No edit summary |
m (removed bad trivia + other stuff) Tag: Visual edit |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 2: | Line 2: | ||
|image = Invisighoul.png |
|image = Invisighoul.png |
||
|Game = Plants vs. Zombies |
|Game = Plants vs. Zombies |
||
− | |Loc = Fog |
+ | |Loc = Fog |
|Loc2 = Fog |
|Loc2 = Fog |
||
|Type = [[Mini-games]], [[Conveyor-belt levels|conveyor-belt]] level |
|Type = [[Mini-games]], [[Conveyor-belt levels|conveyor-belt]] level |
||
Line 12: | Line 12: | ||
|before = Beghouled |
|before = Beghouled |
||
|after = Seeing Stars}} |
|after = Seeing Stars}} |
||
− | {{ |
+ | {{Pic|Invisi}} |
'''Invisi-ghoul''' is the sixth [[Mini-games|mini-game]] in ''[[Plants vs. Zombies]]'', ''[[Plants vs. Zombies: Journey to the West]]'', and ''[[Plants vs. Zombies: Great Wall Edition]].'' It's a conveyor-belt level unlocked by completing [[Adventure Mode]] and three other mini-games. It takes place in the [[Fog]] area where all of the [[Zombies (PvZ)|zombies]] are invisible. Items from the zombies, such as [[ice trail]]s from [[Zomboni]]s and [[bucket]]s and [[roadcone]]s falling off from zombies, will be visible for a short time. |
'''Invisi-ghoul''' is the sixth [[Mini-games|mini-game]] in ''[[Plants vs. Zombies]]'', ''[[Plants vs. Zombies: Journey to the West]]'', and ''[[Plants vs. Zombies: Great Wall Edition]].'' It's a conveyor-belt level unlocked by completing [[Adventure Mode]] and three other mini-games. It takes place in the [[Fog]] area where all of the [[Zombies (PvZ)|zombies]] are invisible. Items from the zombies, such as [[ice trail]]s from [[Zomboni]]s and [[bucket]]s and [[roadcone]]s falling off from zombies, will be visible for a short time. |
||
==Origins== |
==Origins== |
||
Line 29: | Line 29: | ||
The [[Garden Rake]] is very helpful for this level, as it provides you with time to set up your defenses, so you can have offensive plants in every lane to protect from possible zombies. |
The [[Garden Rake]] is very helpful for this level, as it provides you with time to set up your defenses, so you can have offensive plants in every lane to protect from possible zombies. |
||
− | Listen and look for small details for clues as what zombies are on the screen and where they are. Do |
+ | Listen and look for small details for clues as what zombies are on the screen and where they are. Do not turn off your sound, as the sound is important to identify the zombies. It is possible to tell what or where a zombie is when the projectiles hit. For example, [[Conehead Zombie]]s make a dull thudding sound when hit by peas and [[Buckethead Zombie]]s make a metallic clang. Peas cause a splatting explosion that lets you identify sounds. If a pea hits a zombie near the beginning of the lane, and the next pea hits much farther into the lane, the zombie must be a fast zombie, either a [[Dolphin Rider Zombie]], Flag Zombie, or [[Jack-in-the-Box Zombie]]. |
− | Save your [[Squash]] for either as a last resort or to kill [[Zomboni]]s. The Zombonis, if ignored, |
+ | Save your [[Squash]] for either as a last resort or to kill [[Zomboni]]s. The Zombonis, if ignored, can destroy an entire row easily, paving the way for a [[Zombie Bobsled Team]] or other zombies right behind. |
− | [[Kernel-pult]]s should be spread across all rows evenly. The [[butter]] will not only freeze the targeted zombie in place but will also signal you where a zombie is for a few seconds. Only double |
+ | [[Kernel-pult]]s should be spread across all rows evenly. The [[butter]] will not only freeze the targeted zombie in place but will also signal you where a zombie is for a few seconds. Only double the Kernel-pults if you have more than one in every lane. |
Some zombies also alert the player that they are coming by making distinctive sounds or actions. Jack-in-the-Box Zombies make music, while Dolphin Rider Zombies make a distinctive cry before entering, and Zombonis have an engine noise and leave an ice trail. In addition, if a zombie enters the pool, there will be a small splash, which alerts the player there is a zombie entering the pool. |
