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Jurassic Marsh - Day 12 is the twelfth level of Jurassic Marsh in Plants vs. Zombies 2. The Jurassic Gargantuar makes its first appearance here. When this level is finished for the first time, the player receives a Jurassic Marsh piñata.

Difficulty[]

The Jurassic Gargantuar, which is slower and absorbs more damage than the other Gargantuars, is introduced in this level. However, it is the least of the player's worries, as the six plant loss limit takes a big toll on strategy. Plants like Potato Mine, Cherry Bomb, Stallia, and other instants are very risky to use. However, an instant plant worth using is Perfume-shroom. This can cause the raptors to eliminate the Gargantuars for the player if they are charmed. Using Primal Peashooter can cause it to stay at the back of the row, making it easier to deal with it. Also, the pterodactyl is very dangerous, as the zombies it deploys can destroy a row. This could cause the loss of the level at that point due to the objective, or at the very least make the loss limit dangerously low.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Dinosaurs Note(s)
1 Jurassic Zombie23 None None
2 Jurassic Conehead22 None None
3 Jurassic Zombie23 Jurassic Zombie24 Jurassic Imp23 Jurassic Imp25 None Pterodactyl22 Carries 1x Plant Food.
4 Jurassic Buckethead21 Jurassic Buckethead24 None Raptor24
5 Jurassic Buckethead24 Jurassic Fossilhead23 Jurassic Flag Zombie2 None None First flag.
6 Jurassic Buckethead23 Jurassic Buckethead23 Jurassic Buckethead23 Jurassic Buckethead25 Jurassic Buckethead25 None Stegosaurus23 Carries 1x Plant Food.
7 Jurassic Zombie22 Jurassic Conehead22 Jurassic Fossilhead21 Jurassic Imp22 None None
8 Jurassic Zombie22 Jurassic Conehead22 Jurassic Imp22 None None Carries 1x Plant Food.
9 Jurassic Zombie23 Jurassic Zombie24 Jurassic Gargantuar21 None Raptor21 Carries 1x Plant Food.
10 Jurassic Zombie25 Jurassic Conehead21 Jurassic Buckethead21 Jurassic Fossilhead22 Jurassic Flag Zombie2 Jurassic Gargantuar25 None Raptor25 Final wave.


Strategies[]

Strategy 1[]

Created by RaidingParty

This strategy can beat the level without Plant Food, premium content, gemium plants, or losing any lawn mowers. It does not need plants obtained beyond this level, such as Primal Potato Mine.

The goal is to plant only ONE column of either Sun-shrooms or Twin Sunflowers (both have advantages and disadvantages), one column of Snapdragons, and one column of Tall-nuts. With the core plant group extending only to the third column, the raptors will be useless for the zombies.

Drag out the early fights by stopping the first two zombies with Tall-nuts and nothing else. When the first zombie starts degrading his Tall-nut, plant a Snapdragon to kill him off. Charm the first pterodactyl, then take out the other incoming zombies with more Tall-nuts and Snapdragons. You can ignore the first few raptors and it may actually be better to not charm them at all, so that they do not kill the zombies too quickly and allow for more sun farming and finishing up your columns.

Whenever Bucketheads and Fossilheads approach the Tall-nuts, plant Spikerock underneath them and keep an eye on the Tall-nuts' health. Charm the stego that appears so it will kill most of the armored zombies in the center for you. Have a Perfume-shroom ready for the Gargantuars and when the first one appears, wait until the raptor has walked as far forward as far as it can before charming it. This way the Perfume-shroom will recharge in time to charm the second Gargantuar's raptor. If a raptor still manages to kick a Gargantuar forward, you can lock him in place by planting Primal Wall-nuts in front of him. Primal Wall-nuts can be healed faster than the Gargantuar can kill them, allowing the Snapdragons to kill him eventually (or use Plant Food if you wish).

Strategy 2[]

Created by Bonkchoy 150

Start off by placing Sun-shrooms and Sunflowers at the left two columns, I lay them out in a checkered form (Lane 1: Sunflower, then Sun-shroom, lane 2: Sun-shroom, then Sunflower, etc.) Whilst forming this, place Magnifying Grass where the zombies appear, in the third column.

Wait until the weaker zombies are close to your Magnifying Grass, then use it. During this, plant a column of Sunflowers in front of the Magnifying Grasses for more sun investment. Ignore any dinosaurs. Use Plant Food on Sun-shrooms.

In the fifth column (in front of your Sunflower wall), plant three Magnet-shrooms in lane 2, 3, and 4. This will easily take care of the Bucketheads. After this setup, you have basically won, as long as you keep collecting sun and use the Magnifying Grasses wisely and a lot.

When Gargantuars appear, you can either spam the Magnifying Grasses, or, if you have chosen a Perfume-shroom and would like to risk losing a plant from it, use it on the Raptor in its lane.

In the final wave, do not use your Plant Food on Magnifying Grass, instead, use it on a Sun-shroom, then you will have plenty of sun to take out more zombies.

A complete image of this setup can be found in the below gallery, by Nitromian Poptropica.

Strategy 3

Plants:

- Meteor Flower

- Twin Sunflower

(Any Other Plant You Arent Going To Use)

Start Placing Twin Sunflowers And Place A Potato Mine When The First Zombie Comes, Next, Place Meteor Flowers,

If There Dinosaurs, Plant Food Any Meteor Flower You Place

Final Wave, Gargs Cannot Stand Meteor Flowers, So You Win.

Gallery[]

Walkthroughs[]


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