Jurassic Marsh - Day 21 is the twenty-first level of Jurassic Marsh in Plants vs. Zombies 2. Jurassic Bully is introduced in this level. After completing this level, the player receives a money bag.


(Crazy Dave and Penny appear)
Penny: Beware the Jurassic Bully zombies, User Dave.
Penny: They are immune to the Primal Peashooter's knockback effect.
Crazy Dave: Zuh? But how? Even Gargantuars get knocked back!
Penny: True, User Dave. The Bully is simply too stupid to observe typical physics.
(Crazy Dave and Penny leave)


The Jurassic Bully is first seen in this level, which negates Primal Peashooter's knockback. While the zombie himself seems harmless enough, if the player uses Primal Peashooter as an offensive plant, Jurassic Bully will act like a shield to block any zombie from getting knocked back. Since Jurassic Bully is featured predominantly in this level, Primal Peashooter is not recommended. Especially if Jurassic Bully is carried by a pterodactyl, then Primal Peashooter cannot push Jurassic Bully forward after being released from the pterodactyl. If this happens and the player wishes to push him forward, then Hurrikale or Chard Guard will be needed.


The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Dinosaurs Note(s)
1 Jurassic Bully2 None None
2 Jurassic Buckethead22 Jurassic Buckethead22 None T. Rex22
3 Jurassic Zombie2 Jurassic Zombie2 Jurassic Buckethead2 Jurassic Flag Zombie2 Jurassic Bully2 None T. Rex23 T. Rex24 First flag; 400%/7 Plant Food
4 Jurassic Zombie22 Jurassic Zombie22 Jurassic Zombie22 Jurassic Zombie22 Jurassic Fossilhead25 Jurassic Fossilhead25 Jurassic Imp22 Jurassic Imp22 Jurassic Bully25 None Stegosaurus25
5 Jurassic Bully21 Jurassic Bully22 Jurassic Bully23 Jurassic Bully24 None Raptor21 Raptor22 Raptor23 100% Plant Food
6 Jurassic Conehead21 Jurassic Conehead2 Jurassic Conehead2 Jurassic Buckethead2 Jurassic Buckethead22 Jurassic Flag Zombie2 Jurassic Imp22 Jurassic Imp22 Jurassic Imp23 Jurassic Imp23 Jurassic Imp25 Jurassic Imp25 Jurassic Imp2 None Pterodactyl25 Second flag
7 Jurassic Zombie22 Jurassic Zombie23 Jurassic Zombie24 Jurassic Zombie25 Jurassic Conehead21 Jurassic Conehead22 Jurassic Conehead22 Jurassic Conehead24 Jurassic Conehead24 None Pterodactyl21 Pterodactyl24 300%/7 Plant Food
8 Jurassic Bully24 Jurassic Bully24 Jurassic Bully24 None Raptor24
9 Jurassic Fossilhead21 Jurassic Fossilhead22 Jurassic Fossilhead22 Jurassic Fossilhead25 Jurassic Flag Zombie2 None T. Rex22 T. Rex25 Final flag


Created by RaidingParty

This strategy can beat the level without Plant Food, premium content, gemium plants, or losing any lawn mowers. It does not need Primal Potato Mine.

Feed the first Jurassic Bully two Sun Beans as he approaches while planting one column of Primal Sunflowers. When the Jurassic Bully reaches the fourth column, kill him with a Primal Wall-nut and Celery Stalker trap for a huge load of sun. Drop a Primal Wall-nut or even a Primal Sunflower in the fifth column to delay the Bucketheads sent running by the T. Rex, then feed them more Sun Beans until they reach the fourth column. Stop them there with a Primal Wall-nut and use the stored sun to set up a column of Rotobagas in the second column. When the first Huge Wave starts, kill them with Celery Stalkers for another big batch of sun, then secure all empty tiles in the third column with Primal Wall-nuts EXCEPT for the third and fourth lanes.

The goal is to extend two lines of Rotobagas from the empty hole in your Primal Wall-nut defense, starting with the fourth lane. Charm the T.Rex that appears in the fourth lane on sight; not only it will keep the lane clear, you can feed the Jurassic Bullies and armored zombies Sun Beans before it eats them for easy sun loot. When the stegosaurus at the bottom appears, block its lane with one Primal Wall-nut in the ninth column, then charm it and let it kill the piled-up zombies when they break out while Rotobagas continue to be spammed in the third and fourth lanes. With the third and fourth lanes flooded with Rotobagas, and the other lanes with Celery Stalkers, the zombies will be shredded from all sides, and when the pterodactyls start dropping off zombies by the Primal Sunflowers, you can simply replace them with Primal Wall-nuts and let the Rotobagas shoot them, and use Sun Bean to keep your sun supply up.

The only threats to watch for are dinosaurs later in the fight that can threaten the two Rotobaga lines, which are a raptor that appears in the center lane (block its zombies with Primal Wall-nut spam at the ninth column), and a raptor-pterodactyl pair that appears when the charmed T. Rex leaves (save a Perfume-shroom for them). Cherry Bomb will also be useful for killing off zombies before those dinosaurs can move them.



How would you rate Jurassic Marsh - Day 21's difficulty?

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