Harm, Help, Hinder is a Weekly Event game mode in Plants vs. Zombies: Battle for Neighborville. It is a variant of Vanquish Confirmed! where players can only play as Night Cap, Acorn, and Sunflower on the plants team or Imp, Captain Deadbeard, and Scientist on the zombies team.
This game mode functions identically to Vanquish Confirmed, except that a limited number of classes are available. You can only play as classes that can harm (Acorn and Captain Deadbeard), help (Sunflower and Scientist) or hinder (Night Cap and Imp). As such, your strategy will have to adapt to being forced to play as one of these characters.
Outmaneuver your opponents with these sneaky heroes and their big buddies.
The weekly challenges for this event are as follows:
- Get Vanquishes (15x)
- Deal Damage (7,000x)
- Complete Matches (5x)
There are 3 main types of classes in this game mode: those that harm, those that help, and those that hinder. It can be assumed that Sunflower and Scientist are the "helping" classes, as they are the only Support classes in the game mode. As these two your main goal is to help your allies by keeping them at full health so they can stay alive for as long as possible. Note that if playing as Sunflower your main weakness is Captain Deadbeard due to his high accuracy and your large hitbox compared to your allies, other than Oak. As such, it is a good idea to stay near Oaks, not only to keep them healed so they can keep dishing out damage, but also to make yourself less of a target to snipers. As Scientist, watch out for Oaks because their high health will make it difficult for you to quickly kill them, and they will most likely track you down. Prioritize the other, weaker plants that only take a few shots to kill.
It can be assumed that Night Cap and Imp are the "hindering" classes due to a lack of any others being able to hinder. (Night Cap can trap enemies in Casting Shadows and Imp can trap them in Gravity Grenade, which can be thought of as hindering. However, it can also be thought of as helping.) Because these two hinder, it is recommended to weaken them using the aforementioned abilities so that your team can easily attack them while they are weak to get more points. Although, also as mentioned earlier, Night Cap can actually also be helpful by using Casting Shadows to hide allies. Imp can also be thought of as a "harming class", especially when in Z-Mech, due to having many damaging abilities. As a Night Cap, watch out for Imps as if they trap you in a Gravity Grenade you will have no way to escape and they will easily be able to shoot you. As Imp, watch out for Sunflowers, having a high rate of fire to counteract fighting a small target and healing to counteract the damage you deal while it is trapped in Gravity Grenade. While in a Z-Mech, Sunflowers can also use Sunbeam, so be careful.
It can be assumed that Acorn and Captain Deadbeard are the "harming" classes due to having many damaging abilities and being the only classes remaining. Your goal as these two is to deal as much damage as possible. Acorns should transform into Oaks (watch out for Captain Deadbeards sniping you) to be able to do more damage through Wood Grief, Super Sap Trap and Roll for Damage. Captain Deadbeard can get up close to earn vanquishes with Barrel Blast, stay far away to use Spyglass Shot, or hide and use Parrot Pal. As Captain Deadbeard, watch out for Night Cap as she can easily Shadow Sneak herself away from your Barrel Blasts, shoot your Parrot Pals out of the sky, and deal lots of damage to you.