She was introduced in update 1.18.13, along with Transfiguration, Go-Nuts, Witch Hazel, Haunted Pumpking, Fraidy Cat, Sneezing Zombie, Exploding Fruitcake, Unexpected Gifts, and Frankentuar. She became craftable after update 1.22.12.
Her ability and description are based on the term "catch-up mechanic," a game mechanism that allows trailing players to catch up and potentially win the game.
- Class: Solar
- Tribe: Fruit Plant
- Traits: None
- Ability: When played: For each Zombie, this gets +1/+1 and Heal the Plant Hero for 1.
- Set: Event
Catchup mechanics help you get back in a game when you're behind. Ketchup Mechanics fix your fruit.
- Added to the game.
- Became craftable.
Ketchup Mechanic is best played when the field is filled with zombies, as she gets +1/+1 for each zombie on the field. Due to this, she can be boosted up to +5/+5, allowing her to plow through zombies easily. This also means that she synergizes with Potted Powerhouse. However, only Chompzilla can do this normally.
Because she also heals you for 1 for each zombies on the field, you can also pair her with Heartichoke to do up to 5 damage to the zombie hero, or activate Pepper M.D.'s ability. But beware, as your opponent might play Sneezing Zombie to counter this combo.
Avoid playing her when there are no zombies, as she will end up being a plain 1/1, thus wasting your sun.
Tricks are the best way to counter her, as unless you play Teleport, Ketchup Mechanic will still get +1/+1. If she gets out of hand due to being played when there are a lot of zombies on field, Rocket Science and Cut Down to Size can get rid of her easily. But in other cases, your opponent will hold on until you get more zombies on the field.
As for the healing ability, you can use Sneezing Zombie to prevent it.