The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves
Non-dynamic zombies
Ambush zombies
Note(s)
1
None
2
None
3
None
4
None Guaranteed
None
2 extra points
5
None Guaranteed
None
2 extra points
6
None
2 extra points
7
None
2 extra points
8
None
2 extra points
9
None Guaranteed
None
4 extra points
10
None
5 extra points
11
None Guaranteed
None
5 extra points
12
None Guaranteed
None
5 extra points
13
None Guaranteed
None
5 extra points
14
None Guaranteed
None
6 extra points
15
None Guaranteed
None
6 extra points
16
None Guaranteed
None
7 extra points
17
None Guaranteed
None
7 extra points
18
None Guaranteed
None
7 extra points
19
None Guaranteed
None
8 extra points
20
None
11 extra points
21
None Guaranteed
None
9 extra points
22
None Guaranteed
None
9 extra points
23
None Guaranteed
None
9 extra points
24
None Guaranteed
None
10 extra points
25
None Guaranteed
None
10 extra points
26
None Guaranteed
None
11 extra points
27
None Guaranteed
None
11 extra points
28
None Guaranteed
None
11 extra points
29
None Guaranteed
None
12 extra points
30
None
Final Wave 8 extra points
Note: Extra points are spent on
Difficulty[]
There are both Dancing Zombies and Screen Door Zombies in play. Both serve as big threats in this level.
There are eleven graves. If they are not taken out, they can spawn eleven extra zombies on the final wave.
Plant Sun-shrooms and Puff-shrooms for early defense. When you have enough sun, start planting Fume-shrooms to replace Puff-shrooms, as they shoot further and damage many zombies at once. Then, plant Grave Busters on graves to get rid of them.