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Graveyard Ops is a game mode in Plants vs. Zombies: Garden Warfare 2 and Plants vs. Zombies: Battle for Neighborville. It is reverse of Garden Ops from Plants vs. Zombies: Garden Warfare but with the zombies on the defense and the plants on the attacking side. In this game mode, one to four players raise and defend a tombstone for ten waves, similar to how Garden Ops works within the other side. If the graveyard is successfully defended, the players would then have to run to and stay in a landing zone for a limited amount of time in order to win.

Overview[]

The main attacking plants are Weeds, along with other hero plants (playable plants, like the first game where playable zombies can be seen).

The first wave, or Wave 1 will state "The Plants Are Growing," rather than "The Zombies Are Coming," as the player is playing as zombies, and all the plants will emerge from the ground. Peashooters will debut at wave 2, Cacti at wave 3, Roses at wave 4, Sunflowers at wave 6, Chompers at wave 7, Citrons at wave 8 and Kernel Corns at wave 9. On CRAAAAAZY difficulty, Peashooters and Cacti typically start appearing in wave 1, Rose by wave 2, Sunflower by wave 5, Citron as early as wave 6, Chomper by wave 5, and Kernel Corn by wave 7.

Maps[]

Garden Warfare 2:

Battle for Neighborville:

Special waves[]

In Waves 3, 4, 8, and 9, Special Waves happen during Graveyard Ops. They consist of pre-determined plants of a specific type.

Objectives[]

Objective Waves are waves that are exclusive in Waves 3 & 8. They require you to do certain tasks. Here are the following objectives:

  • Open Dave's Gifts: Open all gifts in a limited amount of time. Some will contain coins, while others will contain plants.
  • Stop the Squash: Prevent the giant Squash from reaching the tombstone before it damages it. This is the plant equivalent to the Zombomb.
  • Save The Champion: Vanquish the plant warden to retrieve the map, which will lead the zombies to a bag containing the Chieftain. Once the Champion is rescued, the objective will be complete and he will fight with you for the remainder of the game.
  • Retrieve the PopSmarts: The zombies must find the PopSmarts around the map, and bring them back to the graveyard. Once all three of them are retrieved, the objective will be complete. This is the zombie equivalent to the "Retrieve the Chickens" objective in Garden Ops.
  • Destroy all Scarecrows: The zombies must destroy the several scarecrows that will appear around the map. Once all three scarecrows are destroyed, the objective will be complete. This is the zombie equivalent to the "Destroy all Tombstones" objective in Garden Ops.
  • Check the Perimeter - The zombies must pass through all the checkpoints which will appear around the perimeter of the map. All checkpoints need to be passed through to complete the objective.
  • Vanquish the Marigold - The zombies must find and vanquish the Marigold that will appear quickly before it escapes. This is the zombie equivalent of "Vanquish the Treasure Yeti!"
  • Stop the HUGE wave! - The zombies must survive the huge wave of plants that will appear, about twice the size as a regular wave.
  • No Knockouts - No teammates must get KO'd until the wave ends.
  • No Tombstone Damage - The tombstone must not take any damage until the wave ends. All plants that spawn are melee-ranged.
  • Speed Run - One of the aforementioned waves must be completed in less than a minute.
  • Protect the Zombomb - The Zombomb has coins. You must protect him to complete the objective.

List of Graveyard Ops Bosses:[]

Bosses have high HP and have exclusive attacks. Some may spawn plants as backup.

