mNo edit summary |
|||
(14 intermediate revisions by 8 users not shown) | |||
Line 8: | Line 8: | ||
|class = Mega-Grow |
|class = Mega-Grow |
||
|class2 = Guardian |
|class2 = Guardian |
||
− | |signature superpower = Power Pummel |
+ | |signature superpower = {{M|Power Pummel|H}} |
− | |superpowers = Holo-Flora |
+ | |superpowers = {{M|Holo-Flora|H}}{{M|Time to Shine|H}}{{M|Root Wall|H}} |
|flavor text = He's the best at what he does... and what he does is punching!}} |
|flavor text = He's the best at what he does... and what he does is punching!}} |
||
'''Grass Knuckles''' is a [[:Category:Plant heroes|plant hero]] in ''[[Plants vs. Zombies Heroes]]'' and the leader of the {{PvZH Class|Mega-Grow}} and {{PvZH Class|Guardian}} classes. His [[:Category:Signature Superpowers|signature superpower]] is [[Power Pummel]], which does 2 damage in all ground lanes. If there is no zombie on a ground lane, the zombie hero takes damage there instead. |
'''Grass Knuckles''' is a [[:Category:Plant heroes|plant hero]] in ''[[Plants vs. Zombies Heroes]]'' and the leader of the {{PvZH Class|Mega-Grow}} and {{PvZH Class|Guardian}} classes. His [[:Category:Signature Superpowers|signature superpower]] is [[Power Pummel]], which does 2 damage in all ground lanes. If there is no zombie on a ground lane, the zombie hero takes damage there instead. |
||
− | He is the hero version of |
+ | He is the hero version of [[Bonk Choy (PvZH)|Bonk Choy]]. |
==Origins== |
==Origins== |
||
+ | [[File:Bonk Choy2.png|left|thumb]] |
||
He is based on the [[Bonk Choy|plant]] in ''[[Plants vs. Zombies 2]]'' with a similar appearance. |
He is based on the [[Bonk Choy|plant]] in ''[[Plants vs. Zombies 2]]'' with a similar appearance. |
||
Line 43: | Line 44: | ||
Despite a rather odd combination of classes, Grass Knuckles' unorthodox combo of classes is very potent. With the Mega-Grow class providing boosting methods and the Guardian class giving access to tough plants, Grass Knuckles can prove to be a very tough foe. |
Despite a rather odd combination of classes, Grass Knuckles' unorthodox combo of classes is very potent. With the Mega-Grow class providing boosting methods and the Guardian class giving access to tough plants, Grass Knuckles can prove to be a very tough foe. |
||
− | Since many Mega-Grow plants need time to be strong, Grass Knuckles can protect them with high-health '''[[Card#Team-Up|Team-Up]]''' plants from the Guardian class such as |
+ | Since many Mega-Grow plants need time to be strong, Grass Knuckles can protect them with high-health '''[[Card#Team-Up|Team-Up]]''' plants from the Guardian class such as [[Wall-Nut (PvZH)|Wall-Nut]]s, even when they are boosted. Likewise, he can use Mega-Grow tricks such as [[Fertilize]] to boost up what are usually defensive plants to make them able to attack the zombies, or even boost low-strength Guardian plants. |
You can use [[Potted Powerhouse]] on this hero as well. With {{PvZH Class|Mega-Grow}} boost options like [[Grow-Shroom]], [[Fertilize]], [[Plant Food]], [[The Podfather]], [[Torchwood]], [[Cabbage-Pult]], and [[Bonk Choy]]; plus {{PvZH Class|Guardian}} boosters like [[Steel Magnolia]], [[Spineapple]], and [[Smackadamia]]; it is very easy to boost [[Potted Powerhouse]] to an unbelievably mighty fighter for you to use, potentially finishing the game off in your favor. |
You can use [[Potted Powerhouse]] on this hero as well. With {{PvZH Class|Mega-Grow}} boost options like [[Grow-Shroom]], [[Fertilize]], [[Plant Food]], [[The Podfather]], [[Torchwood]], [[Cabbage-Pult]], and [[Bonk Choy]]; plus {{PvZH Class|Guardian}} boosters like [[Steel Magnolia]], [[Spineapple]], and [[Smackadamia]]; it is very easy to boost [[Potted Powerhouse]] to an unbelievably mighty fighter for you to use, potentially finishing the game off in your favor. |
||
Line 51: | Line 52: | ||
