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{{ChinaArticle}}
 
{{ChinaArticle}}
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:''For the level before the v1.8 update, see [[Kongfu World - Day 22 (Pre-1.8)]].''
{{Pix}}
 
 
{{Levelintro2C|level = Kongfu World - Day 22|no = 22nd|area = Kongfu World|unique = get coins}}
{{Construction}}
 
  +
  +
<tabber>
  +
Normal mode=
 
{{Infobox level
 
{{Infobox level
 
|Game = Plants vs. Zombies 2 (Chinese version)
 
|Game = Plants vs. Zombies 2 (Chinese version)
 
|Loc = Kongfu World
 
|Loc = Kongfu World
|Type =
+
|image = KW22.png
|Flag =
+
|Type = Regular
|Diff =
+
|Flag = One
|Plant =
+
|Plant = Choice
  +
|EM = {{S|Torch Stand|2}}{{S|Sword Stand|2}}{{S|Flag Stand|2}}{{S|Bomb Stand|2}}{{S|Nunchaku Stand|2}}<br>'''Pre-existed:'''<br>Two {{S|Flag Stand|2}}, Two {{S|Sword Stand|2}}, Two {{S|Flag Stand|2}}
|Zombie =
 
  +
|EM2 = '''Pre-existed:''' Two<br>'''Max no.:''' Nine
|EM =
 
  +
|Zombie = {{S|Flag Kongfu Zombie|2}} {{S|Monk Zombie|2}} {{S|Conehead Monk|2}} {{S|Buckethead Monk|2}} {{S|Torch Monk Zombie|2}} {{S|Swordsman Zombie|2}} {{S|Imp Monk|2}} {{S|Nunchaku Zombie|2}} {{S|Drinking Monk Zombie|2}}
|EM2 =
 
|FR =
+
|FR = Coins, a star
|NR =
+
|NR = Coins
 
|before = Kongfu World - Day 21
 
|before = Kongfu World - Day 21
|after = Kongfu World - Day 23
+
|after = Kongfu World - Day 23}}
  +
In the Normal mode of this level, the player has to beat Kongfu Zombies at Level 1.
|image = }}
 
  +
{{Levelintro2C|level = Kongfu World - Day 22|no = twenty-second|area = Kongfu World}}
 
