Future Cactus is a Super Rare variant of the Cactus in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. She is unlocked by buying sticker packs in the Sticker Shop. She has the ability to charge up her primary weapon to greatly increase impact damage as well as add in splash damage to each shot. Her primary weapon is named Future Shot. A charged shot can only stay charged for a short while before it fires automatically like the Plasma Pea and Mystic Flower.
Descriptions
Stickerbook description
The Cactus of the future that Crazy Dave brought back to help him win the war against the Zombies.
In-game description
Hold fire to charge up her attacks. Each charge level is more powerful than the last!
This section is currently under construction. You can help expand it; it's your choice.
The Future Cactus' primary weapon is the Future Shot. It is a semi automatic and chargeable weapon that will deal 17 to 88 impact damage and 20 to 100 critical damage, both depending on the charge rate. The fully charged shot will also deal 30 splash damage.
Potato Mines force Zombies to look down. If a Zombie sets foot on a Potato Mine, it will explode and they will experience the full force of a "SPUDOW!"
These little nuggets are small, have a great sense of humor and enjoy sitting around waiting to blow Zombies sky high. While not as damaging as their potato cousins, these little nuggets still pack a spudow!
The Artichoke Drone has a really thick skin. This gives it more health and helps it last longer in a fight. However, it does not have the same firepower as its Garlic counterpart.
Tallnut Battlements have many uses. They can be shields and they can block paths to stop the Zombies in their tracks. They're terrible card players, though.
Encased in iron armor, these Iron Maiden Tallnuts will stare at Zombies with an unmatched intensity. They are very hard to destroy and enjoy getting in the way.
Potato Mines force Zombies to look down. If a Zombie sets foot on a Potato Mine, it will explode and they will experience the full force of a "SPUDOW!"
These little nuggets are small, have a great sense of humor and enjoy sitting around waiting to blow Zombies sky high. While not as damaging as their potato cousins, these little nuggets still pack a spudow!
The Artichoke Drone has a really thick skin. This gives it more health and helps it last longer in a fight. However, it does not have the same firepower as its Garlic counterpart.
Tallnut Battlements have many uses. They can be shields and they can block paths to stop the Zombies in their tracks. They're terrible card players, though.
Encased in iron armor, these Iron Maiden Tallnuts will stare at Zombies with an unmatched intensity. They are very hard to destroy and enjoy getting in the way.
This Tallnut is encased in solid bling gold armor! How did a Tallnut even afford such expensive armor though?
Weapon upgrades
Futuristic Reload
Reload speed enhanced with futuristic reload technology.
Far Future Ammo
Far-future technology allows for an ammo capacity increase.
Incomprehensible Future Shot
Damage increased in ways we can't yet comprehend with this futuristic ammo.
Strategies
With
The Future Cactus is arguably one of the most versatile members of the Cactus family. Its charged shot (which can deal up to 107 damage) is strong enough to kill a Scientist in a single hit and any other zombie in two hits (even a full-health All-Star will go down if hit twice with a charged shot).
If a zombie attacks you at close range, the Future Cactus' uncharged shot can act as a last resort, since her reticle is very focused, and there is little to no recoil. This makes close range combat easier, but this does not mean that the Future Cactus is effective at close range. It easily burns through her entire magazine (which only holds only 12 shots (and 15 when upgraded). Use Potato Mines and Tallnut Battlements while backing up to create a gap between you and the threat, allowing you to zoom in and/or charge a shot.
The Future Cactus is capable of dealing more damage per shot than any other Cactus, but the shots take a while to charge up and once fully charged they cause a slight movement speed penalty and make you very visible with a bright glowing light in front of your face, so watch out when performing this on nighttime maps where the zombies can see you from far away. A good way to deal with this is to charge up behind a wall where zombies can't see you, and then come out of cover to fire, and then repeat. This way zombies can't see you charging, and you can't get hurt while charging.
These traits make the Future Cactus extremely versatile, since she can eliminate long-range targets almost instantly, can force enemies out of cover with the charged shot's splash damage and can, only as a last resort though, attack enemies at close range (though this should only be done in the worst of situations).
If you are at a high vantage point while sniping, while it may not look like it, it is possible to use the Future Shot's charged shots to destroy teleporters and Zombot Turrets if you can get a clear shot at them.
The Future Cactus gains a new purpose due to the advent of the Z-Mech. The Future Cactus' primary weapon, when at maximum charge level, can deal as much as 107 damage, making it ideal for anti-armor tasks, in this case for destroying Z-Mechs. The Future Cactus is capable of dealing so much damage per shot that it only takes around 3 fully charged shots to destroy a Pylon Mech (which is the weakest variant) and around 4 fully charged shots to destroy a Drake Mech or a Scallywag Mech (which is the toughest variant). If the player lands a fully charged hit on the Z-Mech's cockpit window, the Mech will take huge damage. On the other hand, if it hits any other part of the Mech, it will still deal a considerable amount of damage. This, coupled with the Future Cactus' long attack range, can effectively allow the player to turn it into a long range anti-armor turret capable of dealing damage in quantities that not even an Z-Mech can ignore.
Against
Although the Future Cactus can be a devastating long ranged hit-and-run specialist, she isn't that good at close ranged combat. Scientist and All-Star can be good against Future Cactus at close range, but close range only. As a scientist, you should try to warp by Future Cactus, and then run around it while shooting at it. Beware of potato mines though, because those can instantly kill you if you step on one. If you are an all star, you can try to ambush the cactus and throw an imp-punt or a long bomb at it, or you can simply machine gun it. Again, beware of potato mines, because, although they can't instantly kill you, they can still take a giant chunk of your health out.
She is one of the six plants that are capable of charging up their primary weapon before firing. The other five are Mystic Flower, Plasma Pea, Electro Citron, Frost Rose and Fire Rose.
How her primary weapon is shooting is similar to Sniper Rifles from Team Fortress 2, As they charge up as well, the difference is Sniper Rifles do significantly more damage.
When the player first gets the "Incomprehensible Future Shot" upgrade sticker from a pack, it says that the upgrade is for the Camo Cactus. This could be an error in the coding.
She, due to her leather jacket, "hairdo", futuristic origins, and her stated mission to save the present, is likely inspired by the reprogrammed T-800 from the Terminator films.
This is also seen in Garden Warfare 2, where a Future Cactus named the Germinator is an obvious play on words of "germinate" and "Terminator," which is a reference to the Terminator, mentioned before.
However, the shades resemble more closely another contemporary cyborg, the cybernetic police RoboCop.
Occasionally, if the player fires a charged shot, then immediately fires another shot, the second one may be charged as well, though this is likely an unintentional glitch.
According to Gary Clay, she and Citron are best friends and occasional bounty hunting rivals in the future.
In Garden Warfare 2, there is a Future Cactus called the Germinator who gives missions to vanquish bosses in the backyard. However, her logic is seemingly glitched and appears to be infected with logic from what is only described as a Sentient Toaster. Since the Germinator's logic is glitched, the glitch occasionally replaces verbs and nouns with phrases and words relating to toast, and sometimes she even swaps out entire sentences for contextually incoherent phrases relating to toasting bread.
Given that she introduces itself as a bounty hunter when the player first meets her, she may be the canon representation of the Future Cactus, as per the Almanac description.