(Are you sure about that? Also, the January Beta patch needs a page.) |
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+ | {{Pic|ImpkataGW2}} |
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⚫ | '''Impkata''' is |
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+ | {{Zombie |
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⚫ | |||
+ | |image/GW2 = ImpkataGW2.png |
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− | |||
+ | |ability for/GW2 = {{M3|Imp|GW2|class}} |
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+ | |variant/GW2 = None |
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+ | |cooldown/GW2 = 35 sec. |
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+ | |rarity/GW2 = N/A |
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+ | |image/BfN = ImpkataBfN.png |
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+ | |ability for/BfN = {{M3|Imp|BfN|class}} |
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+ | |cooldown/BfN = 20 sec. |
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+ | |duration/BfN = 6 sec. |
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+ | |rarity/BfN = N/A |
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+ | }} |
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⚫ | '''Impkata''' is tan ability for the [[Imp (class)|Imp]] in ''[[Plants vs. Zombies: Garden Warfare 2]]'' and ''[[Plants vs. Zombies: Battle for Neighborville]]''. When used, the Imp starts to spin around rapidly in mid-air and damages plants using his Imp Blaster. The effect uses 100 ammunition. While Impkata is being used, he takes around 20% less damage, however he has reduced speed while using it. It takes 35 seconds in ''Garden Warfare 2'' and 20 seconds in ''Battle for Neighborville'' to recharge. |
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+ | ==Origins== |
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⚫ | |||
==Stickerbook description== |
==Stickerbook description== |
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+ | ''It's time to set your butt boosters to overdrive as you spin uncontrollably with both Imp Blasters blazing.'' |
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− | ''Unleash tiny fury as Imp spins around in a circle, spraying his lasers every which way.'' |
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− | [[File:SpinToWin.png|thumb|324x324px]] |
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− | == |
+ | ==Balancing changes== |
===January 2016 patch=== |
===January 2016 patch=== |
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*{{nerf|Impkata's start damage reduced to 3}} |
*{{nerf|Impkata's start damage reduced to 3}} |
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*{{nerf|Impkata's end damage reduced to 2}} |
*{{nerf|Impkata's end damage reduced to 2}} |
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*{{nerf|Impkata's cooldown was increased from 30 seconds to 35 seconds}} |
*{{nerf|Impkata's cooldown was increased from 30 seconds to 35 seconds}} |
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− | *{{nerf|Impkata can now be interrupted by [[Spikeweed ( |
+ | *{{nerf|Impkata can now be interrupted by [[Spikeweed (Ability)|Spikeweed]] or by knockback}} |
*{{nerf|Impkata's range was lowered}} |
*{{nerf|Impkata's range was lowered}} |
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===Against=== |
===Against=== |
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− | The setbacks for Impkata outweighs the advantages. While the Imp gains a defense boost, he is also slower while using this, making it easy to shoot him. He is an easy prey to [[Chomper ( |
+ | The setbacks for Impkata outweighs the advantages. While the Imp gains a defense boost, he is also slower while using this, making it easy to shoot him. He is an easy prey to [[Chomper (class)|Chompers]] that can simply use [[Burrow]] to avoid it and swallow the Imp. [[Arcane Enigma]] can also deal with this ability easily since it allows the player to attack him while not getting hurt at all. Players can easily vanquish him after that. |
==Gallery== |
==Gallery== |
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<gallery bordercolor="transparent"> |
<gallery bordercolor="transparent"> |
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⚫ | |||
+ | SpinToWin.png|Impkata's stickerbook description |
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Impkata.gif|Imp using Impkata |
Impkata.gif|Imp using Impkata |
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Impkata_pvz_gw_2.png|Impkata in action |
Impkata_pvz_gw_2.png|Impkata in action |
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</gallery> |
</gallery> |
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+ | {{Zombies/Shooters}} |
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− | ==Trivia== |
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⚫ | |||
− | {{GardenWarfare2 Zombies}} |
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[[Category:Abilities]] |
[[Category:Abilities]] |
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[[Category:Imp abilities]] |
[[Category:Imp abilities]] |
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[[Category:Zombie abilities]] |
[[Category:Zombie abilities]] |
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[[Category:Imps]] |
[[Category:Imps]] |
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+ | [[Category:Plants vs. Zombies: Battle for Neighborville abilities]] |
Revision as of 14:39, 23 October 2019
Impkata is tan ability for the Imp in Plants vs. Zombies: Garden Warfare 2 and Plants vs. Zombies: Battle for Neighborville. When used, the Imp starts to spin around rapidly in mid-air and damages plants using his Imp Blaster. The effect uses 100 ammunition. While Impkata is being used, he takes around 20% less damage, however he has reduced speed while using it. It takes 35 seconds in Garden Warfare 2 and 20 seconds in Battle for Neighborville to recharge.
Origins
Its name is a combination of the word "Imp" and "Kata," meaning "spin" in Japanese.
Stickerbook description
It's time to set your butt boosters to overdrive as you spin uncontrollably with both Imp Blasters blazing.
Balancing changes
January 2016 patch
- ▼ Impkata's start damage reduced to 3
- ▼ Impkata's end damage reduced to 2
- ▼ Impkata's cooldown was increased from 30 seconds to 35 seconds
- ▼ Impkata can now be interrupted by Spikeweed or by knockback
- ▼ Impkata's range was lowered
Strategies
With
While the ability is suggested by the game itself best used against groups, this is actually the worse way you can possibly use this ability as you are more vulnerable and can easily be swallowed by groups, and Impkata will actually randomly pick separate targets around the Imp rather than hitting all surrounding plants.
The ability is better used to scare away less skilled plants away, finishing off weakened opponents or groups you would rather not aim at, or as a last resort dealing as much damage as possible and potentially saving your life.
When using the ability spin your aim around, this will manipulate the hitboxes so more hits will land. Avoid using Gravity Grenade with it, as the airborne targets will be more difficult to hit. It also makes it easier for them to hit you with their primary weapons.
Against
The setbacks for Impkata outweighs the advantages. While the Imp gains a defense boost, he is also slower while using this, making it easy to shoot him. He is an easy prey to Chompers that can simply use Burrow to avoid it and swallow the Imp. Arcane Enigma can also deal with this ability easily since it allows the player to attack him while not getting hurt at all. Players can easily vanquish him after that.
Gallery
Old
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Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin | ||||||||||||||||||||||||
Others | Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Battle Leaders | Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston | ||||||||||||||||||||||||||||||||||||
Others | Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead |