Gargantuar-Throwing Imp is an event zombie card in Plants vs. Zombies Heroes and a member of the Crazy class. He costs 5 to play and has 2/2. He does not have any traits, and his ability makes a random Gargantuar zombie that costs 5 on a random lane every time he takes damage, unless all other non-aquatic lanes are occupied.
- Class: Crazy
- Tribe: Imp Zombie
- Traits: None
- Ability: When hurt: Make a random Gargantuar that costs 5 in a random lane.
- Set: Event
When lifting a Gargantuar, always bend at the knees. He learned this the hard way.
- Added to the game.
- Name change: Gargantuar Throwing Imp → Gargantuar-Throwing Imp
- Became craftable.
- Ability change: When hurt: Make a Smashing Gargantuar in a random lane → When hurt: Make a random Gargantuar that costs 5 in a random lane.
- ▲ Strength change: 1 → 2
This zombie has very poor stats for his cost. However, his ability to make a random 5-cost Gargantuar can make your opponent think twice before using cards that do damage over multiple lanes. Hence, this will deter opponents from just recklessly using Sour Grapes, Cherry Bomb, Berry Blast, and Lightning Reed.
Electric Boogaloo can use Gargantuar-Throwing Imp effectively since the Beastly class has Gargantuar synergy with Supernova Gargantuar and King of the Grill, as well as zombie-boosting and plant stat-reduction cards. He can also use Maniacal Laugh and Vitamin Z to boost the health of Gargantuar-Throwing Imp, allowing him to make more Gargantuars and inflict more damage. He can also use Biodome Botanist to make a 1/1 plant on Gargantuar-Throwing Imp's lane, allowing him to activate his ability and survive with 1 health left. Alternatively, playing him on Hunting Grounds will ensure that Gargantuar-Throwing Imp boost himself every time a plant is played, allowing him to throw more Gargantuars onto the field and do more damage.
Z-Mech can also use health-boosting tricks like Rock Wall and Camel Crossing on Gargantuar-Throwing Imp to improve his overall survivability. But you must note that even though this zombie depicts a Gargantuar being carried by an Imp, he is not in the Gargantuar tribe, meaning that Gargologist does not lower his brain cost. If you still need to lower his brain cost, resort to using Flag Zombie.
If increasing his health is not an option, there are means of forcing him to throw multiple Gargantuars with his 2. If there is a lane with two attacking plants, each plants will activate his ability once. Using Fireworks Zombie and Barrel of Deadbeards are also other ways to activate his ability. You can also play this in Spikeweed Sector or Hot Lava to make more Gargantuars, although Hot Lava is more optimal due to it doing less damage.
Boosting the strength of this zombie can result in placing your opponent into dilemma - if they ignore him, he will continue to do damage. If they damage him, then Gargantuars will be made. An easy way to create this progress is using Meteor Z or Sugary Treat. However, do not boost him too much or your opponent will not hesitate to destroy him.
Be careful against Smarty and Solar heroes, especially Rose, as the Smarty class has access to Bouncing and transforming cards to ignore his ability, while the Solar class has access to stat-reducing and instant-kill cards to destroy Gargantuar-Throwing Imp.
Here is a list of the possible Gargantuars that can be made when Gargantuar-Throwing Imp is damaged:
- Gargantuar Mime
- Smashing Gargantuar
- Supernova Gargantuar
- Imp-Throwing Gargantuar
- Hippity Hop Gargantuar
- Surprise Gargantuar
Try to destroy him in one attack, as the more attacks he takes, the more Gargantuars you must deal with. Fortunately, you will only need one attack in most cases due to his health. However, instant-kill or stat-lowering cards like Lawnmower, Whack-a-Zombie, Water Balloons, and Eyespore work better, as they do not damage the zombie, preventing him from making any Gargantuars (although there may be better zombies to use them on). If you must destroy him by other means, make sure you have a way to destroy any Gargantuars he creates. Shamrocket and the aforementioned cards work well at destroying the Gargantuars made. If there are several Gargantuars, Doom-Shroom is a good choice to wipe out all of them.
However, it may be better to leave Gargantuar-Throwing Imp alone, as he only does 2 damage per attack if unboosted, so that you can focus on other areas in the game.
- If the player looks closely at the pants of the Smashing Gargantuar on him, they are black in color. However, Smashing Gargantuar, as an individual fighter, wears blue pants.
- There was a glitch where if he got hurt by a zombie's ability, he did not make a Smashing Gargantuar. This was patched.
- He was foreshadowed in Imp-Throwing Gargantuar's description, which states that it is "Much better idea than a Gargantuar-Throwing Imp."
- Although he is lifting a Smashing Gargantuar, Gargantuar-Throwing Imp is not in the Gargantuar tribe.
- This is vice-versa for Imp-Throwing Gargantuar, which is not in the Imp tribe.
- In the Russian version of Plants vs. Zombies Heroes, this card has a mistake in its statistics, stating that Gargantuar-Throwing Imp makes a random Gargantuar after doing damage.
- Prior to an update, unlike cards like Summoning, his statistics did not have a brain symbol when specifying the cost of the Gargantuars he makes.
- The Gargantuar he is lifting resembles a Gargantuar inside a Zombie Hamsterball in Arena without the pole.