- For other uses, see Imp (disambiguation).
Imp is a recurring character within the Plants vs. Zombies franchise. Imps typically sneak into plant defenses in one way or another then go further at high speeds, but have lower health. Even in games where they can't sneak into defenses, they typically either have their low health, their speed, or some other way to represent their stealth.
As of Plants vs. Zombies 3, Imp has appeared in one form or another in every game in the franchise.
- 1 History
- 1.1 Plants vs. Zombies
- 1.2 Plants vs. Zombies Adventures (Archived content)
- 1.3 Plants vs. Zombies 2
- 1.4 Garden Warfare series and Plants vs. Zombies: Battle for Neighborville
- 1.5 Plants vs. Zombies Heroes
- 1.6 Plants vs. Zombies 3 (Currently unavailable)
- 2 Gallery
- 3 Triva
- Main article: Imp (PvZ)
In the original Plants vs. Zombies game, as well as all Chinese spin-off games based on it, Imp first appears alongside Gargantuar in Level 5-8, being thrown off of his back after he loses half of his health. The only way to stop Imp from being thrown is if Gargantuar loses all of his health at once, otherwise, he will go into the player's defenses starting at the third column.
In I, Zombie, Imp has sizable differences from the rest of the game, being faster, but only being able to absorb 3 attacks before being defeated, and replaces Zombie as the 50 brain zombie once he is first introduced. He also can't be selected for Versus Mode, only appearing if Gargantuar is selected.
- Main article: Imp (PvZA)
Imp next appeared in Popcap's attempted Facebook game Plants vs. Zombies Adventures, once again sneaking into player's defenses. This time however, Imp initially only appeared from the disguise of an Imposter Zombie, who burst into two Imps once the trenchcoat was destroyed. Eventually though, Gargantuar Zombie was added into the game, giving Imp his original way of being thrown into defenses back.
Despite not appearing on his own, Imps can be trained to attack neighbors, costing 200 coins to attack a neighbor, 25 minutes to train, and costing 25 coins to train an Imp.
- Main article: Imp (PvZ2)
Imp returned in Plants vs. Zombies 2 in a strange set of circumstances. When the game first released, only two time based variants of Imp were in the game, Imp Pirate Zombie and Bull Rider Zombie, the former being launched by Imp Cannons or hiding inside the barrels of Barrel Roller Zombies and the latter being thrown off by a Zombie Bull. Once the 1.7 update came, Gargantuars were added, giving these two Imps a Gargantuar to also be thrown by, Ancient Egypt an Imp and Gargantuar, and due to Piñata Parties taking place at the Player's House, Imp and Gargantuar returned. Imps here typically have Hungry speed compared to Basic Zombie's Basic speed but share the same health, though certain variants have differences.
Bug Bot Imp has a different movement pattern, more health, and is vulnerable to E.M.Peach, Imp Dragon Zombie isn't thrown by a Gargantuar and is immune to fire, Yeti Imp is immune to being frozen, Jurassic Imp has less health but moves faster, and Roman Imp throws a net to stun the plant they land on, just to name Imp variants based on the design of the normal Imp.
The main first appearance of Imps in the shooter games was in one of All-Star's abilities. These abilities are simple, when used, All-Star kicks an Imp with explosives at plants, dealing up to 150 damage to every Plant around the explosion. Both abilities take 20 seconds to recharge, though Imp Punt only takes 17 seconds to recharge in Plants vs. Zombies: Battle for Neighborville.
This is the closest an Imp was to playable in the first Garden Warfare game.
Imps also appeared as Spawnable Zombies dating back to Plants vs. Zombies: Garden Warfare. Exploding Imp is similar to Imp Punt, in which they reach Plants to explode, but Exploding Imp can head towards plants to explode, due to being a Spawnable Zombie. However, in return, this Imp is much weaker, dealing only 50 damage maximum and having a mere 12 health, letting most attacks easily take it out.
Yeti Imp, originally a companion just for Yeti Zombie, is similar to Exploding Imp in terms of battle tactics. However, Yeti Imp has ice effects in the explosion, which can slow down or potentially freeze those unfortunate enough to be in the impact. Yeti Imp also has 60 health rather than a simple 12. While Yeti Imp wasn't a spawnable in Plants vs. Zombies: Garden Warfare 2, he returned for the role in Plants vs. Zombies: Battle for Neighborville.
Yeti Imp also became usable in an ability, Yeti, Set, GO!, used by TV Head. Yeti, Set, Go! lets TV Head control a Yeti Imp to explode where they want, with their explosion dealing much more damage than the average Yeti Imp, but only having at maximum 30 health in comparison with a 21 second cooldown between uses.