Some zombies also alert the player that they are coming by making distinctive sounds or actions. Jack-in-the-Box Zombies make music, while Dolphin Rider Zombies make a distinctive cry before entering, and Zombonis have an engine noise and leave an ice trail. In addition, if a zombie enters the pool, there will be a small splash, which alerts the player there is a zombie entering the pool. |
||
− | Even though the zombies are invisible, you can see their [[headwear]] (if they have any) and arms come off when they have lost enough health, and their heads visibly fall off when they have been defeated. With the use of the [[Ice-shroom]], ice forms around the zombies' feet, making you not only aware of their location, but also giving you time to set up defenses in certain lanes. |
+ | Even though the zombies are invisible, you can see their [[headwear]] (if they have any) and arms come off when they have lost enough health, and their heads visibly fall off when they have been defeated. With the use of the [[Ice-shroom]], ice forms around the zombies' feet, making you not only aware of their location, but also giving you time to set up defenses in certain lanes. However, keep in mind that the Ice-shroom only slows down Dolphin Rider Zombies with its dolphin and does not work on Zombonis. Also, ice will not form around the zombies' feet in the pool. In the Xbox Live Arcade, PlayStation 3, and PlayStation Vita versions, the game is made much easier because all zombies still shake the bushes when they enter. |
If there is a splash behind a plant, there is most likely a Dolphin Rider Zombie that jumped over it. |
If there is a splash behind a plant, there is most likely a Dolphin Rider Zombie that jumped over it. |
||
Line 50: | Line 50: | ||
|name=Attention Deficit |
|name=Attention Deficit |
||
|description=Earn a trophy in each Mini-game.}} |
|description=Earn a trophy in each Mini-game.}} |
||
+ | |||
− | {{RelatedAchievement |
||
− | |image=The Complete Zombie2.png |
||
− | |name=The Complete Zombie |
||
− | |description=You've won every [[trophy]], climbed every mountain, defeated every [[Zombies (PvZ)|zombie]], planted every [[Plants (PvZ)|plant]]. Congratulations!}} |
||
==Gallery== |
==Gallery== |
||
<gallery bordercolor="transparent"> |
<gallery bordercolor="transparent"> |
||
Line 59: | Line 56: | ||
Invisi-ghoul DS version.png|DS version gameplay by {{U|AWikiBoy521}} |
Invisi-ghoul DS version.png|DS version gameplay by {{U|AWikiBoy521}} |
||
Floating Butter.png|A piece of floating [[butter]] |
Floating Butter.png|A piece of floating [[butter]] |
||
− | Zomboni Smoke.JPG|[[Zomboni]]'s smoke |
+ | Zomboni Smoke.JPG|[[Zomboni]]'s smoke in Invisi-ghoul |
iIsb3d.jpg|By {{U|A Graalian}} |
iIsb3d.jpg|By {{U|A Graalian}} |
||
− | iIsbee.jpg|By A Graalian (finished |
+ | iIsbee.jpg|By A Graalian (finished) |
Invisi-ghoul C.png|By MyNameIsMyName |
Invisi-ghoul C.png|By MyNameIsMyName |
||
Screenshot_20171204_045114.jpg|By {{U|AwkwardShota-kun237}} |
Screenshot_20171204_045114.jpg|By {{U|AwkwardShota-kun237}} |
||
− | Visighoul.png| |
+ | Visighoul.png|A glitch which causes the zombies in Invisi-ghoul to be visible. By Malicious Planter |
</gallery> |
</gallery> |
||
{{Clear}} |
{{Clear}} |
||
− | ==Video |
+ | ==Video Walkthrough== |
<gallery widths="250"> |
<gallery widths="250"> |
||
Plants vs. Zombies - Mini Games - Invisi Ghoul (Mini Game Pack 4 - Unlocked for 50,000 coins) Ep.97|By {{U|Alex5432000}} |
Plants vs. Zombies - Mini Games - Invisi Ghoul (Mini Game Pack 4 - Unlocked for 50,000 coins) Ep.97|By {{U|Alex5432000}} |
||
+ | Plants vs. Zombies (PC) - Mini-Games - Invisi-ghoul Gameplay Playthrough |
||
</gallery> |
</gallery> |
||
{{Clear}} |
{{Clear}} |
||
==Trivia== |
==Trivia== |
||
