- For other uses, see Last Stand (disambiguation).
Last Stand is one of the mini-games that returned from Plants vs. Zombies to Plants vs. Zombies 2 in the form of a Brain Buster. Its gameplay is similar to the original Last Stand from the aforementioned installment. The same principles are retained, yet starting sun varies from one level to another. In addition, sun-producing plants and 0 sun plants are forbidden to be used (except Thorns and Gold Bloom in the Chinese version) The player can get the sun back after shoveling the plant upon making a mistake in planting, similar to the Puzzle Mode version of Last Stand in select versions of the original Plants vs. Zombies. Zombies will come in large numbers. Plant Food on this mode is limited and only selected levels will give zombies carrying plant food. Dynamic Difficulty was also disabled in Last Stand levels.
Before the 1.7 update, the player would earn a star after completing a level without losing any lawn mowers. Between the 1.7 and 1.9 updates, it was required to beat the level without losing lawn mowers to progress across the map. After the 1.9 update, the level only has to be beaten to progress through the map.
Introduced the 6.6.1 update, Arena is also set in the Last Stand format, with the sun given at the start depends on which tournament is currently on. On most tournaments, sun-producing plants are allowed to be used. Sometimes in tournaments, sun falls from the sky, unlike the normal last stand where sun does not fall from the sky.
In the Chinese version, Daily Challenges and most boss levels are also Last Stand levels. Boss levels that are in the Last Stand format allow sun-producing plants and free plants. However, free plants cannot be planted during the set-up.
Last Stand levels in Kongfu World have very different mechanics. There will be several waves of zombies approaching, and after a certain amount of time, a black hole appears, sucking all plants into it. During black hole events, no zombies will appear and no plants can be planted
- The Roman numerals are the level numbers before the 1.7 update for Ancient Egypt, Pirate Seas, and Wild West. For other worlds, it is used for disambiguation purposes. The parentheses show where the level is located after the 1.7 update, or if the level is removed in the update altogether. All levels except Neon Mixtape Tour - Day 13, Neon Mixtape Tour - Day 24 and Modern Day - Day 37 have one flag each and surprise attacks occur randomly.
|I (Day 18)||2000, 3250 (China)||Two||Melon-pult cannot be used|
|II (pre-1.7)||1750||Three||Lightning Reed cannot be used|
|III (Day 24)||2250, 3250 (China)||Three||Iceberg Lettuce can be used|
|IV (Day 33)||2250||Two|
|I (Day 14)||2000 (international), 3000 (China)||Three||Second, third, and fourth rows are complete, Melon-pult cannot be used.|
|II (pre-1.7)||2250||Three||First, second, and third rows are complete|
|III (Day 22)||China:||2750 (international), 3500 (China)||Two||All rows are incomplete|
|IV (Day 31)||1850||One||All rows are incomplete.
Objective: Don't let zombies trample the flowers.
|V (Day 34)||1600||One||First, second, third and fourth rows are complete.|
|I (Day 6)||2000 (international), 1500 (China)||Three (international), two (China)|
|II (Day 18)||1500||Three||A certain zombie may carry a Plant Food.|
|III (pre-1.7)||2750 (international), 2500 (China)||Three|
|IV (Day 28)||600||Two||Locked and Loaded|
|V (Day 32)||2000||Two|
|I (Day 12)||1900||One||Hot Potato can be used,|
a zombie gives Plant Food
|II (Day 28)||2500||Four||Hot Potato can be used,|
a zombie gives Plant Food
|I (Day 11)||2750||Three|
|II (Day 22)||2250||Four|
|III (Day 27)||2000||One|
|I (Night 6)||2000||One|
|II (Night 15)||2200||One||Two more Plant Foods appear in tombstones|
|Neon Mixtape Tour|
|I (Day 13)||2000||Two||Melon-pult cannot be used, a certain zombie may carry a Plant Food.|
|II (Day 24)||2000||Three||A certain zombie may carry a Plant Food.|
|I (Day 22)||3000||Three|
|II (Day 27)||3000||Four|
|III (Day 41)||2500||Four||Objective: Don't let the zombies trample the flowers|
|Big Wave Beach|
|I (Day 12)||1750||Three|
|II (Day 29)||2500||Four|
|I (Day 37)||1700||Five|
- There is a glitch where the player can plant boosted plants during onslaught, and they will still activate their Plant Food ability once planted. This glitch can be used as a way to clear all the graves onscreen, having a clean slate on which to freely plant.
