Haunted Pumpking is an event plant card in Plants vs. Zombies Heroes and a member of the Solar class. He costs 1 to play and has 4/2. He does not have any traits, and his ability Conjures a monster card for the zombie hero when he is played.
He was available in the Haunted Gourd week.
His name is a combination of "haunted," referring to his ability, and "Pumpking," a portmanteau of "pumpkin," the real-life plant he is based on, and "king," referring to his appearance.
- Class: Solar
- Tribe: Squash Plant
- Traits: None
- Ability: When played: The Zombie player Conjures a Monster.
- Set: Event
For generations, the Pumpkings have kept their realms safe from a terrible curse. Tonight, they finally face their greatest fear.
- Added to the game.
Haunted Pumpking is an amazing aggro card, and it has an exceptionally good strength for a 1 plant. In fact, he is the only plant that can destroy certain turn 1 threats like Cat Lady and Planetary Gladiator.
However, in exchange of that, this plant lets your opponent Conjure a monster card, giving the zombie hero a card advantage and possibly a powerful card that can turn the tables, such as Quickdraw Con Man, Gizzard Lizard and Cryo-Yeti, but it may also conjure garbage like Deep Sea Gargantuar, or Haunting Zombie, which shouldn’t mean the conjure will help your opponent. He also has low health, which makes him vulnerable to 2 zombies like Dog Walker or tricks that do at least 2 damage such as Bungee Plumber. However, as Plants play second, the only worries are Dog Walker and Bungee Plumber.
If you want to use this card, you should use him for aggro, as you want to beat your opponent before they can play cards conjured from Pumpking. You can also play him when your opponent's hand is full, nullifying his hindering ability. However, you would have to go pretty late into the game to do that, which is not feasible for an aggro deck.
Also, be wary of playing this if Dr. Spacetime is on the field, as the Conjured card will cost 1 less, but it still shouldn’t be that concerning. Playing Haunted Pumpking while there are any Dino-Roar zombies on the field is also a horrible idea, as his ability counts as your opponent drawing a card, meaning that the aforementioned cards will activate their Dino-Roar abilities, but most Dino-roar cards appear after turn 4, so they shouldn’t be a concern most of the time.
Statwise, this plant is very powerful as he does massive damage at a very cheap cost. On the bright side, you will get a free monster card. While the card can be as weak as Haunting Zombie or Haunting Ghost to as powerful as Quickdraw Con Man, or Gizzard Lizard, the main problem is that most monsters are too expensive to play before your defeat.
If you are against any Solar hero, especially Solar Flare who has many aggressive cards in her arsenal, they may have Haunted Pumpking in their deck.
Since he has low health, you can use tricks like Bungee Plumber or Electrobolt, or certain zombies like Dog Walker, Witch's Familiar, and Octo-Pult to easily destroy him. If you really need to, Rocket Science and Alien Ooze are another option, but it would be for a desperate measure, as you would be using 3 brains to destroy a 1 sun minion.
You can also have any of the Dino-Roar zombies on the field to make the opponent think twice before using him as if they do, their Dino-Roar abilities will activate. However, due to them appear mostly after turn 4, you may not get them on the field in time.
For easy reference, here is the list of zombies Haunted Pumpking can Conjure: