He doesn't have any traits, and his ability adds a Haunting Ghost into the zombie hero's hand when he is destroyed, unless the zombie hero has over 10 cards in their hand.
In the boss battle of the mission Haunting at Morbid Manor, Immorticia starts with three Haunting Zombies on the second, third, and fourth lanes.
His original description is a nod to Cattail's Almanac entry in Plants vs. Zombies, as "refuses to be pigeonholed" is also the last line in its entry.
Statistics[]
Class: Beastly
Tribe: Monster Zombie
Traits: None
Ability: When destroyed: Gain a .
Set - Rarity: Premium - Uncommon
Card description[]
He doesn't realize he would look even scarier without the spooky ghost costume...
Update history[]
Update 1.4.14[]
▲ Tribe change: Ghost → Monster
Update 1.16.10[]
Trait removed.
Ability added: When destroyed: Gain a Haunting Ghost. (Same effect as previous trait)
Update 1.22.10[]
Description change: Was originally Is he a zombie? Is he a ghost? He refuses to be pigeonholed.
Strategies[]
With[]
Haunting Zombie's ability to return can be a huge help. You can use him to put pressure on your opponent early on, as they will have to face Haunting Ghost once they destroy Haunting Zombie. And since he is essentially two zombies packed into one card, he can also be used to conserve space in your deck for more powerful and useful cards for later; Immorticia's trick deck and The Smash's late-game (primarily Gargantuar) deck are good examples of decks that would welcome Haunting Zombie.
Electric Boogaloo's Valkyrie/Frankentuar deck also applies, although said deck needs swarming cards instead of powerful late-game ones. And finally, since he Conjures a card, he can synergize with Dino-Roar zombies if your deck lacks ways to draw cards. Dr. Spacetime/Flag Zombie, if you're playing as Brain Freeze/The Smash.
But other than that, this zombie has low stats and no tribe synergy other than being Conjurable by Haunted Pumpking, so he becomes less useful in the late game.
Against[]
Due to his low health, anything that does damage can destroy him. Plants with the Splash Damage trait such as Lightning Reed, and tricks like Berry Blast, Scorched Earth and Water Balloons can effectively deal with him, although you need to repeat the procedure to completely destroy him as he will return.
However, it is often better to ignore it, so the opponent does not get the Haunting Ghost until later. It only does a small amount of damage, so they opponent will not get too much value out of it.