Its Strikethrough ability is a reference to how, in previous games, Fume-Shrooms bubble spray can pass through various types of zombie armor.
Statistics[]
Class: Solar
Tribe: Mushroom Plant
Trait: Strikethrough
Abilities: None
Set - Rarity: Premium - Uncommon
Card description[]
"I'm like the wind. Near a hog farm."
Update history[]
Update 1.2.11[]
Set - Rarity change: Basic - Common → Premium - Uncommon
Update 1.12.6[]
Design change: Its attack now resembles that of its counterpart from Plants vs. Zombies and Plants vs. Zombies 2.
Strategies[]
With[]
Do not expect Fume-Shroom to last long, because it can be destroyed by any zombie that does damage. However, its Strikethrough trait always guarantees damage to your opponent unless they block the attack, even if the zombie in front of the Fume-Shroom survives it.
If you are playing as Solar Flare, try to pair it with Buff-Shroom or Punish-Shroom, as it is a mushroom plant. Chompzilla may not have mushroom synergy, but she can play stat-boosting cards like Fertilize to boost Fume-Shroom. However, other Strikethrough plants can easily outperform it. However, it can work well with Onion Rings, becoming a 2-cost 4/4 with Strikethrough but relies on several copies of Flourish to cycle through your deck more reliably.
Against[]
While Fume-Shroom is a very frail plant, its Strikethrough trait means that it can damage the zombie in front of it as well as you before going down itself. Playing a trick to deal with Fume-Shroom before it can even fight is the most ideal choice. Rolling Stone, Nibble, and Acid Rain are examples of such tricks. However, be aware when Punish-Shroom is in play.