Jurassic Marsh - Day 28 is the twenty-eighth level of Jurassic Marsh in Plants vs. Zombies 2. After completing this level, the player receives a money bag.


This level has a well organized zombie layout, as well as a dinosaur appearing every zombie wave. Zombies come out in large numbers, instead of quickly appearing, which is usually seen in this world. Additionally, all the dinosaurs come in order, which repeats twice. The player can follow this pattern, and build on it for a reliable strategy.


The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Dinosaurs Note(s)
1 Jurassic Zombie21 Jurassic Zombie22 None Raptor21
2 Jurassic Zombie21 Jurassic Zombie23 Jurassic Conehead22 None Stegosaurus22
3 Jurassic Zombie21 Jurassic Zombie22 Jurassic Zombie24 Jurassic Buckethead23 None Pterodactyl23 400%/7 Plant Food
4 Jurassic Zombie21 Jurassic Zombie22 Jurassic Zombie23 Jurassic Zombie25 Jurassic Fossilhead24 None T. Rex24
5 Jurassic Zombie21 Jurassic Conehead22 Jurassic Buckethead23 Jurassic Fossilhead24 Jurassic Flag Zombie2 Jurassic Bully25 None Ankylosaurus25 First flag; 100% Plant Food
6 Jurassic Imp21 Jurassic Imp21 Jurassic Imp22 Jurassic Imp22 Jurassic Imp23 Jurassic Imp23 Jurassic Imp24 Jurassic Imp24 Jurassic Imp25 Jurassic Imp25 None Raptor21 Skips to wave 7 immediately
7 Jurassic Zombie21 Jurassic Zombie22 Jurassic Zombie24 Jurassic Zombie25 Jurassic Bully23 None Stegosaurus22
8 Jurassic Conehead21 Jurassic Conehead23 Jurassic Conehead25 Jurassic Bully22 Jurassic Bully24 None Pterodactyl23
9 Jurassic Buckethead22 Jurassic Buckethead23 Jurassic Buckethead24 Jurassic Bully21 Jurassic Bully25 None T. Rex24 400%/7 Plant Food
10 Jurassic Fossilhead21 Jurassic Fossilhead22 Jurassic Fossilhead23 Jurassic Fossilhead24 Jurassic Fossilhead25 Jurassic Flag Zombie2 None Ankylosaurus25 Final flag


Created by RaidingParty

This strategy can beat the level without Plant Food, premium content, gemium plants, or losing any lawn mowers.

The goal setup is a column of Primal Sunflowers, a column of Primal Wall-nuts, a column of Spikerock, and a column of Celery Stalkers.

Ignore the raptor that appears in the top lane at the start and plant the first column of Primal Sunflowers. Have Celery Stalkers planted in the third column to kill the first zombie pair and any others in the top two lanes that come by. After finishing the Primal Sunflower column, get ready for a stegosaurus to appear and keep blocking the zombies behind him at the ninth column with Primal Wall-nuts until the stegosaurus leaves (add an extra Primal Potato Mine to fully secure it). A pterodactyl will eventually appear in the center lane along with a Jurassic Buckethead; charm it immediately and feed the Jurassic Buckethead with Sun Beans until the pterodactyl kills him (the sun he drops will land at the edge of the lawn). The resulting sun loot will be enough to fill up the bottom three lanes with Spikerocks. As you accrue sun, build and rearrange you plants to complete the goal setup and use Primal Potato Mines to blow up groups of zombies (feed the armored ones Sun Beans first if possible). When you get surplus sun, start adding Spikerocks in front of the Celery Stalkers. Reserve Perfume-shrooms for any future pterodactyls and the ankylosauruses that appears at the bottom lane.

If you are confused with the layout, an image of it can be seen in the gallery below by Bonkchoy 150.




  • The dinosaurs go in a pattern in this level:
    • Raptor on row 1
    • Stegosaurus on row 2
    • Pterodactyl on row 3
    • T. Rex on row 4
    • Ankylosaurus on row 5
      • Coincidentally, this is the order that the player meets the dinosaurs.
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