+ | *It takes place in the [[Fog|pool at night]], but there is no fog. The only other mini-game that takes place in the backyard at night with no fog is [[Dark Stormy Night]]. |
||
− | *The picture for this mini-game on PC and Nintendo DS is a picture of a splash in the pool, a great way to know that Ducky Tube Zombie or Dolphin Rider Zombie is coming. |
||
− | * |
+ | **If one does not count cancelled mini-games, this is the only mini-game to be a Fog level with no fog. |
− | **If one does not count canceled mini-games though, this is the only mini-game to be a fog level with no fog. |
||
***[[Level 4-10]] is the only non-mini-game level that has this trait. |
***[[Level 4-10]] is the only non-mini-game level that has this trait. |
||
*When a zombie loses its headwear, arm or head, the item that has fallen off will be visible. |
*When a zombie loses its headwear, arm or head, the item that has fallen off will be visible. |
||
− | *Even though this level takes place in the [[ |
+ | *Even though this level takes place in the [[Fog]], there is no fog, as the zombies are invisible, which would render fog useless. |
*This is one of three levels in the game with no visible zombies at the start of the level. The other parts are [[Level 5-10]] and [[Dr. Zomboss's Revenge]]. |
*This is one of three levels in the game with no visible zombies at the start of the level. The other parts are [[Level 5-10]] and [[Dr. Zomboss's Revenge]]. |
||
*The first zombie coming is usually a Conehead Zombie, contrary to most levels where the first zombie coming is a normal [[Zombie]]. |
*The first zombie coming is usually a Conehead Zombie, contrary to most levels where the first zombie coming is a normal [[Zombie]]. |
||
− | **However, sometimes the player will get two normal |
+ | **However, sometimes the player will get two normal Zombies to start with, instead of one Conehead Zombie. |
− | *In the [[Plants vs. Zombies (Nintendo DS)|Nintendo DS version]] of ''[[Plants vs. Zombies]]'', there is a glitch that when the player plants a Squash right in the middle of the Zomboni, the Squash |
+ | *In the [[Plants vs. Zombies (Nintendo DS)|Nintendo DS version]] of ''[[Plants vs. Zombies]]'', there is a glitch that when the player plants a Squash right in the middle of the Zomboni, the Squash will not do anything nor will it be crushed. |
[[File:HNI 0099.jpg|thumb|Invisi-ghoul in the DS version. Note the [[Squash]] on a Zomboni's [[ice trail]].]] |
[[File:HNI 0099.jpg|thumb|Invisi-ghoul in the DS version. Note the [[Squash]] on a Zomboni's [[ice trail]].]] |
||
− | *When an Ice-shroom immobilizes all zombies on the screen, there are ice crystals found at the zombies' legs, letting players know where they are. |
||
− | **The Kernel-pult's butter also has the same effect, but only on one zombie. |
||
*The first two [[Plants (PvZ)|plants]] are always [[Peashooter]] and Ice-shroom in that order. |
*The first two [[Plants (PvZ)|plants]] are always [[Peashooter]] and Ice-shroom in that order. |
||
*It is possible that Jack-in-the-Box Zombie will not appear in this level. |
*It is possible that Jack-in-the-Box Zombie will not appear in this level. |
Revision as of 16:32, 14 June 2020
Template:Infobox level/Fog
Invisi-ghoul is the sixth mini-game in Plants vs. Zombies, Plants vs. Zombies: Journey to the West, and Plants vs. Zombies: Great Wall Edition. It's a conveyor-belt level unlocked by completing Adventure Mode and three other mini-games. It takes place in the Fog area where all of the zombies are invisible. Items from the zombies, such as ice trails from Zombonis and buckets and roadcones falling off from zombies, will be visible for a short time.
Origins
Its name is a portmanteau on "invisible" and "ghoul."
Icons
Strategies
The Garden Rake is very helpful for this level, as it provides you with time to set up your defenses, so you can have offensive plants in every lane to protect from possible zombies.
