His Evolution ability is a reference to him being an upgrade plant in Plants vs. Zombies.
His description references the sad-looking expression on his face as well as the word "gloom" in his name, and the fact that, in Plants vs. Zombies, he attacks in multiple lanes.
Statistics
Class: Kabloom
Tribe: Mushroom Plant
Trait: Bullseye
Ability: Mushroom Evolution: Do 3 damage to Zombies here and next door.
Set - Rarity: Colossal - Legendary
Card description
Some see him as depressed, but he's got a lot of sides.
Update history
Update 1.22.12
Added to the game.
Strategies
With
On top of his average stats and the Bullseye trait, Gloom-Shroom has a very useful and handy ability. Just play him on any mushroom and he will activate it, destroying all zombies with 3 or less on his lane and the lanes next to him, opening up an opportunity for your plants to hit your opponent. Therefore, Gloom-Shroom's ideal placement is in the middle of a cluster of threatening low-health zombies to punish them.
Probably the best plants to play him on are Puff-Shroom, Button Mushroom, and Sea-Shroom, each with its pros and cons. Puff-Shroom literally costs nothing, is in the mushroom tribe, and has the Team-Up trait, allowing Gloom-Shroom to be played on it on any non-aquatic lane, on any area. However, doing so will result in losing a versatile Team-Up plant.
But again, Puff-Shroom costs nothing, so one more can be played easily. Playing it on Button Mushroom actually costs sun, but Button Mushroom herself is a useless 1/1 plant with no traits or abilities, so you will not miss out on much. However, keep in mind that you should never bring Button Mushrooms into your deck just for Gloom-Shroom's evolution ability, and relying on More Spore is a better way to get Button Mushrooms.
Sea-Shroom can be great plant to place him on, as it allows you to play him in the aquatic lane. This can be terrible for the Zombie Hero if they don't have a way to access the aquatic lane. If this is the case, you are ensuring 5 damage per turn to the Zombie Hero, and they cannot block it due to the Bullseye trait that he has. For those too lazy to do the math, this ensures a victory in 4 turns if not dealt with. Also, assuming the zombies already have a zombie in the aquatic lane, this is also great for taking it down. Due to its evolution ability, not even the deep sea gargantuar can survive the sea-shroom/Gloom-Shroom combo! The obvious downside to this is that it makes its evolution ability much less potent, as it affects far fewer lanes an that the sea shroom costs 2 sun, bringing the total cost to a whopping 7 sun!
Against
Don't use zombies with 3 or less when you know your opponent has this since if they have another mushroom on the field, they can play this to destroy or weaken your zombies. Instead, destroy him with tricks or zombies with 5/4 or more. You can also use Teleportation Zombie or Teleport to play zombies without them getting hurt by Gloom-Shroom's ability. Tricks like Rocket Science and Locust Swarm can destroy him easily.
You can also use Zombie Coach if the field is full of sports zombies to negate his ability. You can also use Mixed-Up Gravedigger for a similar effect, but be careful, because your opponent may have Grave Buster or other anti-gravestone cards.
If you have 5 health or less against a Kabloom hero, always be careful of this as this can easily land a finishing blow if you have no way of countering this with tricks or other abilities. Surprise Gargantuar can be a good choice here as he can move to block Gloom-Shroom. Likewise, Rodeo Gargantuar can be an equally good choice, although it can be more easily stopped as the plant hero just has to play a plant in front of the gravestone and all other zombies.
Gallery
Plants vs. Zombies Wiki has a gallery for Gloom-shroom.