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|Type = [[Mini-games]], [[Conveyor-belt levels|conveyor-belt]] level
 
|Type = [[Mini-games]], [[Conveyor-belt levels|conveyor-belt]] level
 
|Flag = Two
 
|Flag = Two
|Diff = Medium ([[Plants vs. Zombies PlayStation 3 and Xbox 360|console]]), hard (other versions)
 
 
|Plant = {{S|Peashooter|1}} {{S|Wall-nut|1}} {{S|Ice-shroom|1}} {{S|Lily Pad|1}} {{S|Squash|1}} {{S|Kernel-pult|1}}
 
|Plant = {{S|Peashooter|1}} {{S|Wall-nut|1}} {{S|Ice-shroom|1}} {{S|Lily Pad|1}} {{S|Squash|1}} {{S|Kernel-pult|1}}
 
|Zombie = {{S|Zombie|1}} {{S|Flag Zombie|1}} {{S|Conehead Zombie|1}} {{S|Buckethead Zombie|1}}{{S|Ducky Tube Zombie|1}} {{S|Zomboni|1}} {{S|Dolphin Rider Zombie|1}} {{S|Jack-in-the-Box Zombie|1}}
 
|Zombie = {{S|Zombie|1}} {{S|Flag Zombie|1}} {{S|Conehead Zombie|1}} {{S|Buckethead Zombie|1}}{{S|Ducky Tube Zombie|1}} {{S|Zomboni|1}} {{S|Dolphin Rider Zombie|1}} {{S|Jack-in-the-Box Zombie|1}}
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|before = Beghouled
 
|before = Beghouled
 
|after = Seeing Stars}}
 
|after = Seeing Stars}}
{{ProfilePic2|Invisi}}
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{{Pic|Invisi}}
 
'''Invisi-ghoul''' is the sixth [[Mini-games|mini-game]] in ''[[Plants vs. Zombies]]'', ''[[Plants vs. Zombies: Journey to the West]]'', and ''[[Plants vs. Zombies: Great Wall Edition]].'' It's a conveyor-belt level unlocked by completing [[Adventure Mode]] and three other mini-games. It takes place in the [[Fog]] area where all of the [[Zombies (PvZ)|zombies]] are invisible. Items from the zombies, such as [[ice trail]]s from [[Zomboni]]s and [[bucket]]s and [[roadcone]]s falling off from zombies, will be visible for a short time.
 
'''Invisi-ghoul''' is the sixth [[Mini-games|mini-game]] in ''[[Plants vs. Zombies]]'', ''[[Plants vs. Zombies: Journey to the West]]'', and ''[[Plants vs. Zombies: Great Wall Edition]].'' It's a conveyor-belt level unlocked by completing [[Adventure Mode]] and three other mini-games. It takes place in the [[Fog]] area where all of the [[Zombies (PvZ)|zombies]] are invisible. Items from the zombies, such as [[ice trail]]s from [[Zomboni]]s and [[bucket]]s and [[roadcone]]s falling off from zombies, will be visible for a short time.
  +
==Origins==
 
 
Its name is a portmanteau on "invisible" and "ghoul."
 
==Icons==
 
==Icons==
 
<gallery bordercolor="transparent">
 
<gallery bordercolor="transparent">
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Invisi-iPad.png|iPad icon
 
Invisi-iPad.png|iPad icon
 
Invisi ios.png|iPhone and Android icon
 
Invisi ios.png|iPhone and Android icon
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InvisighoulIconIphoneNew.jpg|iPhone icon (2.4.0)
 
</gallery>
 
</gallery>
   
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The [[Garden Rake]] is very helpful for this level, as it provides you with time to set up your defenses, so you can have offensive plants in every lane to protect from possible zombies.
 
The [[Garden Rake]] is very helpful for this level, as it provides you with time to set up your defenses, so you can have offensive plants in every lane to protect from possible zombies.
   