He can also protect a boosted plant with [[Root Wall]] so that it cannot take any damage for one turn. This is especially useful for [[Soul Patch]]. His signature superpower, Power Pummel, is useful for taking down weak zombies on the ground lanes or doing up to 6 damage to the zombie hero (though in some missions, the amount of damage changes depending on how many ground lanes there are). This is also useful for protecting plants. |
He can also protect a boosted plant with [[Root Wall]] so that it cannot take any damage for one turn. This is especially useful for [[Soul Patch]]. His signature superpower, Power Pummel, is useful for taking down weak zombies on the ground lanes or doing up to 6 damage to the zombie hero (though in some missions, the amount of damage changes depending on how many ground lanes there are). This is also useful for protecting plants. |
||
− | Another good strategy to use with Grass Knuckles is boosting plants with {{PvZH Icon|bullseye}}'''[[Card#Bullseye|Bullseye]]''' such as [[Sting Bean]], |
+ | Another good strategy to use with Grass Knuckles is boosting plants with {{PvZH Icon|bullseye}}'''[[Card#Bullseye|Bullseye]]''' such as [[Sting Bean]], [[Cactus (PvZH)|Cactus]], and [[Jugger-Nut]], and then having them do bonus attacks by using [[Time to Shine]] or [[Plant Food (PvZH)|Plant Food]] to be able to do large amounts of damage to the zombie hero without charging their [[Super-Block Meter]]. |
Grass Knuckles' weakness, however, is that he lacks reliable methods to stop early to mid-game rushes from the zombie hero, meaning that he will have a hard time dealing with [[Impfinity]], [[Electric Boogaloo]], or [[Professor Brainstorm]]'s rush decks. Grass Knuckles does not have access to damaging tricks (aside from his signature superpower, Power Pummel) such as Banana Bomb and Berry Blast. Additionally, he does not have many instant-kill tricks, like Tactical Cuke or Whack-a-Zombie. While he does have Shamrocket and Doom-Shroom, these tricks will not help him fight rushes, unless your opponent strengths them en masse. To stop a rush deck, Grass Knuckles must fight fire with fire, boosting his plants in an effort to save himself. In addition, clever usage of bonus attacks will enable Grass Knuckles to weaken or even shut down rush decks. Using Power Pummel can prove very helpful, being the only damaging trick he possesses, despite being single-use. |
Grass Knuckles' weakness, however, is that he lacks reliable methods to stop early to mid-game rushes from the zombie hero, meaning that he will have a hard time dealing with [[Impfinity]], [[Electric Boogaloo]], or [[Professor Brainstorm]]'s rush decks. Grass Knuckles does not have access to damaging tricks (aside from his signature superpower, Power Pummel) such as Banana Bomb and Berry Blast. Additionally, he does not have many instant-kill tricks, like Tactical Cuke or Whack-a-Zombie. While he does have Shamrocket and Doom-Shroom, these tricks will not help him fight rushes, unless your opponent strengths them en masse. To stop a rush deck, Grass Knuckles must fight fire with fire, boosting his plants in an effort to save himself. In addition, clever usage of bonus attacks will enable Grass Knuckles to weaken or even shut down rush decks. Using Power Pummel can prove very helpful, being the only damaging trick he possesses, despite being single-use. |
||
Line 58: | Line 59: | ||
Always be one step ahead of Grass Knuckles, as he is able to easily boost his plants. As with other Guardian heroes, it is often best to defeat him quickly as he will become aggressive in the late-game. If he uses Power Pummel, make sure that you have a zombie in each ground lane, especially in The Foe with the Furious Fists, or your hero will take a lot of damage. If Grass Knuckles puts down plants like [[Black-Eyed Pea]] or Doubled Mint, use tricks like [[Locust Swarm]] or [[Super Stench]] in order to destroy them before they become too much of a problem. |
