Jurassic Marsh - Day 21 is the twenty-first level of Jurassic Marsh in Plants vs. Zombies 2. Jurassic Bully is introduced in this level. After completing this level, the player receives a money bag.


(Crazy Dave and Penny appear)
Penny: Beware the Jurassic Bully zombies, User Dave.
Penny: They are immune to the Primal Peashooter's knockback effect.
Crazy Dave: Zuh? But how? Even Gargantuars get knocked back!
Penny: True, User Dave. The Bully is simply too stupid to observe typical physics.
(Crazy Dave and Penny leave)


The Jurassic Bully is first seen in this level, which negates Primal Peashooter's knockback. While the zombie himself seems harmless enough, if the player uses Primal Peashooter as an offensive plant, Jurassic Bully will act like a shield to block any zombie from getting knocked back. Since Jurassic Bully is featured predominantly in this level, Primal Peashooter is not recommended. Especially if Jurassic Bully is carried by a pterodactyl, then Primal Peashooter cannot push Jurassic Bully forward after being released from the pterodactyl. If this happens and the player wishes to push him forward, then Hurrikale or Chard Guard will be needed.


The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Dinosaurs Note(s)
1 Jurassic Bully2.png None None
2 Jurassic Buckethead2.png2 Jurassic Buckethead2.png2 None T. Rex2.png2
3 Jurassic Zombie2.png Jurassic Zombie2.png Jurassic Buckethead2.png Jurassic Flag Zombie2.png Jurassic Bully2.png None T. Rex2.png3 T. Rex2.png4 First flag.
Carries 1x Plant Food.
4 Jurassic Zombie2.png2 Jurassic Zombie2.png2 Jurassic Zombie2.png2 Jurassic Zombie2.png2 Jurassic Fossilhead2.png5 Jurassic Fossilhead2.png5 Jurassic Imp2.png2 Jurassic Imp2.png2 Jurassic Bully2.png5 None Stegosaurus2.png5
5 Jurassic Bully2.png1 Jurassic Bully2.png2 Jurassic Bully2.png3 Jurassic Bully2.png4 None Raptor2.png1 Raptor2.png2 Raptor2.png3 Carries 1x Plant Food.
6 Jurassic Conehead2.png1 Jurassic Conehead2.png Jurassic Conehead2.png Jurassic Buckethead2.png Jurassic Buckethead2.png2 Jurassic Flag Zombie2.png Jurassic Imp2.png2 Jurassic Imp2.png2 Jurassic Imp2.png3 Jurassic Imp2.png3 Jurassic Imp2.png5 Jurassic Imp2.png5 Jurassic Imp2.png None Pterodactyl2.png5 Second flag.
7 Jurassic Zombie2.png2 Jurassic Zombie2.png3 Jurassic Zombie2.png4 Jurassic Zombie2.png5 Jurassic Conehead2.png1 Jurassic Conehead2.png2 Jurassic Conehead2.png2 Jurassic Conehead2.png4 Jurassic Conehead2.png4 None Pterodactyl2.png1 Pterodactyl2.png4 Carries 1x Plant Food.
8 Jurassic Bully2.png4 Jurassic Bully2.png4 Jurassic Bully2.png4 None Raptor2.png4
9 Jurassic Fossilhead2.png1 Jurassic Fossilhead2.png2 Jurassic Fossilhead2.png2 Jurassic Fossilhead2.png5 Jurassic Flag Zombie2.png None T. Rex2.png2 T. Rex2.png5 Final wave.


Created by RaidingParty

This strategy can beat the level without Plant Food, premium content, gemium plants, or losing any lawn mowers. It does not need Primal Potato Mine.

Feed the first Jurassic Bully two Sun Beans as he approaches while planting one column of Primal Sunflowers. When the Jurassic Bully reaches the fourth column, kill him with a Primal Wall-nut and Celery Stalker trap for a huge load of sun. Drop a Primal Wall-nut or even a Primal Sunflower in the fifth column to delay the Bucketheads sent running by the T. Rex, then feed them more Sun Beans until they reach the fourth column. Stop them there with a Primal Wall-nut and use the stored sun to set up a column of Rotobagas in the second column. When the first Huge Wave starts, kill them with Celery Stalkers for another big batch of sun, then secure all empty tiles in the third column with Primal Wall-nuts EXCEPT for the third and fourth lanes.

The goal is to extend two lines of Rotobagas from the empty hole in your Primal Wall-nut defense, starting with the fourth lane. Charm the T.Rex that appears in the fourth lane on sight; not only it will keep the lane clear, you can feed the Jurassic Bullies and armored zombies Sun Beans before it eats them for easy sun loot. When the stegosaurus at the bottom appears, block its lane with one Primal Wall-nut in the ninth column, then charm it and let it kill the piled-up zombies when they break out while Rotobagas continue to be spammed in the third and fourth lanes. With the third and fourth lanes flooded with Rotobagas, and the other lanes with Celery Stalkers, the zombies will be shredded from all sides, and when the pterodactyls start dropping off zombies by the Primal Sunflowers, you can simply replace them with Primal Wall-nuts and let the Rotobagas shoot them, and use Sun Bean to keep your sun supply up.

The only threats to watch for are dinosaurs later in the fight that can threaten the two Rotobaga lines, which are a raptor that appears in the center lane (block its zombies with Primal Wall-nut spam at the ninth column), and a raptor-pterodactyl pair that appears when the charmed T. Rex leaves (save a Perfume-shroom for them). Cherry Bomb will also be useful for killing off zombies before those dinosaurs can move them.



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