  • Super Bean - Hovers around shooting attacks known as "Laserbeans." Can also create a shield around itself and slam into the ground. Also has the ability to fire a small-damaging beam that can be fired for 5-10 seconds called 'Overbean' which also reduces the damage suffered to Super Bean.
  • Sunflower Queen - Fires three round bursts of "Royal Sun Pulses", spawns in Mystic Flowers to her aid, and can also charge up a “Solar Cannon”, similar to that of Sunflower’s Sunbeam.
  • Big Stump - The plant equivalent of the Gargantuar. He uses his right club arm as a weapon, and also may throw pieces of bark at zombies. Has the ability to 'charge' into players (like the way the Gargantuar boss tries to chase you).
  • Giga Torchwood - The plant equivalent of the Giga Gargantuar. He uses his right gun arm to shoot fire at zombies, and may also breathe fire. He can use his left arm as a weapon as well. This boss can also rain down meteor strikes. He also can transform into a 'Berserk Giga Torchwood', which makes the flames turn blue. This is a reference to the Plant Food's effect when fed to a Torchwood in PvZ2, which doubles the damage of the fire.
  • Royal Hypno-Flower - Can hit zombies with its arms, and shoot spores. May also summon Hypno-shrooms. Occasionally charges up and turns every team members into pink goats, similar to Rose. She can be dispelled by eating Poly Leaves, and she only appears in a special Graveyard Ops quest.
  • Marigold - The plant equivalent of the Treasure Yeti. Spawns in an objective wave called 'Vanquish the Marigold' and drops coins, money bags, and diamonds when hit, like her zombie counterpart, the Treasure Yeti. She can stun you when you get too close, similar to how the Treasure Yeti freezes you when you go past his boundaries). Can also summon Dandelion weeds that stun you, and do less damage than regular Dandelion weeds, which is the plant equivalent of the Yeti Imp.

Boss waves[]

On the fifth and tenth waves, Crazy Dave will deploy the plant version of the Zomboss Slots. A slot machine will start rolling at the top center part of the screen to determine what the team must fight during that wave. These slots include:

Getting three of a kind in the slot machine will activate a super-wave. In the case of boss super-waves, a special montage of that boss plant is shown and a special theme is played for the entire wave. Getting three diamonds/money bags/golden coins slots can get a Jackpot with extra money and Crazy Dave will reroll the slot machine. Rolling three golden coins will reward you with 2500 coins, three money bags will reward you with 5000 coins and three diamonds will reward you with 10,000 coins, after which the slot machine is re-rolled as well.

Revives, Retries, and Losing the Graveyard[]

If a zombie is down and unable to revive in time, the zombie can use a self-revive to revive the player with 50% of its health. Self-revives can only obtained through Sticker Packs and each player can only use it up to three times in one game. If a player is down and has no more self-revives and no one revives them, they are out of battle and have to spectate the other players until the wave ends. If the tombstone is destroyed or all zombies have been KO'd, one of the players can use a Team Retry consumable to reset the wave. The team can only use this once, compared to three from Garden Ops. Should one Team Retry is used and the tombstone is destroyed once again, the game ends with the plants taking over the Graveyard.

In addition, if the plants successfully destroy the graveyard or all players have been KO'd, the game will end with the tombstone's explosion, and a garden rising in its place, followed by a 'GAME OVER' appearing on the screen if no player uses a Team Retry or if one have been used already.

Get to the Landing Zone[]

After the players survive for ten waves, they need to go to the Landing Zone. The plants will constantly be spawning and attacking the players in this period. To win, players must be in the landing zone when the timer hits 0:00 and Dr. Zomboss' blimp shows up. Also, a random Plant Boss will spawn late in the wave, while if the match is set on crazy difficulty the Plant Boss spawns immediately. The boss can pose a threat to players while heading to the landing zone and an extreme threat if the boss is in the zone itself.

Update history[]

Trouble in Zombopolis: Part One DLC[]

  • Super Boss Waves are now more likely to appear.

Related achievements[]

Insanity PSN
Insanity
Complete an Ops on CRRRRRAAAZY Difficulty
Catching Waves PSN
Catching Waves
Complete 100 Waves in Ops
Not the Boss of Me PSN
Not the Boss of Me
Defeat 3 Super Boss Waves in Ops

Gallery[]

In other languages[]

Please note that only official translations are used.

Language Name Description
United States of America English Graveyard Ops
Taiwan Traditional Chinese 墓地作戰
France French Cimetière Ops
Germany German Friedhofkommando
Italy Italian Operazioni tombe
Poland Polish Operacje cmentarne
Brazil Brazilian Portuguese Operação Cemitério
Spain Spanish Operaciones de cementerio


Trivia[]