Always be one step ahead of Grass Knuckles, as he is able to easily boost his plants. As with other Guardian heroes, it is often best to defeat him quickly as he will become aggressive in the late-game. If he uses Power Pummel, make sure that you have a zombie in each ground lane, especially in The Foe with the Furious Fists, or your hero will take a lot of damage. If Grass Knuckles puts down plants like [[Black-Eyed Pea]] or Doubled Mint, use tricks like [[Locust Swarm]] or [[Super Stench]] in order to destroy them before they become too much of a problem. |
||
====Bullseye Beatdown==== |
====Bullseye Beatdown==== |
||
− | This deck focuses on boosting {{PvZH Icon|bullseye}}'''Bullseye''' plants with various ways and ensuring that they hit you by either moving your zombies with [[Banana Peel]] and destroying zombies blocking their way with |
+ | This deck focuses on boosting {{PvZH Icon|bullseye}}'''Bullseye''' plants with various ways and ensuring that they hit you by either moving your zombies with [[Banana Peel]] and destroying zombies blocking their way with [[Grave Buster (PvZH)|Grave Buster]] and bonus attacks via Plant Food. Destroy his plants as quickly as you can with [[Rolling Stone]] or [[Weed Spray]], or else they will grow out of the aforementioned tricks' reach. Rustbolt would be the best counter for this deck, as he has access to [[Rocket Science]] in case something goes wrong. |
====Mossive Damage==== |
====Mossive Damage==== |
||
− | This is Grass Knuckles' combo deck of [[Party Thyme]], [[Re-Peat Moss]], and [[Bananasaurus Rex]]. Bonk Choy provides early firepower, while Jugger-Nut and Pear Cub are able to stall zombies a few turns. [[Bonus Track Buckethead]] is a perfect counter for this deck as it shuts down the combo and leave you less to deal with. Also, instant-kills in the {{PvZH Class|Brainy}} and {{PvZH Class|Beastly}} classes |
+ | This is Grass Knuckles' combo deck of [[Party Thyme]], [[Re-Peat Moss]], and [[Bananasaurus Rex]]. Bonk Choy provides early firepower, while Jugger-Nut and Pear Cub are able to stall zombies a few turns. [[Bonus Track Buckethead]] is a perfect counter for this deck as it shuts down the combo and leave you less to deal with. Also, {{PvZH Icon|deadly}}'''[[Card#Deadly|Deadly]]''' zombies and instant-kills in the {{PvZH Class|Brainy}} and {{PvZH Class|Beastly}} classes will take care of boosted plants, while [[Quickdraw Con Man]] penalizes Grass Knuckles for every card drawn. |
− | |||
====Flex Your Muscles==== |
====Flex Your Muscles==== |
||
Grass Knuckles will attempt to play or make many plants on the field to boost Muscle Sprout, and can even play Onion Rings to give his weak plants a head start. If you don't take care of them quickly, he will then punish you by playing Super-Phat Beets and Tough Beets. Any Brainy hero would be a good counter due to Rocket Science. Also, due to his lack of card draw excluding [[Starch-Lord]], he will have to either conserve his cards for a few turns, or leave his defenses to a few plants. You can also take the opportunity and rush him if he chooses to do that. |
Grass Knuckles will attempt to play or make many plants on the field to boost Muscle Sprout, and can even play Onion Rings to give his weak plants a head start. If you don't take care of them quickly, he will then punish you by playing Super-Phat Beets and Tough Beets. Any Brainy hero would be a good counter due to Rocket Science. Also, due to his lack of card draw excluding [[Starch-Lord]], he will have to either conserve his cards for a few turns, or leave his defenses to a few plants. You can also take the opportunity and rush him if he chooses to do that. |
||
Line 67: | Line 67: | ||
