{ |
+ | {{Zombies/Shooters}} |
− | {{GardenWarfare2 Zombies}} |
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[[Category:Abilities]] |
[[Category:Abilities]] |
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[[Category:Zombies]] |
[[Category:Zombies]] |
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[[Category:Plants vs. Zombies: Garden Warfare zombies]] |
[[Category:Plants vs. Zombies: Garden Warfare zombies]] |
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[[Category:All-Star abilities]] |
[[Category:All-Star abilities]] |
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− | [[Category:Headwear zombies]] |
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[[Category:Sticker Pack abilities]] |
[[Category:Sticker Pack abilities]] |
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[[Category:Plants vs. Zombies: Garden Warfare 2 zombies]] |
[[Category:Plants vs. Zombies: Garden Warfare 2 zombies]] |
Revision as of 16:43, 18 September 2019
Long Bomb is the alternate ability of the All-Star's Imp Punt. The player can kick higher and further than the normal Imp Punt, but will ultimately find it more difficult to use at close quarters. It takes 20 seconds to recharge and deals 150 damage.
Stickerbook description
Simply put... The only thing more damaging than an Imp loaded with explosives is an Imp who thinks he can fly! Some conditions apply...
Strategies
With
The Long Bomb can only be used at range, meaning that you will need to get some distance from an enemy if you wish to use it on them. The Long Bomb is very good at taking out far away groups and most of the time dealing with the Cactus as it is rather unlikely that you will run into a Cactus that tries to attack you at close range unless it is a Bandit Cactus in which case you can tear it to shreds with your primary weapon. If there's a Peashooter or Sunflower rooted, you can Long Bomb them before they can escape. It is also good for the Gnome Bomb and Gardens & Graveyards modes, as you can easily take out groups of plants crowding the garden you must capture, which is useful, but its even more useful in Gnome Bomb, as the All-Star is slow on foot but the Long Bomb can easily help your team before you get there (which is useful since there is a short time before the gnome explodes) if you can throw it near the garden or graveyard, as it will take out a large group of plants (if your team has not overpowered the plants already).
Once it hits the ground, it will detonate instantly, useful for a combo with a Dummy Shield and a Long Bomb, when a Chomper burrows underground aiming for you, release Long Bomb right before the Chomper comes up out of the ground and the Chomper will get killed instantly unlike the Imp Punt which takes longer to detonate. In Garden Warfare 2, this strategy works even better with the Dummy Shield's new alternate ability, the Future Dummy, as the Future Dummy deals up to an additional 75 damage which is enough to vanquish every plant character except for Iron Citron and Torchwood.
However, the Long Bomb can be unreliable in maps with many obstacles, as the Long Bomb will still detonate when hitting something in the air. However, sometimes, it may not, and can angle Long Bomb away from your target. Make sure the area is clear before you fire, as you could end up wasting it.
You should also remember to make sure that none of your teammates are in an area where they can stop the bomb from hitting the plants. Plan ahead of where you are going to shoot the bomb and it's surroundings first.
Balancing changes
Garden Warfare
Tactical Taco Party DLC
- Radius decreased
Gallery
Trivia
- The Imp wears black clothing, unlike the Imp Punt in the original ability which wears red.
- Its clothing is now red in Garden Warfare 2.
- Its icon shows the Imp Punt instead of this, while the Imp Punt's icon shows the Exploding Imp.
V · E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin | ||||||||||||||||||||||||
Others | Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Battle Leaders | Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston | ||||||||||||||||||||||||||||||||||||
Others | Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead |