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===Against===
 
===Against===
The setbacks for Impkata outweigh the advantages. While the Imp gain a defense boost, he is also slower while using this, making it easy to shoot him. He is easy prey to [[Chomper (PvZ: GW)|Chompers]] that can simply use [[Burrow]] to avoid it and swallow the Imp. [[Arcane Enigma]] also can deal with this ability easily since it allows the player to attack he while not getting hurt at all. Players can easily vanquish him after that.
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The setbacks for Impkata outweigh the advantages. While the Imp gain a defense boost, he is also slower while using this, making it easy to shoot him. He is easy prey to [[Chomper (PvZ: GW)|Chompers]] that can simply use [[Burrow]] to avoid it and swallow the Imp. [[Arcane Enigma]] also can deal with this ability easily since it allows the player to attack him while not getting hurt at all. Players can easily vanquish him after that.
   
 
==Gallery==
 
==Gallery==

Revision as of 02:09, 25 June 2016

Impkata is the third ability for the Imp in Plants vs. Zombies: Garden Warfare 2. When used, the Imp starts spinning around rapidly in mid-air and damages plants using his Imp Blaster. The effect uses 100 ammunition which can also be cancelled early. It has been nerfed in January 2016, making it less powerful. While Impkata is being used, the Imp's damage will decrease for 20%.

Stickerbook description

Unleash tiny fury as Imp spins around in a circle, spraying his lasers every which way.

Strategies

With

While the ability is suggested by the game itself best used against groups, this is actually the worse way you can possibly use this ability as you are vulnerable and easily swallowed by groups.

The ability is better used to scare away less skilled plants away, finishing off weakened opponents or groups you would rather not aim at, or as a last resort dealing as much damage as possible and potentially saving your life.

When using the ability spin your aim around, this will manipulate the hitboxes so more hits will land. Avoid using Gravity Grenade with it, as the airborne targets will be more difficult to hit. It also makes it easier for them to hit you with their primary weapons.

Against

The setbacks for Impkata outweigh the advantages. While the Imp gain a defense boost, he is also slower while using this, making it easy to shoot him. He is easy prey to Chompers that can simply use Burrow to avoid it and swallow the Imp. Arcane Enigma also can deal with this ability easily since it allows the player to attack him while not getting hurt at all. Players can easily vanquish him after that.

Gallery

Trivia

  • The Imp can still be vanquished while using the Impkata.
  • In the January 2016 patch, the following nerfs were applied to Impkata.
    • Impkata's start damage reduced to 3.
    • Impkata's end damage reduced to 2.
    • Impkata's cooldown was increased to 35 seconds from 30 seconds.
    • Impkata can now be interrupted by Spikeweed or by knockback.
    • Impkata's range was also lowered by an unknown amount.

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