  +
==Difficulty==
{{Stub}}
 
  +
*As this is considered as the final regular level, all the dangerous monks are present, including the [[Imp Monk]] which can fly past the player's defenses. Understanding these threats and using its weaknesses is a must.
  +
  +
==Waves==
  +
{{Waves
  +
|zombie1 = {{S|Monk Zombie|2}}<sup>3</sup>
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|zombie2 = {{S|Monk Zombie|2}}
  +
|zombie3 = {{S|Monk Zombie|2}} {{S|Torch Monk Zombie|2}}
  +
|note3 = 2x {{S|Bomb Stand|2}} spawn at C6R1 and C6R3.<br>2x {{S|Nunchaku Stand|2}} spawn at C6R5 and C7R3.
  +
|zombie4 = {{S|Conehead Monk Zombie|2}} {{S|Buckethead Monk Zombie|2}} {{S|Monk Zombie|2}} {{S|Swordsman Zombie|2}} {{S|Nunchaku Zombie|2}}
  +
|note4 = 2x Taiji tiles spawn at C2R3 and C4R3.
  +
|zombie5 = {{S|Conehead Monk Zombie|2}} {{S|Buckethead Monk Zombie|2}} {{S|Monk Zombie|2}} {{S|Drinking Monk Zombie|2}} {{S|Drinking Monk Zombie|2}} {{S|Swordsman Zombie|2}} {{S|Torch Monk Zombie|2}}
  +
|zombie6 = {{S|Conehead Monk Zombie|2}} {{S|Conehead Monk Zombie|2}} {{S|Buckethead Monk Zombie|2}} {{S|Monk Zombie|2}} {{S|Drinking Monk Zombie|2}} {{S|Imp Monk|2}} {{S|Swordsman Zombie|2}} {{S|Torch Monk Zombie|2}}
  +
|note6 = 2x {{S|Bomb Stand|2}} spawn at C6R1 and C7R5.<br>1x {{S|Torch Stand|2}} spawns at C6R3.<br>1x {{S|Nunchaku Stand|2}} spawns at C6R5.<br>1x {{S|Sword Stand|2}} spawns at C7R1.<br>1x {{S|Flag Stand|2}} spawns at C7R3.
  +
|zombie7 = {{S|Flag Kongfu Zombie|2}} {{S|Conehead Monk Zombie|2}} {{S|Buckethead Monk Zombie|2}} {{S|Monk Zombie|2}} {{S|Drinking Monk Zombie|2}} {{S|Swordsman Zombie|2}} {{S|Imp Monk|2}} {{S|Imp Monk|2}} {{S|Torch Monk Zombie|2}}
  +
|note7 = First flag.
  +
|zombie8 = {{S|Conehead Monk Zombie|2}} {{S|Buckethead Monk Zombie|2}} {{S|Monk Zombie|2}} {{S|Drinking Monk Zombie|2}} {{S|Swordsman Zombie|2}} {{S|Swordsman Zombie|2}} {{S|Imp Monk|2}} {{S|Torch Monk Zombie|2}} {{S|Nunchaku Zombie|2}}
  +
|note8 = 2x Taiji tiles spawn at C4R1 and C4R5.
  +
|zombie9 = {{S|Conehead Monk Zombie|2}} {{S|Buckethead Monk Zombie|2}} {{S|Monk Zombie|2}} {{S|Drinking Monk Zombie|2}} {{S|Swordsman Zombie|2}} {{S|Imp Monk|2}} {{S|Torch Monk Zombie|2}} {{S|Torch Monk Zombie|2}} {{S|Nunchaku Zombie|2}}
  +
|note9 = 3x {{S|Bomb Stand|2}} spawns at C5R1, C5R3, and C5R5.<br>2x {{S|Nunchaku Stand|2}} spawn at C7R3 and C8R1.<br>1x {{S|Torch Stand|2}} spawns at C6R2.<br>1x {{S|Sword Stand|2}} spawns at C6R4.
  +
|zombie10 = {{S|Conehead Monk Zombie|2}} {{S|Buckethead Monk Zombie|2}} {{S|Monk Zombie|2}} {{S|Drinking Monk Zombie|2}} {{S|Swordsman Zombie|2}} {{S|Imp Monk|2}} {{S|Torch Monk Zombie|2}} {{S|Nunchaku Zombie|2}} {{S|Nunchaku Zombie|2}}
  +
|zombie11 = {{S|Conehead Monk Zombie|2}} {{S|Buckethead Monk Zombie|2}} {{S|Monk Zombie|2}} {{S|Monk Zombie|2}} {{S|Drinking Monk Zombie|2}} {{S|Swordsman Zombie|2}} {{S|Imp Monk|2}} {{S|Torch Monk Zombie|2}} {{S|Nunchaku Zombie|2}}
  +
|zombie12 = {{S|Conehead Monk Zombie|2}} {{S|Buckethead Monk Zombie|2}} {{S|Monk Zombie|2}} {{S|Monk Zombie|2}} {{S|Drinking Monk Zombie|2}} {{S|Swordsman Zombie|2}} {{S|Imp Monk|2}} {{S|Torch Monk Zombie|2}} {{S|Nunchaku Zombie|2}}
  +
|note12 = 3x Taiji tiles spawn at C1R1, C1R5, and C7R3.<br>2x {{S|Sword Stand|2}} spawn at C5R4 and C6R3.<br>2x {{S|Bomb Stand|2}} spawn at C6R5 and C8R1.<br>1x {{S|Flag Stand|2}} spawns at C5R1.<br>1x {{S|Nunchaku Stand|2}} spawns at C7R3.
  +
|zombie13 = {{S|Conehead Monk Zombie|2}} {{S|Buckethead Monk Zombie|2}} {{S|Monk Zombie|2}} {{S|Monk Zombie|2}} {{S|Drinking Monk Zombie|2}} {{S|Swordsman Zombie|2}} {{S|Imp Monk|2}} {{S|Torch Monk Zombie|2}} {{S|Nunchaku Zombie|2}}
  +
|zombie14 = {{S|Flag Kongfu Zombie|2}} {{S|Conehead Monk Zombie|2}} {{S|Buckethead Monk Zombie|2}} {{S|Monk Zombie|2}} {{S|Monk Zombie|2}} {{S|Drinking Monk Zombie|2}} {{S|Swordsman Zombie|2}} {{S|Swordsman Zombie|2}} {{S|Swordsman Zombie|2}} {{S|Imp Monk|2}}<sup>1</sup> {{S|Imp Monk|2}}<sup>3</sup> {{S|Imp Monk|2}}<sup>5</sup> {{S|Imp Monk|2}} {{S|Torch Monk Zombie|2}} {{S|Nunchaku Zombie|2}} {{S|Nunchaku Zombie|2}}
  +
|note14 = Final wave.
  +
}}
  +
  +
==Strategies==
  +
*Start normally. Keep planting on the Taiji Tiles to get as much Plant Food as you can (there are nine of them), as there are tons of Weapon Stands appear in this level.
  +
*Plant attacking plants to attack the zombies. Plants with cold attacks are recommended as they can disable Torch Monk Zombies' ability instantly, while slow down other dangerous zombies, avoiding them to enter deep into your defenses.
  +
*Use defensive plants if needed.
  +
*Use Plant Food in case of emergency.
  +
  +
==Gallery==
  +
<gallery bordercolor="transparent">
  +
NewKFW22M.png|Level menu
  +
NewKFW22G1.png
  +
NewKFW22G2.png|Final wave
  +
</gallery>
  +
  +
==Walkthroughs==
  +
<gallery widths="250">
  +
Plants vs. Zombies 2 (China) - Unlocked 2 new Plants - Kung-Fu World Day 22 (Ep.108)|By {{U|Alex5432000}}
  +
</gallery>
  +
  +
|-|
  +
Hard mode=
  +
{{Infobox level
  +
|Game = Plants vs. Zombies 2 (Chinese version)
  +
|Loc = Kongfu World
 