Instead of drawing cards to boost Bananasaurus Rex, Grass Knuckles has a plethora of '''Conjuring''' cards like Banana Peel, Photosynthesizer, and Starch-Lord, with all the '''Conjured''' cards being cheaper thanks to [[Captain Cucumber]], who will also '''Conjure''' more legendary cards. Since the main '''Conjurers''', Starch-Lord and Captain Cucumber have low stats, destroy them with damaging tricks or [[Rolling Stone]], but watch out for Black-Eyed Pea. Quickdraw Con Man can also punish him for '''Conjuring''' cards if you have enough of them on the field. |
Instead of drawing cards to boost Bananasaurus Rex, Grass Knuckles has a plethora of '''Conjuring''' cards like Banana Peel, Photosynthesizer, and Starch-Lord, with all the '''Conjured''' cards being cheaper thanks to [[Captain Cucumber]], who will also '''Conjure''' more legendary cards. Since the main '''Conjurers''', Starch-Lord and Captain Cucumber have low stats, destroy them with damaging tricks or [[Rolling Stone]], but watch out for Black-Eyed Pea. Quickdraw Con Man can also punish him for '''Conjuring''' cards if you have enough of them on the field. |
||
====Leaf My Dinos Alone!==== |
====Leaf My Dinos Alone!==== |
||
− | This deck focuses on drawing cards with [[Typical Beanstalk]] and Bamboozle, but also leafy synergy with [[Savage Spinach]] and Typical Beanstalk. Your opponent will try to play Savage Spinach on Pea Patch, boosting Savage Spinach and all plants in their hand. Since there are also many leafy plants in the deck, Typical Beanstalk can activate its ability more easily, which boosts any '''[[Card#Dino-Roar|Dino-Roar]]''' plants and Potted Powerhouse too. This means that you will have many powerful plants to deal with. Playing tricks is not very recommended, as |
+ | This deck focuses on drawing cards with [[Typical Beanstalk]] and Bamboozle, but also leafy synergy with [[Savage Spinach]] and Typical Beanstalk. Your opponent will try to play Savage Spinach on Pea Patch, boosting Savage Spinach and all plants in their hand. Since there are also many leafy plants in the deck, Typical Beanstalk can activate its ability more easily, which boosts any '''[[Card#Dino-Roar|Dino-Roar]]''' plants and Potted Powerhouse too. This means that you will have many powerful plants to deal with. Playing tricks is not very recommended, as [[Umbrella Leaf (PvZH)|Umbrella Leaf]] and Apotatosaurus are in the deck. Instead, {{PvZH Icon|deadly}}'''Deadly''' zombies are the way to go, as their attacks can instantly destroy the boosted plants, but you should watch out for Plant Food. [[Super Brainz (PvZH)|Super Brainz]] and Huge-Gigantacus are recommended, as they can make the zombies do bonus attacks. Or, if you can hold on until turn 9, [[Zombot 1000]] can wipe them all out. |
==Strategy decks== |
==Strategy decks== |
||
Line 236: | Line 236: | ||
*He could be based on the concept of Grass Knuckles from ''[[Plants vs. Zombies Adventures]]''. |
*He could be based on the concept of Grass Knuckles from ''[[Plants vs. Zombies Adventures]]''. |
||
*The punching bag that appears on the comic strip after the player receives Grass Knuckles has the face of the [[balloon]] that the [[Balloon Zombie]] uses. |
*The punching bag that appears on the comic strip after the player receives Grass Knuckles has the face of the [[balloon]] that the [[Balloon Zombie]] uses. |
||
− | **This face also appears on various objects in the game such as Rolling Stone or [[Toxic Waste Imp]]'s barrel. |
+ | **This face also appears on various objects in the game such as [[Rolling Stone]] or [[Toxic Waste Imp]]'s barrel. |
*He shares his battle music with [[Wall-Knight]]. |
*He shares his battle music with [[Wall-Knight]]. |
||
*In the first comic strip the player receives, it shows that a Peashooter and three other plants get turned into heroes at the same time, as one of them is Grass Knuckles. |
*In the first comic strip the player receives, it shows that a Peashooter and three other plants get turned into heroes at the same time, as one of them is Grass Knuckles. |
Revision as of 22:13, 25 March 2020
- For other uses, see Bonk Choy (disambiguation).
