It's based on red grapes, real-life fruits (botanically, berries).
Its name is based on the saying, "With great power, comes great responsibility." The fact that it can be Conjured by Grape Power when one is played is another reference to this saying, as Grape Power gives the plant hero a Grape Responsibility.
Grape Responsibility is also shaped like a heart, a reference to its ability being health-related.
Statistics
Class: Guardian
Tribe: Berry Trick
Ability: Double a plant's .
Set - Rarity: Colossal - Uncommon
Card description
When you think of responsibility, think of grapes.
Update history
Update 1.22.12
Added to the game.
Strategies
With
Grape Responsibility is not only cheap, but also very efficient; if played on the right plant, it can give the biggest health boost out of any single card.
Powerful examples of plants to play it on are Health-Nut and Pecanolith, effectively doubling their damage output. If you want to play defensively, a plant with a lot of health and the Team-Up trait like Wall-Nut is the most viable option, turning them into a virtually unbreakable wall. Doubled Mint is another example, as it will cause his health to quadruple in two turns, provided that he didn't take any damage before his health quadruples. Soul Patch is also a good plant with this trick as he will be able to absorb significant amounts of damage, especially if your opponents can't remove him.
Because of its berry tribe, Spudow can use it in tandem with Strawberrian, which can trigger his ability for a low cost. The Strawberrian also has low health, which this trick may help in compensating.
Against
Though it is cheap, this card can become a massive threat if your opponent plays it correctly. Since they will most likely play it on a plant with a lot of health, do not expect to dispatch that plant easily in combat. Since most naturally bulky plants have low strength, Rolling Stone, Weed Spray, and Knockout should be able to deal with them plants, or they can be used after nerfing their strength. However, only hearty heroes can do that. Deadly zombies and relevant tricks are another option, although the former risks being countered before they get to attack. If the plant has both high health and strength, they should be neutralized with tricks suck as Rocket Science instead.
While Defensive End and Fraidy Cat can penalize your opponent for playing this trick, they aren't the best counters as the former cannot do anything against an early-game Grape Responsibility, while the latter can be lured in and blocked by the boosted plant.