Listen and look for small details for clues as what zombies are on the screen and where they are. Do not turn off your sound, as the sound is important to identify the zombies. It is possible to tell what or where a zombie is when the projectiles hit. For example, [[Conehead Zombie]]s make a dull thudding sound when hit by peas and [[Buckethead Zombie]]s make a metallic clang. Peas cause a splatting explosion that lets you identify sounds. If a pea hits a zombie near the beginning of the lane, and the next pea hits much farther into the lane, the zombie must be a fast zombie, either a [[Dolphin Rider Zombie]], Flag Zombie, or [[Jack-in-the-Box Zombie]].
+
Listen and look for small details for clues as what zombies are on the screen and where they are. Do NOT turn off your sound, as the sound is important to identify the zombies. It is possible to tell what or where a zombie is when the projectiles hit. For example, [[Conehead Zombie]]s make a dull thudding sound when hit by peas and [[Buckethead Zombie]]s make a metallic clang. Peas cause a splatting explosion that lets you identify sounds. If a pea hits a zombie near the beginning of the lane, and the next pea hits much farther into the lane, the zombie must be a fast zombie, either a [[Dolphin Rider Zombie]], Flag Zombie, or [[Jack-in-the-Box Zombie]].
   
Save your [[Squash]] for either as a last resort or to kill [[Zomboni]]s. The Zombonis, if ignored, can destroy an entire row without much help, paving the way for a [[Zombie Bobsled Team]] or other zombies right behind.
+
Save your [[Squash]] for either as a last resort or to kill [[Zomboni]]s. The Zombonis, if ignored, they can destroy an entire row without much helping, paving the way for a [[Zombie Bobsled Team]] or other zombies right behind.
   
 
[[Kernel-pult]]s should be spread across all rows evenly. The [[butter]] will not only freeze the targeted zombie in place but will also signal you where a zombie is for a few seconds. Only double up Kernel-pults if you have more than one in every lane.
 
[[Kernel-pult]]s should be spread across all rows evenly. The [[butter]] will not only freeze the targeted zombie in place but will also signal you where a zombie is for a few seconds. Only double up Kernel-pults if you have more than one in every lane.
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If there is a splash behind a plant, there is most likely a Dolphin Rider Zombie that jumped over it.
 
If there is a splash behind a plant, there is most likely a Dolphin Rider Zombie that jumped over it.
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  +
==Related achievements==
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{{RelatedAchievement
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|image=Beyond the Grave.png
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|name=Beyond the Grave
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|description=Beat all the [[Mini-games]].}}
  +
{{RelatedAchievement
  +
|image=Attention Deficit.jpg
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|name=Attention Deficit
  +
|description=Earn a trophy in each Mini-game.}}
   
 
==Gallery==
 
==Gallery==
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iIsbee.jpg|By A Graalian (finished version)
 
iIsbee.jpg|By A Graalian (finished version)
 
Invisi-ghoul C.png|By MyNameIsMyName
 
Invisi-ghoul C.png|By MyNameIsMyName
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Screenshot_20171204_045114.jpg|By {{U|AwkwardShota-kun237}}
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Visighoul.png|The new Invisighoul! Due to a glitch, every time I play this level in the free version, I can see the zombies. By Malicious Planter.
 
</gallery>
 
</gallery>
   
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{{Clear}}
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==Video Walkthrough==
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<gallery widths="250">
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Plants vs. Zombies - Mini Games - Invisi Ghoul (Mini Game Pack 4 - Unlocked for 50,000 coins) Ep.97|By {{U|Alex5432000}}
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Plants vs. Zombies (PC) - Mini-Games - Invisi-ghoul Gameplay Playthrough
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</gallery>
  +
  +
{{Clear}}
 
==Trivia==
 
==Trivia==
*The picture for this mini-game on PC and Nintendo DS is a picture of a splash in the pool, a great way to know Ducky Tube Zombie or Dolphin Rider Zombie is coming.
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*The picture for this mini-game on PC and Nintendo DS is a picture of a splash in the pool, a great way to know that Ducky Tube Zombie or Dolphin Rider Zombie is coming.
*It takes place in the pool at night, but there is no fog. The only other mini-game that takes place in the backyard at night with no fog is [[Dark Stormy Night]].
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*It takes place in the [[Fog (area)|pool at night]], but there is no fog. The only other mini-game that takes place in the backyard at night with no fog is [[Dark Stormy Night]].
 
**If one does not count canceled mini-games though, this is the only mini-game to be a fog level with no fog.
 
**If one does not count canceled mini-games though, this is the only mini-game to be a fog level with no fog.
 
***[[Level 4-10]] is the only non-mini-game level that has this trait.
 
***[[Level 4-10]] is the only non-mini-game level that has this trait.
 
*When a zombie loses its headwear, arm or head, the item that has fallen off will be visible.
 