“ | ” | |
—Dr. Zomboss |
Template:Heropic
Grass Knuckles is a plant hero in Plants vs. Zombies Heroes and the leader of the Mega-Grow and Guardian classes. His signature superpower is Power Pummel, which does 2 damage in all ground lanes. If there is no zombie on a ground lane, the zombie hero takes damage there instead.
He is the hero version of Bonk Choy.
Origins
He is based on the plant in Plants vs. Zombies 2 with a similar appearance.
His name is a portmanteau of "grass," a name that refers to many species of plants in the family Poaceae, and "brass knuckles," weapons that fit around the knuckles and are used in hand-to-hand combat, referring to how the plant he is based on attacks.
Statistics
- Classes: Mega-Grow, Guardian
- Superpowers:
- Signature: Power Pummel - Attack for 2 damage in each Ground lane.
- Other:
- Holo-Flora - Draw two cards.
- Time to Shine - A Plant does a Bonus Attack.
- Root Wall - A Plant gets +2 and can't be hurt this turn.
- Boss Fights:
- Zombie Mission 06: A Fight to the Finish Line
- Zombie Mission 14: The Foe with the Furious Fists
- Zombie Mission 27: Grass Knuckles Strikes Back
- Zombie Mission 38: Kick Grass!
- Battle Area: Obstacle Course
Hero description
He's the best at what he does... and what he does is punching!
Strategies
PvZHeroes.com strategy
Grass Knuckles starts with "Bullseye" Plants that ignore enemy Super-Blocks. Then he grows them larger with powerful Mega-Grow effects - a nasty one-two punch!
With
Despite a rather odd combination of classes, Grass Knuckles' unorthodox combo of classes is very potent. With the Mega-Grow class providing boosting methods and the Guardian class giving access to tough plants, Grass Knuckles can prove to be a very tough foe.
Since many Mega-Grow plants need time to be strong, Grass Knuckles can protect them with high-health Team-Up plants from the Guardian class such as Wall-Nuts, even when they are boosted. Likewise, he can use Mega-Grow tricks such as Fertilize to boost up what are usually defensive plants to make them able to attack the zombies, or even boost low-strength Guardian plants.
You can use Potted Powerhouse on this hero as well. With Mega-Grow boost options like Grow-Shroom, Fertilize, Plant Food, The Podfather, Torchwood, Cabbage-Pult, and Bonk Choy; plus Guardian boosters like Steel Magnolia, Spineapple, and Smackadamia; it is very easy to boost Potted Powerhouse to an unbelievably mighty fighter for you to use, potentially finishing the game off in your favor.
Due to his peculiar class combo, Grass Knuckles can perform many beneficial synergies, with some at their strongest when under his use. A root deck with Starch-Lord and other root plants is useful, as Grass Knuckles has the most root cards out of all heroes (with the exclusion of superpowers). A pea deck is also lethal, as Grass Knuckles also has the most pea cards out of any hero (again, superpowers are excluded), thanks to the addition of Three-Nut, although it is not recommended to use it in a pea deck.
He can also protect a boosted plant with Root Wall so that it cannot take any damage for one turn. This is especially useful for Soul Patch. His signature superpower, Power Pummel, is useful for taking down weak zombies on the ground lanes or doing up to 6 damage to the zombie hero (though in some missions, the amount of damage changes depending on how many ground lanes there are). This is also useful for protecting plants.
Another good strategy to use with Grass Knuckles is boosting plants with Bullseye such as Sting Bean, Cactus, and Jugger-Nut, and then having them do bonus attacks by using Time to Shine or Plant Food to be able to do large amounts of damage to the zombie hero without charging their Super-Block Meter.
Grass Knuckles' weakness, however, is that he lacks reliable methods to stop early to mid-game rushes from the zombie hero, meaning that he will have a hard time dealing with Impfinity, Electric Boogaloo, or Professor Brainstorm's rush decks. Grass Knuckles does not have access to damaging tricks (aside from his signature superpower, Power Pummel) such as Banana Bomb and Berry Blast. Additionally, he does not have many instant-kill tricks, like Tactical Cuke or Whack-a-Zombie. While he does have Shamrocket and Doom-Shroom, these tricks will not help him fight rushes, unless your opponent strengths them en masse. To stop a rush deck, Grass Knuckles must fight fire with fire, boosting his plants in an effort to save himself. In addition, clever usage of bonus attacks will enable Grass Knuckles to weaken or even shut down rush decks. Using Power Pummel can prove very helpful, being the only damaging trick he possesses, despite being single-use.
