She is based on a bounty hunter, a person who captures fugitives and criminals for a monetary reward.
Her name and appearance may be a reference to the Bounty Hunter position in the Star Wars universe, as many of them have appeared in the series.
Statistics[]
Class: Beastly
Tribes: Science Pirate Zombie
Traits: Hunt, Frenzy
Ability: When this destroys a Plant, draw a card.
Set - Rarity: Galactic - Legendary
Card description[]
If you have a bounty on your head, she won't stop until she eats your brains. It's not personal. It's just business.
Update history[]
Update 1.16.10[]
Added to the game.
Update ???[]
▲ Bug fixed: Ability now activates even if she gets destroyed after destroying a plant.
Strategies[]
With[]
While she has average stats for a 4-brain card, her Frenzy and Hunt traits make her a well-rounded fighter for mid-game. Her ability is fine too since it most likely going to trade the opponents turn 4 play and have a card advantage which can potentially activate Dino-roar cards but most of the zombie dinosours aren't even good. She will also pressure your opponent to play more aggressively, as anything that can't destroy her in one attack or withstand one attack will just result in an extra card for you and extra damage for them. Any Beastly hero can use her to great effect, due to their natural access to boosting cards like Loudmouth and Galvanize, as well as stat-degrading ones like Nibble and Extinction Event.
Due to the nature of this zombie, she will always engage in combat each turn as long as your opponent plays an offensive plant. While 4 health on turn 4 isn't something to underestimate, it isn't remarkably high either. This means an unboosted Interstellar Bounty Hunter will only last a couple of rounds of combat unless your opponent plays very defensively. Therefore, keeping her health high should be your top priority if you want to keep her alive for longer and draw more cards.
Interstellar Bounty Hunter benefits very well with her tribes' synergization cards. Being a zombie whose purpose is to dish out as much damage and destroy as many plants as possible, the strength boost from Zombot Drone Engineer and the bonus attack via Gadget Scientist are very helpful if she is in Immorticia's science deck, especially since the latter allows her to tear through plants without losing any health. Same goes with her pirate tribe; Brain Freeze can pair her with Swashbuckler Zombie to boost her when she hurts your opponent, which won't be hard thanks to her Frenzy trait, while Captain Flameface can give her the Strikethrough trait, allowing her to hit your opponent twice if she gets to destroy a plant, on top of boosting her stats combined with Swashbuckler Zombie.
As for the other heroes, The Smash can increase her health by using cards like Camel Crossing or Healthy Treat, heal her with Medic or downright protect her with Escape through Time to increase her survivability, and thus, the effectiveness of her ability to draw cards. While the Beastly class already has cards that boost health (and strength), the ones in the Hearty class are cheaper, although the ones that do not boost strength. Electric Boogaloo, can use her in his control deck since Crazy class has sufficient control cards.
Any cards that can destroy Interstellar Bounty Hunter or prevent her from attacking are her weaknesses, examples being instant-kills, bonus attacks and Freezing. Play accordingly depending on what hero and deck you are up against.
Against[]
Her stats are mostly identical to Drum Major, but her traits and ability make her a dangerous enemy to face. Her Hunt trait can allow the plant hero to manipulate her for an easy victory in some situations, but most of the time, it will be more of a benefit for the zombie hero due to her ability.
The best thing to counter her is by using instant-kill cards against her such as Squash, Shamrocket or Doom-Shroom but Squash and Doom-Shroom arrives 1 turn late so it's not recommended to use them in general. If playing as a Solar hero, her raw stats make her vulnerable to Toadstool but again, that is cost-inefficient. Briar Rose in a flower deck can take care of this zombie quickly but since flowers have low stats, she will still draw a card. Cards that lower her stats like Weed Whack can also lower the likelihood of her activating her ability. As a Smarty hero, you can Freeze or Bounce her to stall for a turn. For example, Primal Peashooter can bounces her before she activates her ability. Guardian heroes have access to high-health Team-Up plants for protection to nullify her ability. Be careful of extra brains for tricks, though, as if boosting tricks like Loudmouth are used on her, she could possibly tear through both plants and draw 2 cards, as well as do damage to you, resulting in a major disadvantage.
You can also play glass cannons to destroy her. However, just be warned that she will still give a card to your opponent, even during combat. High-health tanks such as Wall-Nut can stall her, but because she has the Hunt trait, play your plants carefully.
Gallery[]
Interstellar Bounty Hunter's statistics
Interstellar Bounty Hunter's card
Interstellar Bounty Hunter's grayed out card
Interstellar Bounty Hunter's card image
Interstellar Bounty Hunter's textures
HD Interstellar Bounty Hunter
Being played (animated)
Activating her Hunt trait (animated)
Interstellar Bounty Hunter activating her Hunt trait
Gigantic Interstellar Bounty Hunter tinted gray due to two glitches at once
Interstellar Bounty Hunter frozen
Interstellar Bounty Hunter with a star icon on her strength
Interstellar Bounty Hunter destroyed
Shamrocket being played on Interstellar Bounty Hunter
Gigantic Interstellar Bounty Hunter due to a glitch
Attacking (animated)
Interstellar Bounty Hunter attacking
Interstellar Bounty Hunter's bonus attack being disabled by Wing-Nut's ability
Interstellar Bounty Hunter with 4/4
Interstellar Bounty Hunter in an advertisement for Frenzy Pack
In other languages[]
Please note that only official translations are used.