It does not have any traits, and its ability gives it +1/+1 every time a plant, zombie, or an environment receives the Bounce effect, while its Bean Evolution ability gives a selected zombie the Bounce effect.
It is based on the confectionery in real life with the same name. However, Jelly Bean is more of a bean made of gelatin rather than an actual jelly bean (which includes sugar, corn syrup, and starch but not gelatin), as seen by some of its animations.
Abilities: This gets +1/+1 when anything is bounced. Bean Evolution: Bounce a Zombie.
Set - Rarity: Colossal - Super-Rare
Card description[]
"It's not how hard the Zombies knock you down. It's how hard you bounce back."
Update history[]
Update 1.22.12[]
Added to the game.
Update 1.24.6[]
▼ Health change: 4 → 3
Strategies[]
With[]
While having slightly less than average stats, Jelly Bean is a great card to use in most decks that involve beans or Bouncing zombies, mainly due to its tribe and ability. That alone is useful, but if played on another bean, you get to Bounce a zombie and turn it into a 5/4 plant, giving you a head start. Examples of good beans for Evolution include Cosmic Bean, Admiral Navy Bean, and Sting Bean.
If you decide to have Jelly Bean in a deck, Jumping Bean, Spring Bean, Rescue Radish, Grave Mistake, and Primal Peashooter are also vital as well due to their Bouncing abilities. But don't try to rely on them too much, as these cards do not have great stats other than Rescue Radish and Primal Peashooter, putting you in a tight spot if your opponent successfully deals with Jelly Bean and you don't have a backup plan.
If used as Rose, she can use Sunflower or other sun-producing plants to get Jelly Bean earlier, and thus have a very powerful 5/4 plant on the field if a bean manages to survive before playing it.
Green Shadow and Nightcap can play Whirlwind as a cheap way to Bounce a zombie, although it is random. Speaking of Green Shadow, she can also strengthen Potted Powerhouse by +1/+1 every time this gets boosted.
When played on Admiral Navy Bean, its ability will still activate before Jelly Bean overrides it. This can be useful to activate a block and land 5 damage to the water lane, where Admiral Navy Bean has relative security in.
However, the main weakness of Jelly Bean is its reliance on Bouncing and how it could be countered by the cards boosting it. If the Zombie Hero is given a chance to bounce Jelly Bean, not only would it lose all its boosts, you'll also have to replay another fighter to re-activate its ability, which can be downright expensive and can cost you a victory. And since Jelly Bean's stats can get out of hand quickly, it may end up being a priority target, further exacerbated by the lack of boosting cards in the Smarty Class.
Against[]
Jelly Bean is a threatening plant due to its ability, not to mention the plethora of Bouncing cards your opponent has in their deck. If your deck has Bouncing cards such as Backyard Bounce or Zombie Yeti, refrain from using them, as they will make Jelly Bean stronger too, unless of course if you want to Bounce a Jelly Bean.
If you do want to use them, however, Bounce or destroy any Jelly Beans so that they don't get stronger. But avoid using Dolphinado against this unless it is the only plant on the board, as you do not get to decide what gets Bounced. If it does get too powerful, play Rocket Science or Cut Down to Size on it.