|image = NewKFW22H.png
  +
|Type = Regular
  +
|Flag = One
  +
|Plant = Choice
  +
|EM = {{S|Torch Stand|2}}{{S|Sword Stand|2}}{{S|Flag Stand|2}}{{S|Bomb Stand|2}}{{S|Nunchaku Stand|2}}<br>'''Pre-existed:'''<br>Two {{S|Flag Stand|2}}, Two {{S|Sword Stand|2}}, Two {{S|Flag Stand|2}}
  +
|EM2 = '''Pre-existed:''' Two<br>'''Max no.:''' Nine
  +
|Zombie = {{LevelIconNew|2}}~{{LevelIconNew|3}}: {{S|Flag Kongfu Zombie|2}} {{S|Monk Zombie|2}} {{S|Conehead Monk|2}} {{S|Torch Monk Zombie|2}} {{S|Swordsman Zombie|2}} {{S|Imp Monk|2}} {{S|Nunchaku Zombie|2}} {{S|Drinking Monk Zombie|2}}{{HardModeNote}}
  +
|FR = Coins, two stars, Golden Chest
  +
|NR = Coins
  +
|before = Kongfu World - Day 21
  +
|after = Kongfu World - Day 23}}
  +
In the Hard mode of this level, the player has to beat the zombies at Levels 2-3.
  +
  +
==Difficulty==
  +
*The threats appear in medium quantity, and Weapon Stands will appear very often. The player should still beware of the threats in this level as mentioned in Easy mode.
  +
  +
==Strategies==
  +
*Upgrading your plants to Level 2 or obtaining powerful attack plants is strongly recommended. After that, do as what you did to complete Easy Mode, and you should win.
  +
**It is recommended to bring plants with freezing effects to take down the threats easily.
  +
  +
==Gallery==
  +
<gallery bordercolor="transparent">
  +
NewKFW22HG1.png
  +
NewKFW22HG2.png|Final wave
  +
NewKFW22HR.png|First time reward
  +
</gallery>
  +
  +
==Walkthroughs==
  +
<gallery widths="250">
  +
Plants vs. Zombies 2 (China) - Unlocked 2 new Plants - Kung-Fu World Day 22 (Ep.108)|By {{U|Alex5432000}}
  +
</gallery>
  +
  +
</tabber>
 
{{PvZ2Chineselevels}}
 
{{PvZ2Chineselevels}}
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<poll>
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How would you rate Kongfu World - Day 22's difficulty?
  +
Very hard
  +
Hard
  +
Somewhat hard
  +
Medium
  +
Somewhat easy
  +
Easy
  +
Very easy
  +
</poll>

Revision as of 08:05, 24 August 2019

Chinese Dave Bust
歪比巴卜!
This article is about content available solely in the People's Republic of China.
For the level before the v1.8 update, see Kongfu World - Day 22 (Pre-1.8).

Kongfu World - Day 22 is the 22nd level of Kongfu World in the Chinese version of Plants vs. Zombies 2. When this level is finished for the first time, the player get coins.

In the Normal mode of this level, the player has to beat Kongfu Zombies at Level 1.