Against
Always be one step ahead of Grass Knuckles, as he is able to easily boost his plants. As with other Guardian heroes, it is often best to defeat him quickly as he will become aggressive in the late-game. If he uses Power Pummel, make sure that you have a zombie in each ground lane, especially in The Foe with the Furious Fists, or your hero will take a lot of damage. If Grass Knuckles puts down plants like Black-Eyed Pea or Doubled Mint, use tricks like Locust Swarm or Super Stench in order to destroy them before they become too much of a problem.
Bullseye Beatdown
This deck focuses on boosting Bullseye plants with various ways and ensuring that they hit you by either moving your zombies with Banana Peel and destroying zombies blocking their way with Grave Buster and bonus attacks via Plant Food. Destroy his plants as quickly as you can with Rolling Stone or Weed Spray, or else they will grow out of the aforementioned tricks' reach. Rustbolt would be the best counter for this deck, as he has access to Rocket Science in case something goes wrong.
Mossive Damage
This is Grass Knuckles' combo deck of Party Thyme, Re-Peat Moss, and Bananasaurus Rex. Bonk Choy provides early firepower, while Jugger-Nut and Pear Cub are able to stall zombies a few turns. Bonus Track Buckethead is a perfect counter for this deck as it shuts down the combo and leave you less to deal with. Also, Deadly zombies and instant-kills in the Brainy and Beastly classes will take care of boosted plants, while Quickdraw Con Man penalizes Grass Knuckles for every card drawn.
Flex Your Muscles
Grass Knuckles will attempt to play or make many plants on the field to boost Muscle Sprout, and can even play Onion Rings to give his weak plants a head start. If you don't take care of them quickly, he will then punish you by playing Super-Phat Beets and Tough Beets. Any Brainy hero would be a good counter due to Rocket Science. Also, due to his lack of card draw excluding Starch-Lord, he will have to either conserve his cards for a few turns, or leave his defenses to a few plants. You can also take the opportunity and rush him if he chooses to do that.
Cosmic Conjuring
Instead of drawing cards to boost Bananasaurus Rex, Grass Knuckles has a plethora of Conjuring cards like Banana Peel, Photosynthesizer, and Starch-Lord, with all the Conjured cards being cheaper thanks to Captain Cucumber, who will also Conjure more legendary cards. Since the main Conjurers, Starch-Lord and Captain Cucumber have low stats, destroy them with damaging tricks or Rolling Stone, but watch out for Black-Eyed Pea. Quickdraw Con Man can also punish him for Conjuring cards if you have enough of them on the field.
Leaf My Dinos Alone!
This deck focuses on drawing cards with Typical Beanstalk and Bamboozle, but also leafy synergy with Savage Spinach and Typical Beanstalk. Your opponent will try to play Savage Spinach on Pea Patch, boosting Savage Spinach and all plants in their hand. Since there are also many leafy plants in the deck, Typical Beanstalk can activate its ability more easily, which boosts any Dino-Roar plants and Potted Powerhouse too. This means that you will have many powerful plants to deal with. Playing tricks is not very recommended, as Umbrella Leaf and Apotatosaurus are in the deck. Instead, Deadly zombies are the way to go, as their attacks can instantly destroy the boosted plants, but you should watch out for Plant Food. Super Brainz and Huge-Gigantacus are recommended, as they can make the zombies do bonus attacks. Or, if you can hold on until turn 9, Zombot 1000 can wipe them all out.
Strategy decks
- Main article: Community-built decks/Grass Knuckles
Bullseye Beatdown |
|||||||||
---|---|---|---|---|---|---|---|---|---|
x2 | x4 | x4 | x4 | x1 | |||||
x4 | x3 | x4 | x4 | x4 | |||||
x3 | x3 | ||||||||
Gallery
Plants vs. Zombies Wiki has a gallery for Grass Knuckles.
| |||
|
Trivia
- He could be based on the concept of Grass Knuckles from Plants vs. Zombies Adventures.