Listen and look for small details for clues as what zombies are on the screen and where they are. Do not turn off your sound, as the sound is important to identify the zombies. It is possible to tell what or where a zombie is when the projectiles hit. For example, Conehead Zombies make a dull thudding sound when hit by peas and Buckethead Zombies make a metallic clang. Peas cause a splatting explosion that lets you identify sounds. If a pea hits a zombie near the beginning of the lane, and the next pea hits much farther into the lane, the zombie must be a fast zombie, either a Dolphin Rider Zombie, Flag Zombie, or Jack-in-the-Box Zombie.
Save your Squash for either as a last resort or to kill Zombonis. The Zombonis, if ignored, can destroy an entire row easily, paving the way for a Zombie Bobsled Team or other zombies right behind.
Kernel-pults should be spread across all rows evenly. The butter will not only freeze the targeted zombie in place but will also signal you where a zombie is for a few seconds. Only double the Kernel-pults if you have more than one in every lane.
Some zombies also alert the player that they are coming by making distinctive sounds or actions. Jack-in-the-Box Zombies make music, while Dolphin Rider Zombies make a distinctive cry before entering, and Zombonis have an engine noise and leave an ice trail. In addition, if a zombie enters the pool, there will be a small splash, which alerts the player there is a zombie entering the pool.
Even though the zombies are invisible, you can see their headwear (if they have any) and arms come off when they have lost enough health, and their heads visibly fall off when they have been defeated. With the use of the Ice-shroom, ice forms around the zombies' feet, making you not only aware of their location, but also giving you time to set up defenses in certain lanes. However, keep in mind that the Ice-shroom only slows down Dolphin Rider Zombies with its dolphin and does not work on Zombonis. Also, ice will not form around the zombies' feet in the pool. In the Xbox Live Arcade, PlayStation 3, and PlayStation Vita versions, the game is made much easier because all zombies still shake the bushes when they enter.
If there is a splash behind a plant, there is most likely a Dolphin Rider Zombie that jumped over it.
Related achievements
Gallery
Video Walkthrough
Trivia
- It takes place in the pool at night, but there is no fog. The only other mini-game that takes place in the backyard at night with no fog is Dark Stormy Night.
- If one does not count cancelled mini-games, this is the only mini-game to be a Fog level with no fog.
- Level 4-10 is the only non-mini-game level that has this trait.
- If one does not count cancelled mini-games, this is the only mini-game to be a Fog level with no fog.
- When a zombie loses its headwear, arm or head, the item that has fallen off will be visible.
- Even though this level takes place in the Fog, there is no fog, as the zombies are invisible, which would render fog useless.
- This is one of three levels in the game with no visible zombies at the start of the level. The other parts are Level 5-10 and Dr. Zomboss's Revenge.
- The first zombie coming is usually a Conehead Zombie, contrary to most levels where the first zombie coming is a normal Zombie.
- However, sometimes the player will get two normal Zombies to start with, instead of one Conehead Zombie.
- In the Nintendo DS version of Plants vs. Zombies, there is a glitch that when the player plants a Squash right in the middle of the Zomboni, the Squash will not do anything nor will it be crushed.
- The first two plants are always Peashooter and Ice-shroom in that order.
- It is possible that Jack-in-the-Box Zombie will not appear in this level.
- The cancelled mini-game High Gravity has the same icon.
- On the top screen of the DS version, there are still visible zombies.
See also
View · Edit |
---|
Day | ZomBotany † · Wall-nut Bowling · Slot Machine · Heavy Weapon · Seeing Stars † · Wall-nut Bowling 2 · BOMB All Together! · Homerun Derby |
Night | Beghouled · Beghouled Twist · Portal Combat · Whack a Zombie · Zombie Trap |
Pool | Big Trouble Little Zombie · Bobsled Bonanza † · Zombie Nimble Zombie Quick † · Last Stand † · ZomBotany 2 † · Heat Wave · Buttered Popcorn |
Fog | It's Raining Seeds · Invisi-ghoul |
Roof | Column Like You See 'Em · Pogo Party † · Dr. Zomboss's Revenge (James Level) |
Others | Zombiquarium · Air Raid |
Gallery | Gallery of mini-games |
†: Strategy page |