- If a Snow Pea has the boosted effect from Zen Garden, it will freeze the zombies before the onslaught starts.
- There is a glitch on every Last Stand level, where if the player uses the Pea Pod glitch to make it shoot peas before the onslaught starts, the Pea Pod can kill the zombies in the seed selection screen. If this is done in Wild West - Day 18, and a Chicken Wrangler Zombie is targeted, it will cause a flock of Zombie Chickens to rush into the lawn. Pea Pod will not attack the chickens when this happens. This can also happen if any peashooting plant or Citron has the boosted effect from Zen Garden.
- Some zombies cannot be killed in the planning stage because of the projectile getting out of range.
- A boosted Zoybean Pod during the planning time will instantly spawn a Zomboid Gargantuar who continues to walk to the zombie side and tries to smash the zombies.
- This can be used to get a second lunch box from the Treasure Yeti if it appears in a Last Stand level.
- Unlike the mini-game of the same name from the Plants vs. Zombies, there are lawn mowers and the player only needs usually one wave of zombies to survive except on Neon Mixtape Tour.
- Instants that use up upon planting, such as the Power Lily and Cherry Bomb, can be chosen in Last Stand, but attempting to plant them before pressing "Let's Rock!" causes a notice saying "This plant cannot be planted during Last Stand setup." to appear. This is possibly in order to prevent the player from using up unnecessary sun before they plant. However, the player is allowed to plant Thyme Warp, Grapeshot, and Perfume-shroom during setup, which Thyme Warp and Perfume-shroom cannot be shoveled and will trigger as soon as the onslaught begins and where Grapeshot will explode but leave a shadow that cannot be planted on.
- It is the only Brain Buster that shares its name with a mini-game in the original Plants vs. Zombies.
- In Kongfu World, along with wormholes that will suck in the player's plants and allowing zombies to enter the Player's House with ease, Last Stand also makes up of unique features in this world. Notable features are the following:
- On Day 19, it is a Locked and Loaded level and at the same time, a Last Stand level.
- On the Ultimate Challenge level, Sun-producing plants are allowed to use.
- Lost City is so far the only world that do not have Last Stand levels. However, it had a Last Stand Level if you include Epic Quests (It was found in Aloe, Salut! - Step 7)
- Pirate Seas - Day 31 and Jurassic Marsh - Day 41 are the only Last Stand levels to have an extra objective.
- Dark Ages - Night 15, Frostbite Caves - Day 12, Frostbite Caves - Day 28, and Neon Mixtape Tour - Day 13 are the only Last Stand levels in the international version of Plants vs. Zombies 2 that gives the player extra Plant Food during the gameplay.
- Toadstool could be used in Last Stand levels in the 3.6 update, as was Stallia before the 3.9 update and Primal Sunflower before the 4.4 update (aside from the Jurassic Marsh Last Stand levels) despite them being sun producing plants.
- In the Chinese version, Sunflower Singer could be used before the 1.6.5 version.
- Iceberg Lettuce, Grave Buster, Hot Potato, Tile Turnip, and Power Mint plants are the only plants with a sun cost of 0 available in Last Stand. However, Tile Turnip's sun cost changes upon planting, Iceberg Lettuce can only be used in Ancient Egypt - Day 24, Grave Buster is only available in Pirate Seas and Wild West, and Hot Potato can only be used in Frostbite Caves levels.
- Before the 4.0 update, planting a boosted Lily Pad and digging up its clones in Big Wave Beach's Last Stand levels will result in the player getting more sun.