Difficulty

  • As this is considered as the final regular level, all the dangerous monks are present, including the Imp Monk which can fly past the player's defenses. Understanding these threats and using its weaknesses is a must.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Monk Zombie23 None
2 Monk Zombie2 None
3 Monk Zombie2 Torch Monk Zombie2 None 2x Bomb Stand2 spawn at C6R1 and C6R3.
2x Nunchaku Stand2 spawn at C6R5 and C7R3.
4 Conehead Monk Zombie2 Buckethead Monk Zombie2 Monk Zombie2 Swordsman Zombie2 Nunchaku Zombie2 None 2x Taiji tiles spawn at C2R3 and C4R3.
5 Conehead Monk Zombie2 Buckethead Monk Zombie2 Monk Zombie2 Drinking Monk Zombie2 Drinking Monk Zombie2 Swordsman Zombie2 Torch Monk Zombie2 None
6 Conehead Monk Zombie2 Conehead Monk Zombie2 Buckethead Monk Zombie2 Monk Zombie2 Drinking Monk Zombie2 Imp Monk2 Swordsman Zombie2 Torch Monk Zombie2 None 2x Bomb Stand2 spawn at C6R1 and C7R5.
1x Torch Stand2 spawns at C6R3.
1x Nunchaku Stand2 spawns at C6R5.
1x Sword Stand2 spawns at C7R1.
1x Flag Stand2 spawns at C7R3.
7 Flag Kongfu Zombie2 Conehead Monk Zombie2 Buckethead Monk Zombie2 Monk Zombie2 Drinking Monk Zombie2 Swordsman Zombie2 Imp Monk2 Imp Monk2 Torch Monk Zombie2 None First flag.
8 Conehead Monk Zombie2 Buckethead Monk Zombie2 Monk Zombie2 Drinking Monk Zombie2 Swordsman Zombie2 Swordsman Zombie2 Imp Monk2 Torch Monk Zombie2 Nunchaku Zombie2 None 2x Taiji tiles spawn at C4R1 and C4R5.
9 Conehead Monk Zombie2 Buckethead Monk Zombie2 Monk Zombie2 Drinking Monk Zombie2 Swordsman Zombie2 Imp Monk2 Torch Monk Zombie2 Torch Monk Zombie2 Nunchaku Zombie2 None 3x Bomb Stand2 spawns at C5R1, C5R3, and C5R5.
2x Nunchaku Stand2 spawn at C7R3 and C8R1.
1x Torch Stand2 spawns at C6R2.
1x Sword Stand2 spawns at C6R4.
10 Conehead Monk Zombie2 Buckethead Monk Zombie2 Monk Zombie2 Drinking Monk Zombie2 Swordsman Zombie2 Imp Monk2 Torch Monk Zombie2 Nunchaku Zombie2 Nunchaku Zombie2 None
11 Conehead Monk Zombie2 Buckethead Monk Zombie2 Monk Zombie2 Monk Zombie2 Drinking Monk Zombie2 Swordsman Zombie2 Imp Monk2 Torch Monk Zombie2 Nunchaku Zombie2 None
12 Conehead Monk Zombie2 Buckethead Monk Zombie2 Monk Zombie2 Monk Zombie2 Drinking Monk Zombie2 Swordsman Zombie2 Imp Monk2 Torch Monk Zombie2 Nunchaku Zombie2 None 3x Taiji tiles spawn at C1R1, C1R5, and C7R3.
2x Sword Stand2 spawn at C5R4 and C6R3.
2x Bomb Stand2 spawn at C6R5 and C8R1.
1x Flag Stand2 spawns at C5R1.
1x Nunchaku Stand2 spawns at C7R3.
13 Conehead Monk Zombie2 Buckethead Monk Zombie2 Monk Zombie2 Monk Zombie2 Drinking Monk Zombie2 Swordsman Zombie2 Imp Monk2 Torch Monk Zombie2 Nunchaku Zombie2 None
14 Flag Kongfu Zombie2 Conehead Monk Zombie2 Buckethead Monk Zombie2 Monk Zombie2 Monk Zombie2 Drinking Monk Zombie2 Swordsman Zombie2 Swordsman Zombie2 Swordsman Zombie2 Imp Monk21 Imp Monk23 Imp Monk25 Imp Monk2 Torch Monk Zombie2 Nunchaku Zombie2 Nunchaku Zombie2 None Final wave.


Strategies

  • Start normally. Keep planting on the Taiji Tiles to get as much Plant Food as you can (there are nine of them), as there are tons of Weapon Stands appear in this level.
  • Plant attacking plants to attack the zombies. Plants with cold attacks are recommended as they can disable Torch Monk Zombies' ability instantly, while slow down other dangerous zombies, avoiding them to enter deep into your defenses.
  • Use defensive plants if needed.
  • Use Plant Food in case of emergency.

Gallery

Walkthroughs

In the Hard mode of this level, the player has to beat the zombies at Levels 2-3.

Difficulty

  • The threats appear in medium quantity, and Weapon Stands will appear very often. The player should still beware of the threats in this level as mentioned in Easy mode.

Strategies

  • Upgrading your plants to Level 2 or obtaining powerful attack plants is strongly recommended. After that, do as what you did to complete Easy Mode, and you should win.
    • It is recommended to bring plants with freezing effects to take down the threats easily.

Gallery

Walkthroughs