Plants vs. Zombies Wiki
Advertisement
Primary version Android TV version (Intended)

Level 1-3 is the third level in Plants vs. Zombies, Plants vs. Zombies: Endless Edition, and Plants vs. Zombies: Great Wall Edition, and it is the third Day level. It is a regular level. When this level is finished for the first time, the player obtains the Wall-nut. This level introduces the Conehead Zombie, a tougher variant of the basic Zombie.

Waves[]

Before finishing Adventure Mode once:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 None
2 None
3 None
4 None guaranteed None 2 extra points
5 None
6 None guaranteed None 2 extra points
7 None 2 extra points
8 None Final Wave


After finishing Adventure Mode once:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 None
2 None
3 None
4 None Guaranteed None 2 extra points
5 None Guaranteed None 2 extra points
6 None 2 extra points
7 None 2 extra points
8 None 2 extra points
9 None Guaranteed None 4 extra points
10 None 4 extra points
11 None 2 extra points
12 None 4 extra points
13 None 4 extra points
14 None Guaranteed None 6 extra points
15 None Guaranteed None 6 extra points
16 None 6 extra points
17 None 6 extra points
18 None 6 extra points
19 None Guaranteed None 8 extra points
20 None Final Wave
8 extra points


Note: Extra points are spent on

Difficulty[]

  • In regards to zombie spawns, the only true differences between Levels 1-2 and 1-3 are that Conehead Zombies appear and there are 8 waves instead of 6.
  • Cherry Bombs should be used on zombies like Conehead Zombies and the final wave, since the game attempts to overwhelm the player. However, the level is very short and will conflict with Cherry Bomb's very slow recharge speed. This means that the player can only use a few Cherry Bombs through the span of the level and should only be used when tough situations arise. This level, however, is beatable without Cherry Bomb.
  • Lawn Mowers will help if the player cannot beat the level.

Strategies[]

Plant two or three columns of Sunflowers closest to the house, then three Peashooters in front. Use Cherry Bombs when you see Conehead Zombies and on the final wave. At this point, do not conserve Lawn Mowers or waste Cherry Bombs.

Related achievements[]

Good Morning
Complete a daytime level by planting mushrooms and Coffee Beans only.
Second Life
Complete Adventure Mode a second time.

Gallery[]

Level 1-3 has a gallery!
Visit this page to see it.

Trivia[]

  • It is the only level in which a single Cherry Bomb can completely take out a flag wave of zombies (due to its limited battlefield width) without relying on highly unlikely RNG.
  • It is the first level that uses "Ready, Set, PLANT!" at the beginning of the level.
  • This Level as well as Level 1-2’s lawn are use in the hidden minigame Unsodded.

Walkthroughs[]

View · Edit Levels of Adventure Mode
Day 1-1 (ATV) · 1-2 (EE) (ATV) · 1-3 (ATV) · 1-4 (ATV) · 1-5 (ATV) · 1-6 (ATV) · 1-7 (ATV) · 1-8 (ATV) · 1-9 (ATV) · 1-10 (ATV)
Night 2-1 (ATV) · 2-2 (ATV) · 2-3 (ATV) · 2-4 (ATV) · 2-5 · 2-6 (ATV) · 2-7 (ATV) · 2-8 (ATV) · 2-9 (ATV) · 2-10 (ATV) · 4-5
Pool 3-1 (ATV) · 3-2 (ATV) · 3-3 (ATV) · 3-4 (ATV) · 3-5 (DS) (ATV) · 3-6 (ATV) · 3-7 (ATV) · 3-8 (ATV) · 3-9 (ATV) · 3-10 (ATV · Glitched)
Fog 4-1 (ATV · Glitched) · 4-2 (ATV · Glitched) · 4-3 (ATV · Glitched) · 4-4 (ATV · Glitched) · 4-6 (ATV · Glitched) · 4-7 (ATV · Glitched) · 4-8 (ATV · Glitched) · 4-9 (ATV · Glitched) · 4-10 (ATV · Glitched)
Roof 5-1 (ATV · Glitched) · 5-2 (ATV · Glitched) · 5-3 (ATV · Glitched) · 5-4 (ATV · Glitched) · 5-5 (ATV · Glitched) · 5-6 (ATV · Glitched) · 5-7 (ATV · Glitched) · 5-8 (ATV · Glitched) · 5-9 (ATV · Glitched)
Night Roof 5-10


Advertisement