Design change: The color of the laser it fires is now covered in blue for the first time.
Update 1.16.10[]
Rarity change: Rare → Super-Rare
Update 1.30.4[]
▲ Strength change: 4 → 5
▲ Health change: 6 → 7
Update 1.60.79[]
▼ Strength change: 5 → 0
▼ Health change: 7 → 5
▲ Ability added: When played: This gets +1 for each Sun you made this turn.
Strategies[]
With[]
Laser Bean is a 6-sun 5 plant, without any starting strength. It functions as a bigger and more powerful Magnifying Grass where it gains equal to the sun you made this turn. It essentially starts as a 6-cost 6/5 with Strikethrough. It is a very reasonable 'big drop' in the mid-to-late game, because of its stats and the ability to pressure your opponent, and it is also a solid card in many 'mid-range' Solar decks which aim to drop one big card every turn, synergizing with many sun-producing Flowers like Twin Sunflower and Sunnier Shroom for giant strikethrough damage.
Strategies for Magnifying Grass should apply to Laser Bean too; each Solar hero has their own unique strategy to use with it:
Solar Flare can play Sunburn to make sun faster or remove zombies fronting it with damaging cards.
Wall-Knight can protect it with Team-Up plants or protect it using Force Field to prevent any certain damaging tricks.
Rose can Freeze or Bounce zombies to let Laser Bean hit your opponent without being damaged by them or to prevent it from being destroyed. She can also use Brainana to prevent tricks from destroying it.
Chompzilla can also boost its stats with cards such as Fertilize and use bonus attack cards like Plant Food or Espresso Fiesta to great effect. She can also boost Potted Powerhouse when it is played. Additionally, Onion Rings also works extremely well, as it boosts the plant's lackluster stats to a much better 4/4 and accumulate strength from there. Her access to Umbrella Leaf also gives her a way to protect it from Tricks.
Against[]
Laser Bean combines extreme strength and health with the dangerous strikethrough trait. It can be harmful if you leave it alone for too long, though thankfully its raw stats are really just everything it offers.
Try to play an instant kill like Rocket Science to get rid of it immediately or abuse the deadly trait to your advantage, as 5 health can be difficult to chip down otherwise. If you are a Crazy hero, you can use Exploding Fruitcake to destroy this card for only 2 brains to gain a massive tempo advantage over your opponent.