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Carrot Rocket Launcher
你会说中文吗?
This article is about content available solely in the People's Republic of China.
Tombstonedark
According to my research,
a plague has swept this era.
This article is about something that is no longer available. Therefore, it is archived.

Last Stand I was the first Last Stand level of Kongfu World in the Chinese version of Plants vs. Zombies 2. It had black holes after each wave of zombies, pulling the player's plants forward. This level also introduced the Admiral Helmet Zombie. These zombies remained exclusive to the Last Stand levels. When this level was finished for the first time, the player received a star.

Difficulty

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Kongfu Zombie21 Kongfu Zombie25 Kongfu Zombie2 Kongfu Zombie2 Conehead Kongfu Zombie2 None
2 Conehead Kongfu Zombie24 Buckethead Kongfu Zombie22 Buckethead Kongfu Zombie23 None 1x Hammer Stand2 spawns at C8R4.
3 Kongfu Zombie21 Kongfu Zombie25 Conehead Kongfu Zombie22 Conehead Kongfu Zombie24 Conehead Kongfu Zombie2 None 1x Admiral Helmet Stand2 spawns at C8R2.
4 Kongfu Zombie21 Kongfu Zombie25 Drinking Zombie23 Drinking Zombie2 None 1x Bomb Stand2 spawns at C7R5.
A black hole appears and drags all plants forward by one column.
5 Kongfu Zombie21 Kongfu Zombie25 Conehead Kongfu Zombie22 Conehead Kongfu Zombie24 Conehead Kongfu Zombie2 Flag Kongfu Zombie2 None First flag.
1x Admiral Helmet Stand2 spawns at C8R3.
6 Conehead Kongfu Zombie22 Conehead Kongfu Zombie24 Hammer Zombie23 None 1x Flag Stand2 spawns at C8R3.
7 Kongfu Zombie21 Kongfu Zombie21 Kongfu Zombie25 Kongfu Zombie25 Hammer Zombie2 None 1x Hammer Stand2 spawns at C7R3.
8 Conehead Kongfu Zombie2 Conehead Kongfu Zombie2 Hammer Zombie21 Hammer Zombie25 None 1x Hammer Stand2 spawns at C8R2.
1x Torch Stand2 spawns at C8R4.
9 Kongfu Zombie21 Kongfu Zombie21 Kongfu Zombie25 Kongfu Zombie25 Conehead Kongfu Zombie2 Conehead Kongfu Zombie2 Hammer Zombie23 None 1x Admiral Helmet Stand2 spawns at C8R1.
1x Bomb Stand2 spawns at C7R2.
1x Torch Stand2 spawns at C8R4.
1x Flag Stand2 spawns at C7R3.
A black hole appears and drags all plants forward by two columns.
10 Kongfu Zombie21 Kongfu Zombie21 Kongfu Zombie25 Kongfu Zombie25 Hammer Zombie2 Flag Kongfu Zombie2 Drinking Zombie22 Drinking Zombie24 None Final wave.


Strategy

By Iamarepeater

This strategy has no need for level 2 (or above) plants (although if you have them, it will be much easier).

Plants needed:

  • Snapdragon
  • Cabbage-pult
  • White Radish
  • Power Lily (but it might be possible to clear this stage without needing it)

You can bring other plants to act as fillers.

Set up your lawn as shown below.

CP CP CP CP SD X, WR X, WR X X
CP CP CP CP SD X, WR X, WR X X
CP CP CP CP SD X, WR X, WR X X
CP CP CP CP SD X, WR X, WR X X
CP CP CP CP SD X, WR X, WR X X

Legend:

  • CP = Cabbage-pult
  • SD = Snapdragon
  • WR = White Radish
  • X = Tiles where Weapon Stands might pop up

You should be left with 1750 sun. Use the extra sun to replace lost White Radishes and Power Lilies. Use Snapdragon's Plant Food effect to thin out the zombie waves, especially on the final wave.

See also

* A gate can be unlocked with a key after completing this level
^ Conjectural name
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