He has the Amphibious trait, and his ability gives a selected plant on the field -1/-1 when he is played. His closest plant counterpart is Kernel-Pult.
He is based on a ghost, the soul or spirit of a dead person or animal that can appear to the living, and the Haunting Zombie that it reincarnated as.
Statistics[]
Class: Beastly
Tribe: Monster Zombie
Trait: Amphibious
Ability: When played: A Plant gets -1/-1.
Set - Rarity: Colossal - Uncommon
Card description[]
Is he a zombie? Is he a ghost? He refuses to be pigeonholed.
Update history[]
Update 1.4.14[]
▲ Tribe change: Ghost → Monster
Update 1.22.12[]
Set - Rarity change: Token → Colossal - Uncommon
▲ Trait added: Amphibious
▲ Ability added: When played: A Plant gets -1/-1.
Strategies[]
With[]
Haunting Ghost has below average stats for his cost, though the ability is useful as most annoying setup plants have just 1 health. You can also play him in the water to prevent the plant hero from easily destroying him due to his Amphibious trait.
This can essentially replace Pied Piper, as the ability targets any plant on board, and since it takes place instantly, the plant hero can do nothing to prevent it. However, unlike Pied Piper, he does not have any tribe synergy, and will only affect one plant, so take that into account if you are short on deck space.
Stat wise, he is very weak. Anything that can damage him will destroy him. Because of this, your opponent is most likely going to play him in the aquatic lane. Also, you will not be able to do anything about his ability either, but you can play multiple threats to force the opponent to decide which plant is the most threatening. Do not Bounce him, unless you are going to defeat the zombie hero, since your opponent can then replay this to weaken another plant again.
Gallery[]
Haunting Ghost's statistics
Haunting Ghost unlocked
Haunting Ghost's card image
Haunting Ghost's textures
Haunting Ghost's sheet texture
HD Haunting Ghost
Haunting Ghost being played
Being played and activating his ability (animated)