Its description is a reference to the real-world controversy surrounding genetic engineering, particularly GMOs.
Statistics[]
Classes: Guardian, Smarty
Tribes: Root Superpower Trick
Abilities: Conjure a 2-cost Plant. It gets +1/+1, Amphibious, and Team-Up.
Set - Rarity: Premium - Legendary
Card description[]
The modifications are controversial, sure. But the results are hard to argue with.
Update history[]
Update 1.16.10[]
Added to the game.
Strategies[]
With[]
This superpower is undoubtedly very powerful to play in the early game. It allows you to Conjure a random plant that costs 2 as well as giving it +1/+1, Amphibious, and Team-Up, making it a powerful Amphibious plant to play in the early to mid-game. Examples of such plants are Jugger-Nut, Fire Peashooter, Doubled Mint, and Tricarrotops. In addition, playing it on turn 1 makes an excellent tempo play, since you can curve out perfectly with a boosted 2-cost plant.
The best plant out of all 2-cost plants Conjurable by this trick is Doubled Mint, as he has the benefit to safely double his stats by being played on the aquatic lane behind an Amphibious plant thanks to his Amphibious and Team-Up traits. However, beware of damaging or destroying tricks like Cut Down to Size, Rocket Science, or Locust Swarm, as they can target and destroy him even with his new traits.
While you may Conjure a plant that already has either of the aforementioned traits such as Sea-Shroom or Cosmic Bean, or both like Water Chestnut, Pear Pal, or Laser Cattail, that plant will at least get a +1/+1 boost.
Although Captain Cucumber is able to reduce the cost of the conjured card, this synergy is extremely situational. For it to work, Beta-Carrotina has to obtain Captain Cucumber from Photosynthesizer, and Green Shadow, who has access to Captain Cucumber, has to rely on Bird of Paradise for Genetic Amplification.
For easy reference, here is the list of all current 2 cards this can Conjure:
Be prepared for any plant Conjured, as it will be slightly more powerful, can be played in the aquatic lane, and has the Team-Up trait. However, if you Bounce that plant, it will lose all its boosts, making it slightly easier to deal with.
You will also want to bring instant-kill or heavy damage cards if Bouncing is not an option. Fortunately, every class has at least one card that can do the job.
Gallery[]
Genetic Amplification's statistics
Genetic Amplification's card
Genetic Amplification's HD card
Genetic Amplification's card image
Genetic Amplification being played
Genetic Amplification being played (animated)
Animation of the DNA in the background (animated)
Textures of the DNA in the background
Old[]
Genetic Amplification being played
In other languages[]
Please note that only official translations are used.