*When a zombie loses its headwear, arm or head, the item that has fallen off will be visible.
 
*Even though this level takes place in the [[Fog (area)|Fog]], there is no fog, as the zombies are invisible, which would render fog useless.
*Its name is a portmanteau on "invisible" and "ghoul."
 
*Even though this level takes place in the pool at night, there is no fog, as the zombies are invisible, which would render fog useless.
 
 
*This is one of three levels in the game with no visible zombies at the start of the level. The other parts are [[Level 5-10]] and [[Dr. Zomboss's Revenge]].
 
*This is one of three levels in the game with no visible zombies at the start of the level. The other parts are [[Level 5-10]] and [[Dr. Zomboss's Revenge]].
 
*The first zombie coming is usually a Conehead Zombie, contrary to most levels where the first zombie coming is a normal [[Zombie]].
 
*The first zombie coming is usually a Conehead Zombie, contrary to most levels where the first zombie coming is a normal [[Zombie]].
 
**However, sometimes the player will get two normal zombies to start with, instead of one Conehead Zombie.
 
**However, sometimes the player will get two normal zombies to start with, instead of one Conehead Zombie.
*Sometimes, in the [[Plants vs. Zombies (Nintendo DS)|Nintendo DS version]] of ''[[Plants vs. Zombies]]'', there is a glitch that when a Zomboni appears, an ice trail suddenly appears, and the player plants a Squash right in the middle of the Zomboni, the Squash might not squash the Zomboni, instead, it stands right there, on the ice trail, or hitting zombies behind it.
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*In the [[Plants vs. Zombies (Nintendo DS)|Nintendo DS version]] of ''[[Plants vs. Zombies]]'', there is a glitch that when the player plants a Squash right in the middle of the Zomboni, the Squash might not squash the Zomboni and instead stays on the ice trail.
 
[[File:HNI 0099.jpg|thumb|Invisi-ghoul in the DS version. Note the [[Squash]] on a Zomboni's [[ice trail]].]]
 
[[File:HNI 0099.jpg|thumb|Invisi-ghoul in the DS version. Note the [[Squash]] on a Zomboni's [[ice trail]].]]
*This mini-game possibly explains that the fog on [[Fog (area)|Fog]] levels is from a [[fog machine]], for, if it were to be from natural events, the fog would still appear.
 
 
*When an Ice-shroom immobilizes all zombies on the screen, there are ice crystals found at the zombies' legs, letting players know where they are.
 
*When an Ice-shroom immobilizes all zombies on the screen, there are ice crystals found at the zombies' legs, letting players know where they are.
**The Kernel-pult's butter also has the same effect.
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**The Kernel-pult's butter also has the same effect, but only on one zombie.
 
*The first two [[Plants (PvZ)|plants]] are always [[Peashooter]] and Ice-shroom in that order.
 
*The first two [[Plants (PvZ)|plants]] are always [[Peashooter]] and Ice-shroom in that order.
 
*It is possible that Jack-in-the-Box Zombie will not appear in this level.
 
*It is possible that Jack-in-the-Box Zombie will not appear in this level.
*The cancelled mini-game [[High Gravity]] has the same logo.
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*The cancelled mini-game [[High Gravity]] has the same icon.
 
*On the top screen of the DS version, there are still visible zombies.
 
*On the top screen of the DS version, there are still visible zombies.
   
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*[[Puzzle Mode]]
 
*[[Puzzle Mode]]
 
*[[Survival Mode]]
 
*[[Survival Mode]]
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{{Mini-games}}
 
{{Mini-games}}
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<poll>
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How would you rate It's Invisi-ghoul's difficulty?
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Very hard
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Hard
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Somewhat hard
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Medium
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Somewhat easy
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Easy
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Very easy
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</poll>
 
[[ru:Невидимая нежить]]
 
[[ru:Невидимая нежить]]
 
[[Category:Conveyor-belt levels]]
 
[[Category:Conveyor-belt levels]]

Revision as of 19:09, 26 July 2019

Template:Infobox level/Fog

Invisi-ghoul is the sixth mini-game in Plants vs. Zombies, Plants vs. Zombies: Journey to the West, and Plants vs. Zombies: Great Wall Edition. It's a conveyor-belt level unlocked by completing Adventure Mode and three other mini-games. It takes place in the Fog area where all of the zombies are invisible. Items from the zombies, such as ice trails from Zombonis and buckets and roadcones falling off from zombies, will be visible for a short time.

