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Sincerely, the Zombies

Level 1-10 is the tenth level in Plants vs. Zombies, Plants vs. Zombies: Endless Edition, and Plants vs. Zombies: Great Wall Edition, and it is the tenth and final Day level. It is a conveyor-belt level. When this level is finished for the first time, the player obtains the Puff-shroom and gains access to Night.

Waves[]

Before finishing Adventure Mode once:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 None 2 extra points
2 None 2 extra points
3 None 2 extra points
4 None Guaranteed None 6 extra points
5 None Guaranteed None 6 extra points
6 None Guaranteed None 6 extra points
7 None 8 extra points
8 None 8 extra points
9 None 8 extra points
10 None 14 extra points
11 None Guaranteed None 12 extra points
12 None Guaranteed None 12 extra points
13 None 14 extra points
14 None 14 extra points
15 None 14 extra points
16 None Guaranteed None 18 extra points
17 None Guaranteed None 18 extra points
18 None Guaranteed None 18 extra points
19 None 20 extra points
20 None Final Wave
18 extra points


After finishing Adventure Mode once:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 None 2 extra points
2 None 2 extra points
3 None 2 extra points
4 None Guaranteed None 6 extra points
5 None Guaranteed None 6 extra points
6 None 8 extra points
7 None 8 extra points
8 None 8 extra points
9 None Guaranteed None 12 extra points
10 None 14 extra points
11 None 14 extra points
12 None 14 extra points
13 None 14 extra points
14 None Guaranteed None 18 extra points
15 None Guaranteed None 18 extra points
16 None 20 extra points
17 None 20 extra points
18 None 20 extra points
19 None Guaranteed None 24 extra points
20 None Final Wave
24 extra points


Note: Extra points are spent on

Difficulty[]

  • This level is the first conveyor-belt level besides Wall-nut Bowling, more specifically, Level 1-5. The player may not be used to this mechanic yet.
  • This level does not require the usage of Sunflowers.
  • The player is given lots of Cherry Bombs, which helps to clear out the high amount of zombies easily.

Strategies[]

  • You will be given so many plants in this level that the lawn will be full of plants after a while. When building your defenses, plant weaker plants towards the front with Wall-nuts and Chompers and stronger plants toward the back. Plant one Snow Pea on each lane to slow down the zombies. Potato Mines work well during the early waves, in the center of the board just in case a zombie slips through a weak lane. Later, replace Peashooters with Repeaters in their tile.
  • Alternatively, you can use a Potato Mine, or a Cherry Bomb if they are clogging up the conveyor belt or if the zombies come too close to the house.

Related achievements[]

Second Life
Complete Adventure Mode a second time.

Gallery[]

Level 1-10 has a gallery!
Visit this page to see it.

Trivia[]

  • It is the first level to spawn more than a single zombie in the first wave of the level.
  • It is the first level to feature conveyor-belt in Java version.
  • It is the last level that includes every zombie encountered so far.

Walkthroughs[]

View · Edit Levels of Adventure Mode
Day 1-1 (ATV) · 1-2 (EE) (ATV) · 1-3 (ATV) · 1-4 (ATV) · 1-5 (ATV) · 1-6 (ATV) · 1-7 (ATV) · 1-8 (ATV) · 1-9 (ATV) · 1-10 (ATV)
Night 2-1 (ATV) · 2-2 (ATV) · 2-3 (ATV) · 2-4 (ATV) · 2-5 · 2-6 (ATV) · 2-7 (ATV) · 2-8 (ATV) · 2-9 (ATV) · 2-10 (ATV) · 4-5
Pool 3-1 (ATV) · 3-2 (ATV) · 3-3 (ATV) · 3-4 (ATV) · 3-5 (DS) (ATV) · 3-6 (ATV) · 3-7 (ATV) · 3-8 (ATV) · 3-9 (ATV) · 3-10 (ATV · Glitched)
Fog 4-1 (ATV · Glitched) · 4-2 (ATV · Glitched) · 4-3 (ATV · Glitched) · 4-4 (ATV · Glitched) · 4-6 (ATV · Glitched) · 4-7 (ATV · Glitched) · 4-8 (ATV · Glitched) · 4-9 (ATV · Glitched) · 4-10 (ATV · Glitched)
Roof 5-1 (ATV · Glitched) · 5-2 (ATV · Glitched) · 5-3 (ATV · Glitched) · 5-4 (ATV · Glitched) · 5-5 (ATV · Glitched) · 5-6 (ATV · Glitched) · 5-7 (ATV · Glitched) · 5-8 (ATV · Glitched) · 5-9 (ATV · Glitched)
Night Roof 5-10


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