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歪比巴卜!
This article is about content available solely in the People's Republic of China.
For the level after the v1.8 update, see Kongfu World - Day 9.
The detector detected a time black hole forming!

Penny

Kongfu World - Day 9 was the ninth level of Kongfu World in the Chinese version of Plants vs. Zombies 2. It was a Last Stand level. After completing this level, the player received a money bag.

Dialogue

(Crazy Dave and Penny appear)
Penny: The detector detected a time black hole forming!
Crazy Dave: Oh no! All of our plants would get sucked in!
(Crazy Dave and Penny leave)

Difficulty

The player is given with 3000 sun and 2 Plant Food, which is perfectly enough to deal with the "basic" zombies in the level, except for the Hammer Zombie which the player only needs to not bring any straight-shot plants. There are no environment modifiers in this level, and the black holes can be easily countered with Radish.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Conehead Kongfu Zombie2.png1 Conehead Kongfu Zombie2.png2 Conehead Kongfu Zombie2.png3 Conehead Kongfu Zombie2.png4 Conehead Kongfu Zombie2.png5 None
2 Torch Kongfu Zombie2.png1 Torch Kongfu Zombie2.png2 Torch Kongfu Zombie2.png3 Torch Kongfu Zombie2.png4 Torch Kongfu Zombie2.png5 None
3 Conehead Kongfu Zombie2.png1 Conehead Kongfu Zombie2.png4 Qigong Zombie2.png2 Qigong Zombie2.png3 None A black hole appears and drags all Plants forward by one column.
4 Conehead Kongfu Zombie2.png1 Conehead Kongfu Zombie2.png2 Conehead Kongfu Zombie2.png3 Conehead Kongfu Zombie2.png4 Conehead Kongfu Zombie2.png5 None
5 Torch Kongfu Zombie2.png1 Torch Kongfu Zombie2.png2 Torch Kongfu Zombie2.png3 Torch Kongfu Zombie2.png4 Torch Kongfu Zombie2.png5 None
6 Conehead Kongfu Zombie2.png1 Hammer Zombie2.png4 Qigong Zombie2.png2 Qigong Zombie2.png5 None
7 Hammer Zombie2.png1 Hammer Zombie2.png2 Hammer Zombie2.png3 Hammer Zombie2.png4 Hammer Zombie2.png5 None A black hole appears and drags all Plants forward by one column.
8 Torch Kongfu Zombie2.png1 Torch Kongfu Zombie2.png2 Torch Kongfu Zombie2.png3 Torch Kongfu Zombie2.png4 Torch Kongfu Zombie2.png5 None
9 Conehead Kongfu Zombie2.png1 Conehead Kongfu Zombie2.png3 Conehead Kongfu Zombie2.png5 Torch Kongfu Zombie2.png1 Torch Kongfu Zombie2.png2 Torch Kongfu Zombie2.png3 Torch Kongfu Zombie2.png4 Torch Kongfu Zombie2.png5 None
10 Conehead Kongfu Zombie2.png3 Conehead Kongfu Zombie2.png5 Conehead Kongfu Zombie2.png Conehead Kongfu Zombie2.png Conehead Kongfu Zombie2.png Buckethead Kongfu Zombie2.png1 Buckethead Kongfu Zombie2.png4 Hammer Zombie2.png2 Hammer Zombie2.png4 Flag Kongfu Zombie2.png Torch Kongfu Zombie2.png Torch Kongfu Zombie2.png Torch Kongfu Zombie2.png None Final wave.


Strategies

  • This is a very simple level. Bring and plant any plants you like, as long as they meet the conditions in order to deal with the zombies.
    • The Radish is obviously required to deal with the black holes.
    • Plants with freezing effects are recommended to be easily dealt with Torch Kongfu Zombies.
    • It is recommended not to bring any straight-shot plants as Hammer Zombies can deflect them.

Walkthroughs

* A gate can be unlocked with a key after completing this level
^ Conjectural name
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