Origins

Its name is a portmanteau on "invisible" and "ghoul."

Icons

Strategies

The Garden Rake is very helpful for this level, as it provides you with time to set up your defenses, so you can have offensive plants in every lane to protect from possible zombies.

Listen and look for small details for clues as what zombies are on the screen and where they are. Do NOT turn off your sound, as the sound is important to identify the zombies. It is possible to tell what or where a zombie is when the projectiles hit. For example, Conehead Zombies make a dull thudding sound when hit by peas and Buckethead Zombies make a metallic clang. Peas cause a splatting explosion that lets you identify sounds. If a pea hits a zombie near the beginning of the lane, and the next pea hits much farther into the lane, the zombie must be a fast zombie, either a Dolphin Rider Zombie, Flag Zombie, or Jack-in-the-Box Zombie.

Save your Squash for either as a last resort or to kill Zombonis. The Zombonis, if ignored, they can destroy an entire row without much helping, paving the way for a Zombie Bobsled Team or other zombies right behind.

Kernel-pults should be spread across all rows evenly. The butter will not only freeze the targeted zombie in place but will also signal you where a zombie is for a few seconds. Only double up Kernel-pults if you have more than one in every lane.

Some zombies also alert the player that they are coming by making distinctive sounds or actions. Jack-in-the-Box Zombies make music, while Dolphin Rider Zombies make a distinctive cry before entering, and Zombonis have an engine noise and leave an ice trail. In addition, if a zombie enters the pool, there will be a small splash, which alerts the player there is a zombie entering the pool.

Even though the zombies are invisible, you can see their headwear (if they have any) and arms come off when they have lost enough health, and their heads visibly fall off when they have been defeated. With the use of the Ice-shroom, ice forms around the zombies' feet, making you not only aware of their location, but also giving you time to set up defenses in certain lanes. But keep in mind that the Ice-shroom only slows down Dolphin Rider Zombies with its Dolphin and does not work on Zombonis. Also, ice will not form around the zombies' feet in the pool. In the Xbox Live Arcade, PlayStation 3, and PlayStation Vita versions, the game is made much easier because all zombies still shake the bushes when they enter.

If there is a splash behind a plant, there is most likely a Dolphin Rider Zombie that jumped over it.

Related achievements

Beyond the Grave
Attention Deficit
Attention Deficit
Earn a trophy in each Mini-game.

Gallery

Video Walkthrough

Trivia

  • The picture for this mini-game on PC and Nintendo DS is a picture of a splash in the pool, a great way to know that Ducky Tube Zombie or Dolphin Rider Zombie is coming.
  • It takes place in the pool at night, but there is no fog. The only other mini-game that takes place in the backyard at night with no fog is Dark Stormy Night.
    • If one does not count canceled mini-games though, this is the only mini-game to be a fog level with no fog.
      • Level 4-10 is the only non-mini-game level that has this trait.
  • When a zombie loses its headwear, arm or head, the item that has fallen off will be visible.
  • Even though this level takes place in the Fog, there is no fog, as the zombies are invisible, which would render fog useless.
  • This is one of three levels in the game with no visible zombies at the start of the level. The other parts are Level 5-10 and Dr. Zomboss's Revenge.
  • The first zombie coming is usually a Conehead Zombie, contrary to most levels where the first zombie coming is a normal Zombie.
    • However, sometimes the player will get two normal zombies to start with, instead of one Conehead Zombie.
  • In the Nintendo DS version of Plants vs. Zombies, there is a glitch that when the player plants a Squash right in the middle of the Zomboni, the Squash might not squash the Zomboni and instead stays on the ice trail.
HNI 0099

Invisi-ghoul in the DS version. Note the Squash on a Zomboni's ice trail.

  • When an Ice-shroom immobilizes all zombies on the screen, there are ice crystals found at the zombies' legs, letting players know where they are.
    • The Kernel-pult's butter also has the same effect, but only on one zombie.
  • The first two plants are always Peashooter and Ice-shroom in that order.
  • It is possible that Jack-in-the-Box Zombie will not appear in this level.
  • The cancelled mini-game High Gravity has the same icon.
  • On the top screen of the DS version, there are still visible zombies.

See also