In Plants vs. Zombies: Garden Warfare, Plants vs. Zombies: Garden Warfare 2, and Plants vs. Zombies: Battle for Neighborville all characters have a certain amount of health present with them which dictates the survivability of each character. This can vary between classes, but it is almost always a number that is equally dividable by 25. When they first spawn, health is at 100% of the class's health, and when health reaches 0, the player is "Vanquished", or defeated, and their character's body will drop to the ground like a ragdoll. This is when the character is considered dead, but they may be revived by other teammates.

Health per class

Plant classes have more varying amounts of health than Zombie classes on average, but Zombie classes deal higher amounts of damage than Plant classes do on average.

Class Health
Imp 50 (pre-Graveyard Variety Pack DLC)

Imp (PvZ: GW2)


Vampire Flower 85
Agent Pea
Most Sunflowers 110
Most Peashooters
Most Cacti
Most Engineers
Foot Soldier
Captain Deadbeard
Hover Goat-3000
Most Chompers 150/175 (Most Chompers)
100/125 (Hot Rod Chomper and Chomp Thing (135 in GW2))
125/150 (Count Chompula)
200/225 (Armor Chomper) (215 in GW2)

Jade Cactus
Petrified Cactus
Rock Pea
Kernel Corn
Roadie Z

Metal Petal 160
Super Brainz
Most Citrons
Iron Citron 250
Torchwood 275
Pylon Mech 300

S.H.R.IMP Mech
Party Mech
Z7 Mech

Drake Mech
Scallywag Mech
Boss Mode
Mecha Cat

Gaining health

  • Respawning (grants 100% health).
  • Picking up sun dropped by a Heal Flower/Twin Heal Flower as a plant (grants progressively more health until the Flower dies or until 100% health is reached).
  • Being hit by a Heal Beam/Rainbow Heal Beam as a plant (gives health until deactivated or until 100% health is reached).
  • Being hit by the Heal Beam of Science as a zombie (gives health until deactivated or until 100% health is reached).
  • Being near a Zombie Heal Station/Armored Heal Station/Cheetah Heal Station/Zomboss Healing Station as a zombie (grants progressively more health until the station is destroyed, self-destructs or until 100% health is reached).
  • Being hit by a Mega Heal Bomb as a zombie (grants up to 50 health).
  • Swallowing enemies while playing as Count Chompula (grants up to 50 health per kill).
  • Hitting zombies with the Vampire Flower's primary weapon.
  • Not being hurt for a short period of time when below 50% health, resulting in an automatic regeneration to no more than 50% health.
    • Chomp Thing will enter this phase more quickly.
    • In the sequel Plants vs. Zombies: Garden Warfare 2, health regeneration has been revamped. Injured characters will able to auto-heal all the way to 100% health (albeit they do so slower). However, the Imp cannot do this while using the Z-Mech ability.
  • Being near a Heal Zombie as a zombie (has the same effect as a Heal Station).
  • Picking up sun dropped by a Heal Weed as a plant (behaves in the same was as a Heal Flower).
  • The Boss Mode aircraft will, if unhurt for some time, regain health at a rate of 10 health every two seconds until it is damaged again.
  • Collecting Time Shards while in Infinity Time will restore 50 health (bosses drop shards that give 200 health).
  • Being near a Rose while she is using her Arcane Lotus ability, which will give you 4 health rapidly until it ends.

Losing health

  • Getting hit by enemy weapons, attacks or abilities.
  • Falling into a bottomless pit or into deep water (instant kill).
  • Being hit by environmental hazards (instant kill in most cases).
  • Going "out of bounds" (instant kill preceded by a five-three second countdown).


When health falls down to 0 (or, if enough damage is dealt, it can become a negative number), the target is vanquished, meaning they are knocked down to the ground and will be rendered unable to attack on their own and can be considered dead. However, if an ally is nearby, the player can be revived by their ally (which will restore the vanquished player's health to 50%, however, in Plants vs. Zombies: Garden Warfare 2, Sunflowers and Scientists can revive their allies back to full health), but doing so puts their ally at risk of being Vanquished as well. While being in this revive-able state, the player is put into the respawn cycle and can choose to respawn. Some attacks, namely Chomper's Chomp attack while executed from behind or while burrowing or Cozmic Brainz's primary weapon while at its third charge level, will (if successful) render the player unrevivable.

Vanquishment is directly the method of scoring in Team Vanquish, (and indirectly in Vanquish Confirmed!).

In Team Vanquish, the player must, as the name says, vanquish an enemy player to score a point for their team but if the vanquished player is revived, it will subtract one point from the opposing team's point count.

In Vanquish Confirmed!, Vanquishment is only indirectly the way of scoring as while an enemy must be vanquished in order to gain points, the vanquish will only yield a point once the player (or an ally) collects the orb that the vanquished player drops.

Being vanquished in Gardens & Graveyards as a plant and not being revived means that the player will respawn a moderate distance from the garden. Zombies will respawn on one of multiple spawn points which are all located within in a predetermined spawn zone. If an Engineer or Engineer variant has built a teleporter , a purple door will appear, and zombies will be able to use this to get closer to the garden easier.

In Herbal Assault, the respawn mechanism is reversed. Zombies now spawn a moderate distance away from the objective they defend while plants spawn within a specific spawn zone. The portal technique will return as well, except only Roses and Rose variants can build the teleporter and the appearing door is green.


Community content is available under CC-BY-SA unless otherwise noted.