  • During the slot machine sequence, if you focus at the looks, you can notice that the icons in each 3 slots have zombie bosses + a tombstone in them despite Graveyard Ops literally being a swapped Garden Ops, also despite tombstones being absent in GW2.
  • Before the boss wave, Crazy Dave shows up before the Slot Machine spins, similar to how Dr. Zomboss shows up before the slot machine spins in Garden Ops.
    • However, he does not really prepare or warn the zombies and just states he doesn't know how the lever works (but inadvertently does make it work).
    • Crazy Dave's face does not show up near the slot machine when it spins, unlike Dr. Zomboss's in Garden Ops. This also applies to Dr. Zomboss in Garden Warfare 2.
  • Before the initial release, the time required to get to the landing zone is 30 seconds less than that in Garden Ops and the players also needed to simply reach to landing zone and not stay in it until the timer expired as zomboss was already there. The landing zone sequence also had the Z-Tech factory self-destructing but was not featured when the game released.
  • The part where players need to get to the landing zone is the only part of this game mode whereas players cannot use Team Retries.
  • There is a glitch where sometimes the zombies will spawn instead of the plants, but it still use some plant icons.
    • It was probably a leftover from early in development when the new plants for this mode were still being developed and zombies were used as placeholders before the new plants were finalized.
  • This is the only mode in the game where the players cannot play as the plants.
    • Interestingly, if the player views the scoreboard, the plant section of the scoreboard will also appear but it is obviously empty.
  • This is one of the only game modes where the opposition (plants) is completely AI-controlled.
  • In Garden Warfare 2, the higher the difficulty for Graveyard Ops, the more common the occurrence of an Enchanted tombstone/garden will be.

Battle for Neighborville[]

  • Many things have changed in Graveyard Ops:
    • The wave count has been decreased to only 5 waves, instead of 10 waves
    • The Landing Zone feature has been removed so after 5 waves, the match will be over.
    • The Graveyard has been renamed to the Grave-o-matic, and has more health than before.
    • The boss slots can now give you up to 5 bosses.
    • Elite bosses have been introduced, with their mechanics being similar to the Boss Hunts in Garden Warfare 2.
    • Self-Revives have been removed, so you can respawn as many times as you want.
    • The wave count has been increased by 25 seconds.
    • You can no longer pick your graveyards. The graveyard will be placed in the middle of the map now.
    • The mode can no longer be played solo or with only friends as it is only accessed through the mutiplayer portal and can only be played online. The players also no longer get to choose the map of which version of ops they want to do as it is chosen at random.
V · T · E
Game modes
Game modes and activities in Plants vs. Zombies: Garden Warfare
Game modes Gardens & Graveyards · Garden Ops · Team Vanquish · Gnome Bomb · Vanquish Confirmed! · Suburbination · Taco Bandits · Mixed Mode · Welcome Mat · Survival Mode
Game modes and activities in Plants vs. Zombies: Garden Warfare 2
Ops modes Garden Ops · Graveyard Ops · Solo Ops
Mystery Portal
Super Mix Modes Battle of Exploding Heroes · Rando's Revenge · Battle of Accuracy · License to Vanquish · I Believe I can Float · Happy New Year! · Mission Imp-ossible · Splish Splash · Serve and Volley · Lunchtime at the Lab · Triple-F Frenzy · Get-Off-My-Lawn-A-Thon · Tactical Team-Up · Get-Off-My-Lawn-A-Thon Part 2 · Guerrilla Warfare · Objective Rush · Flower vs. Power · Flying Explosives · No Calm Gnome Bomb · Siege the Day · Too Fast, Too Noxious · New Recruits · Past Intense · To Heal, or Not To Heal?
Other Cats vs. Dinos · Boss Hunt · Capture the Taco · Soil Survivors
Other Backyard Battleground · Flag of Power · Gardens & Graveyards · Herbal Assault · Turf Takeover · Welcome Mat · Team Vanquish · Vanquish Confirmed! · Gnome Bomb · Suburbination · Mixed Mode · Infinity Time
Game modes and activities in Plants vs. Zombies: Battle for Neighborville
Multiplayer Garden Ops · Graveyard Ops · Turf Takeover · Team Vanquish · Vanquish Confirmed! · Gnome Bomb · Suburbination · Battle Arena
Weekly events Boss Team Vanquish · Boss Turf Takeover · Collision Course · Garden Warfare · Harm, Help, Hinder · Lunchtime at the Lab · Rando Confirmed · Rando Ops · Space Nuts · Suburbination Isolation · The Reinforcements
Free roam Battle Chest · Battle Zone · Bounty Hunt · Gnome challenges · Plumbing Gig
Regions Neighborville · Town Center · Mount Steep · Weirding Woods
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