Plants vs. Zombies Wiki
Tag: sourceedit
m (oof)
(40 intermediate revisions by 22 users not shown)
Line 1: Line 1:
  +
{{Plantpic|Husk HopGW}}
{{Unreleased}}
 
 
{{Construction}}
 
{{Construction}}
  +
{{Plant
[[File:IMG_0972-1-.PNG|thumb|220px|Kernel Corn using the Husk Hop ability]]
 
  +
|image/GW2 = Husk HopGW2.png
'''Husk Hop''' is the second ability for [[Kernel Corn]] in ''[[Plants vs. Zombies: Garden Warfare 2]]''. When used, Kernel Corn will jump and cross a great distance, making the ability similar to the [[Foot Soldier]]'s [[Rocket Leap]] ability. However, the Husk Hop differs from the Rocket Leap in that Kernel Corn is constantly firing its Cob Busters directly below it throughout the ability, allowing it to damage enemies below it. Husk Hop will fire based on how many ammo Kernel Corn has left in its Cob Busters.
 
  +
|ability for/GW2 = {{M|Kernel Corn|GW2}}
  +
|cooldown/GW2 = 30 sec.
  +
|rarity/GW2 = N/A
  +
|image/BfN = Husk HopBfN.png
  +
|ability for/BfN = {{M|Kernel Corn|BfN}}
  +
|cooldown/BfN = 18 sec.
  +
|rarity/BfN = N/A
  +
}}
 
'''Husk Hop''' is the second ability for [[Kernel Corn]] in ''[[Plants vs. Zombies: Garden Warfare 2]]'' and ''[[Plants vs. Zombies: Battle for Neighborville]]''. When used, Kernel Corn will jump and cross a great distance, similar to the [[Foot Soldier]]'s [[Rocket Leap]] ability, allowing him to reach higher ground. However, the Husk Hop differs from the Rocket Leap that Kernel Corn is constantly firing its Cob Busters directly below it throughout the ability, allowing it to damage enemies below it. The damage it does ranges from 13 to 70 damage, making this a powerful ability. Husk Hop has fifty ammo and takes 30 seconds to recharge.
  +
  +
==Stickerbook description==
  +
''Unleash this surprisingly acrobatic maneuver as you leap over your problems, and rain down corn kernels on everything below.''
  +
  +
==Strategies==
  +
===With===
  +
This is a very diverse move. It is also very powerful, if used correctly. It can be used similarly to the Rocket Jump to get onto the high ground or around characters in the way. However, it is better used offensively and possibly as a damaging dodge move. Offensively, it is most effective against groups of Imps. Their low health almost guarantees a vanquish compared to the high damage of the Husk Hop. Moving backward as the jump is in motion will cause Kernel Corn to remain suspended in midair and deal a lot of damage. Use this pull-back tactic on bosses to maximize the damage done to them through the move. This may also be effective on enemies with high health or high health resistance, such as Z-Mechs.
  +
  +
===Against===
  +
This ability would not be too much of a problem to handle. However, make sure you turn around, as the Kernel Corn will occasionally leap over you and behind in order to catch you off guard. Barrel Blast is an effective counter to this ability due to the extremely high damage resistance.
  +
  +
==Balancing changes==
  +
===January 2016 patch===
  +
*{{nerf|The ability can be interrupted by any form of knockback.}}
  +
  +
===[[April 2017 Patch]]===
  +
*{{Nerf|Decreased inner splash radius from 2.5 to 2.25}}
  +
 
==Gallery==
 
==Gallery==
<gallery bordercolor="transparent" captionalign="center">
+
<gallery bordercolor="transparent">
 
HuskHop2.PNG|Icon
 
HuskHop2.PNG|Icon
 
7faXSg.gif|Husk Hop in action
 
7faXSg.gif|Husk Hop in action
 
IMG_0972-1-.PNG|Kernel Corn using the Husk Hop ability
 
</gallery>
 
</gallery>
  +
 
==Trivia==
 
==Trivia==
*The Husk Hop looks closely like the move ''Rainstorm'' from ''DMC: Devil May Cry''.
+
*It looks closely like the move ''Rainstorm'' from ''DMC: Devil May Cry''.
*In the January 2016 patch, Husk Hop was changed to now be interupted by any form of knockback.
+
*Back in Pre-Alpha, the Husk Hop would fire its kernels regardless of the amount of ammo it had.
  +
*Sometimes the ability glitches and does not fire any bullets, but still enters cooldown and makes you jump. This is similar to the other abilities of Kernel Corn.
  +
 
{{Clear}}
 
{{Clear}}
{{Stub}}
 
 
{{GardenWarfare2 Plants}}
 
{{GardenWarfare2 Plants}}
  +
{{Battle for Neighborville Plants}}
 
[[Category:Abilities]]
 
[[Category:Abilities]]
 
[[Category:Kernel Corn abilities]]
 
[[Category:Kernel Corn abilities]]
  +
[[Category:Plants vs. Zombies: Garden Warfare 2 abilities]]
  +
[[Category:Plant abilities]]
  +
[[Category:Plants vs. Zombies: Battle for Neighborville abilities]]

Revision as of 15:07, 7 September 2019

Template:Plantpic

HD Imp Worker Wrench
They can be tough nuts to crack.
This article is under construction and requires more content. You can help our wiki by expanding it.

Husk Hop is the second ability for Kernel Corn in Plants vs. Zombies: Garden Warfare 2 and Plants vs. Zombies: Battle for Neighborville. When used, Kernel Corn will jump and cross a great distance, similar to the Foot Soldier's Rocket Leap ability, allowing him to reach higher ground. However, the Husk Hop differs from the Rocket Leap that Kernel Corn is constantly firing its Cob Busters directly below it throughout the ability, allowing it to damage enemies below it. The damage it does ranges from 13 to 70 damage, making this a powerful ability. Husk Hop has fifty ammo and takes 30 seconds to recharge.

Stickerbook description

Unleash this surprisingly acrobatic maneuver as you leap over your problems, and rain down corn kernels on everything below.

Strategies

With

This is a very diverse move. It is also very powerful, if used correctly. It can be used similarly to the Rocket Jump to get onto the high ground or around characters in the way. However, it is better used offensively and possibly as a damaging dodge move. Offensively, it is most effective against groups of Imps. Their low health almost guarantees a vanquish compared to the high damage of the Husk Hop. Moving backward as the jump is in motion will cause Kernel Corn to remain suspended in midair and deal a lot of damage. Use this pull-back tactic on bosses to maximize the damage done to them through the move. This may also be effective on enemies with high health or high health resistance, such as Z-Mechs.

Against

This ability would not be too much of a problem to handle. However, make sure you turn around, as the Kernel Corn will occasionally leap over you and behind in order to catch you off guard. Barrel Blast is an effective counter to this ability due to the extremely high damage resistance.

Balancing changes

January 2016 patch

  • The ability can be interrupted by any form of knockback.

April 2017 Patch

  • Decreased inner splash radius from 2.5 to 2.25

Gallery

Trivia

  • It looks closely like the move Rainstorm from DMC: Devil May Cry.
  • Back in Pre-Alpha, the Husk Hop would fire its kernels regardless of the amount of ammo it had.
  • Sometimes the ability glitches and does not fire any bullets, but still enters cooldown and makes you jump. This is similar to the other abilities of Kernel Corn.

Template:GardenWarfare2 Plants Template:Battle for Neighborville Plants