- The punching bag that appears on the comic strip after the player receives Grass Knuckles has the face of the balloon that the Balloon Zombie uses.
- This face also appears on various objects in the game such as Rolling Stone or Toxic Waste Imp's barrel.
- He shares his battle music with Wall-Knight.
- In the first comic strip the player receives, it shows that a Peashooter and three other plants get turned into heroes at the same time, as one of them is Grass Knuckles.
- However, Grass Knuckles has his own "Introducing" comic strip, in a different manner from how he was transformed.
- Some of his idling and worrying animation is based on the drawings of him in Chinese Plants vs. Zombies comics.
- In the comic strip where the player receives Grass Knuckles, he is shown to be in the same Bonk Choy Boxing place in one of the extra comics.
- His signature superpower, Power Pummel, resembles his counterpart's Plant Food animation in Plants vs. Zombies 2.
- Grass Knuckle is the only hero to have their Colossal Strategy Deck completely changed, from "Dino-Crush" to "Leaf My Dinos Alone!".
V · E | Plants in Plants vs. Zombies Heroes |
---|
Kabloom | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Nightcap · Captain Combustible · Solar Flare · Spudow | ||||||||
Common | Button Mushroom · Berry Blast · Buff-Shroom · Seedling · Zapricot | ||||||||
Uncommon |
| ||||||||
Rare |
| ||||||||
Super-Rare |
| ||||||||
Legendary |
| ||||||||
Event Cards | Blooming Heart · High-Voltage Currant · Sonic Bloom · Transfiguration · Atomic Bombegranate · Electric Blueberry | ||||||||
Token Cards | Hothead | ||||||||
Superpowers | Mush-Boom · Blazing Bark · Tater Toss · Sunburn · Meteor Strike · More Spore · Storm Front |
Mega-Grow | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Chompzilla · Grass Knuckles · Green Shadow · Captain Combustible | ||||||||
Common | Peashooter · Torchwood · Cabbage-Pult · Fertilize · Flourish · Grow-Shroom · Repeater | ||||||||
Uncommon |
| ||||||||
Rare |
| ||||||||
Super-Rare |
| ||||||||
Legendary |
| ||||||||
Event Cards | Clique Peas · Lily of the Valley · Banana Split · Plucky Clover | ||||||||
Superpowers | Devour · Power Pummel · Precision Blast · Blazing Bark · Embiggen · Holo-Flora · Time to Shine |
Smarty | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Citron · Nightcap · Green Shadow · Rose · Beta-Carrotina | ||||||||
Common | Snowdrop · Weenie Beanie · Snow Pea · Cattail · Smoosh-Shroom · Threepeater | ||||||||
Uncommon |
| ||||||||
Rare |
| ||||||||
Super-Rare |
| ||||||||
Legendary |
| ||||||||
Event Cards | Spyris · Go-Nuts · Mayflower · Sportacus · Snake Grass · Witch Hazel · Jolly Holly · Sap-Fling | ||||||||
Token Cards | Magic Beanstalk · Sappy Place | ||||||||
Superpowers | Peel Shield · Mush-Boom · Precision Blast · Goatify · Genetic Amplification · Big Chill · Transmogrify · Whirlwind · Lieutenant Carrotron · Lightspeed Seed |
Solar | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Chompzilla · Rose · Solar Flare · Wall-Knight | ||||||||
Common | Bellflower · Sunflower · Mixed Nuts · Squash · Smashing Pumpkin | ||||||||
Uncommon |
| ||||||||
Rare |
| ||||||||
Super-Rare |
| ||||||||
Legendary |
| ||||||||
Event Cards | Haunted Pumpking · Sun-Shroom · Jack O' Lantern · Ketchup Mechanic · Toadstool | ||||||||
Token Cards | Astrocado Pit | ||||||||
Superpowers | Devour · Goatify · Sunburn · Uncrackable · Geyser · Scorched Earth · Weed Whack |
Unobtainable | |
---|---|
Superpowers | Flick-a-Zombie · Inspire · Rejuvenate |