In Plants vs. Zombies: Garden Warfare 2, Imps finally got their own playable class, being classified as an Attack class in Plants vs. Zombies: Battle for Neighborville. Imp is overall the same in both games, having 75 health, being speedy with an equally fast twin gun attack, and focuses on getting quick and easy vanquishes, with their short size making them hard to reach. Imp's main abilities are Impkata which deals light damage quickly around them and Gravity Grenade, which traps plants in an orb-like structure for a limited time.
However, this is only half of the class, as all Imps also have their own Z-Mech, which completely changes their playstyle to instead be high-health behemoths with heavy damaging attacks, as well as the ability to self-destruct if the mech is close to being destroyed. In Plants vs. Zombies: Garden Warfare 2. if the Z-Mech is destroyed, the Imp will be vanquished and unable to be revived while in Plants vs. Zombies: Battle for Neighborville, the Imp simply ejects from the mech with no damaging explosion.
In Plants vs. Zombies: Garden Warfare 2, not only does the Imp themselves have numerous Character variants based on him, each having their own traits which differentiates them from the standard base character, but each Z-Mech is different as well, having their two non explosive abilities replaced by a different set of abilities, the exception being Party Imp's Party Mech. In Plants vs. Zombies: Battle for Neighborville, there are no more variants, instead upgrades that can change how the player wishes to use Imp.
There are other Imps that appear but can't be used. These Imps include -
- Giga Imp, who serves just as a visual difference for the Imps the Giga Gargantuar boss fires.
- Imp Pirate, a pirate variant of Exploding Imp that appears on certain maps.
- Exploding Imp Fan, an odd zombie who only appears in Garden Ops, but can also be summoned by Zombie AI in solo play in Plants vs. Zombies: Garden Warfare 2 and behaves exactly like an Exploding Imp.
- Sasquatch Imp, a variant of Yeti Imp who appears during the Sasquatch boss hunt, dealing fire damage rather than ice.
- Future Imp, an Imp that only appears in certain Agent Citron missions and Garden Ops. These Imps fire lasers at plants and can explode if desired.
- Miner Problem, an Imp in a helicopter at Mount Steep, who can fire cheese that can cause a burning effect.
- Main article: Imp (PvZH)
Imp also appears in the turn-based mobile card game Plants vs. Zombies Heroes as a Basic Common in the Sneaky class. Here he is one of the most basic zombies in the game, being a simple 1/1 costing 1 to represent the Imp tribe. Imp synergy cards as a result are in the Sneaky class, referencing how Imps usually find a way to sneak into the plant's defenses.
Imp however, is lucky enough to get three Heroes based on him, Impfinity, Z-Mech (based off the playable character in Garden Warfare 2), and Huge-Gigantacus. Impfinity and Huge-Gigantacus share the Sneaky tribe while Impfinity and Z-Mech share the Crazy tribe, which can reference how Imps behave more crazily compared to most other zombies.
- Main article: Imp (PvZ3)
Imp’s latest reappearance was in Plants vs. Zombies 3, and was one of the first zombies that the player would run into. Imp had half the health of a Browncoat Zombie at level 1 but was faster in comparison and could be fired out of a Gargantuar just like before. They were considered a Normal Neighborhood zombie with the Fast threat.
There were a few other Imp zombies in the game, being the lane-changing Hot Dog Imp, the taco-giving Taco Imp, the multiplying Impfinity Clone, the copycat Funeral Crashers, the robotic rider Flamingo Rider, the plant-stealing Robber Imp, the bass playing Rainbow Bass Imp, the electric Bride of Frankentuar, the flying Batty Vimpire, and the explosive Super-Fan Imp. They could all also be kicked by All-Star Zombie if he ran into any of them.
Plants vs. Zombies Wiki has a gallery for Imp.
- Imps have currently appeared in all the games and have appeared in various media.
- Imp currently has the most variants out of all of the zombies.
- These include the regular, Mummy, Pirate, Bull Rider, Feastivus, Easter, Bug Bot, Dark Ages Monk, Dragon, Valenbrainz, Kongfu Monk, Tiger, Leprechaun, Announcer, Mermaid, Yeti, Imp Punt, Exploding Imp, Long Bomb, Lost City, Porter, Summer Nights, Impunk, Jurassic, and Super-Fan. This makes a total of at least 24 different variants, if one does not count the Vampire Imp, Seagull Imp, and Construction Imps at the end of areas with Part 1. If you do, then there are at least 27 variants.
- Imps share a few relations to famous folklore creatures of the same name, namely, their small size.
- Ironically, in most interpretations, imps are not zombies, but their own separate species. However, in Plants vs. Zombies, they are a type of zombie.