He does not have any traits, and his ability makes a random Imp that costs 2 or less, including another Imp-Throwing-Imp, on a random lane every time he takes damage, unless all other lanes are occupied.
Ability: When hurt: Make a random Imp that costs 2 or less in a random lane.
Set: Event
Card description[]
But where is the Imp-Throwing-Imp-Throwing-Imp?? We have to go deeper...
Update history[]
Update 1.16.10[]
Added to the game.
Strategies[]
With[]
While he has low strength, his decent health and ability make him quite useful. You can use this zombie the same way as Imp-Throwing Gargantuar, but even weaker and cheaper to use. Unlike Imp-Throwing Gargantuar, instead of making a Swabbie in a random lane, he can make a random Imp that costs 2 or less in a random lane. This can be useful as it increases the chances for a better Imp like Toxic Waste Imp or Turkey Rider.
Being in the Imp tribe himself, using Toxic Waste Imp can spell danger against tough plants while Imp Commander can draw cards if Imp-Throwing Imp is in an empty lane.
So far, here is what Imp-Throwing Imp can make when he gets hurt. If Imp-Throwing Imp makes a random Imp in the water lane, it will always either be Swabbie, Impfinity Clone, Toxic Waste Imp or Fishy Imp in that lane due to those being the only Imps he can make that have the Amphibious trait.
If you have an Unlife of the Party on the field, he will boost himself for each Imp made. However, only Impfinity can do so normally.
Against[]
Avoid using plants such as Shroom for Two and Pair of Pears against this zombie as they can activate his ability multiple times and create free Imps on the board. To reduce his ability's aftermath, try to destroy this zombie in one hit using Bonk Choy, Berry Blast or other plants that can do 3 or more damage.
You can also destroy this with instant-kill tricks such as Whack-a-Zombie or use stat-reduction tricks like Water Balloons to circumvent his ability.