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:''For the Chinese version of the level, see [[Frostbite Caves - Day 23 (Chinese version)]].''
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:''For the Chinese version of this level before the v1.8 update, see [[Frostbite Caves - Day 23 (Chinese version: pre-1.8)]].''
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{{Infobox level
 
{{Infobox level
 
|name = Frostbite Caves - Day 23
 
|name = Frostbite Caves - Day 23
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|Type = [[Save Our Seeds]]
 
|Type = [[Save Our Seeds]]
 
|Flag = Three
 
|Flag = Three
|Diff = Medium-hard
 
 
|Plant = Choice without {{S|Banana Launcher|2}}<br>'''Frozen plants:''' Three {{S|Twin Sunflower|2}}<br>'''Endangered plants:'''<br>Five {{S|Chard Guard|2}}
 
|Plant = Choice without {{S|Banana Launcher|2}}<br>'''Frozen plants:''' Three {{S|Twin Sunflower|2}}<br>'''Endangered plants:'''<br>Five {{S|Chard Guard|2}}
|Zombie = {{S|Cave Zombie|2}} {{S|Cave Conehead Zombie|2}} {{S|Cave Buckethead Zombie|2}} {{S|Blockhead Zombie|2}} {{S|Cave Flag Zombie|2}} {{S|Yeti Imp|2}} {{S|Hunter Zombie|2}} {{S|Dodo Rider Zombie|2}} {{S|Troglobite|2}} {{S|Weasel Hoarder|2}} {{S|Ice Weasel|2}}
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|Zombie = {{S|Cave Zombie|2}} {{S|Cave Conehead Zombie|2}} {{S|Cave Buckethead Zombie|2}} {{S|Blockhead Zombie|2}} {{S|Cave Flag Zombie|2}} {{S|Hunter Zombie|2}} {{S|Dodo Rider Zombie|2}} {{S|Troglobite|2}} {{S|Weasel Hoarder|2}}<br>Summoned: {{S|Yeti Imp|2}} {{S|Ice Weasel|2}}
 
|FR = A [[money bag]]
 
|FR = A [[money bag]]
 
|NR = same
 
|NR = same
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|before = Frostbite Caves - Day 22
 
|before = Frostbite Caves - Day 22
 
|after = Frostbite Caves - Day 24}}
 
|after = Frostbite Caves - Day 24}}
'''Frostbite Caves - Day 23''' is the twenty-third [[:Category:Plants vs. Zombies 2 levels|level]] of [[Frostbite Caves]]. It is the second [[Save Our Seeds]] level in this world.To complete this level, the player must protect five [[Chard Guard]]s in the second column.
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{{Levelintro2|no=twenty-third|area=Frostbite Caves|type=[[Save Our Seeds]]|To complete this level, the player must protect five [[Chard Guard]]s in the second column.}}
   
 
==Difficulty==
 
==Difficulty==
*The coordinated Snowstorm attacks will not threaten the Chard Guards, but they will make them lose their leaves throughout the level.
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The coordinated Snowstorm attacks will not threaten the Chard Guards, but they will make them lose their leaves throughout the level.
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[[Weasel Hoarder]]s are dangerous in this level, as their [[Ice Weasel]]s can deplete the Chard Guard's leaves and eventually the entire plant quickly if the player does not have a good setup.
   
 
==Waves==
 
==Waves==
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|zombie2 = {{S|Cave Zombie|2}}<sup>4</sup> {{S|Cave Zombie|2}}<sup>4</sup>
 
|zombie2 = {{S|Cave Zombie|2}}<sup>4</sup> {{S|Cave Zombie|2}}<sup>4</sup>
 
|zombie3 = {{S|Cave Zombie|2}}<sup>5</sup>
 
|zombie3 = {{S|Cave Zombie|2}}<sup>5</sup>
|note3 = 400%/7 [[Plant Food]]; Snowstorm!
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|note3 = Carries 1x [[Plant Food]].<br>Snowstorm!
 
|ambush3 = {{S|Cave Zombie|2}} {{S|Cave Zombie|2}} {{S|Cave Zombie|2}} {{S|Cave Zombie|2}}
 
|ambush3 = {{S|Cave Zombie|2}} {{S|Cave Zombie|2}} {{S|Cave Zombie|2}} {{S|Cave Zombie|2}}
 
|zombie4 = {{S|Cave Zombie|2}}<sup>4</sup> {{S|Cave Flag Zombie|2}} {{S|Hunter Zombie|2}}<sup>5</sup> {{S|Weasel Hoarder|2}}<sup>1</sup>
 
|zombie4 = {{S|Cave Zombie|2}}<sup>4</sup> {{S|Cave Flag Zombie|2}} {{S|Hunter Zombie|2}}<sup>5</sup> {{S|Weasel Hoarder|2}}<sup>1</sup>
|note4 = First flag
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|note4 = First flag.
 
|zombie5 = {{S|Cave Zombie|2}}<sup>1</sup> {{S|Cave Zombie|2}}<sup>5</sup> {{S|Cave Conehead Zombie|2}}<sup>4</sup> {{S|Dodo Rider Zombie|2}}<sup>2</sup>
 
|zombie5 = {{S|Cave Zombie|2}}<sup>1</sup> {{S|Cave Zombie|2}}<sup>5</sup> {{S|Cave Conehead Zombie|2}}<sup>4</sup> {{S|Dodo Rider Zombie|2}}<sup>2</sup>
|note5 = 100% Plant Food
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|note5 = Carries 1x Plant Food.
 
|zombie6 = {{S|Cave Zombie|2}}<sup>4</sup> {{S|Cave Zombie|2}}<sup>5</sup> {{S|Weasel Hoarder|2}}<sup>2</sup>
 
|zombie6 = {{S|Cave Zombie|2}}<sup>4</sup> {{S|Cave Zombie|2}}<sup>5</sup> {{S|Weasel Hoarder|2}}<sup>2</sup>
 
|zombie7 = {{S|Cave Zombie|2}}<sup>2</sup> {{S|Cave Zombie|2}}<sup>3</sup> {{S|Dodo Rider Zombie|2}}<sup>1</sup> {{S|Troglobite|2}}<sup>5</sup>
 
|zombie7 = {{S|Cave Zombie|2}}<sup>2</sup> {{S|Cave Zombie|2}}<sup>3</sup> {{S|Dodo Rider Zombie|2}}<sup>1</sup> {{S|Troglobite|2}}<sup>5</sup>
 
|zombie8 = {{S|Cave Conehead Zombie|2}}<sup>4</sup> {{S|Cave Flag Zombie|2}} {{S|Hunter Zombie|2}}<sup>4</sup> {{S|Hunter Zombie|2}}<sup>5</sup> {{S|Weasel Hoarder|2}}<sup>1</sup> {{S|Weasel Hoarder|2}}<sup>2</sup>
 
|zombie8 = {{S|Cave Conehead Zombie|2}}<sup>4</sup> {{S|Cave Flag Zombie|2}} {{S|Hunter Zombie|2}}<sup>4</sup> {{S|Hunter Zombie|2}}<sup>5</sup> {{S|Weasel Hoarder|2}}<sup>1</sup> {{S|Weasel Hoarder|2}}<sup>2</sup>
|note8 = Second flag; 500%/7 Plant Food
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|note8 = Second flag.<br>Carries 1x Plant Food.
 
|zombie9 = {{S|Cave Zombie|2}}<sup>1</sup> {{S|Cave Conehead Zombie|2}}<sup>4</sup> {{S|Dodo Rider Zombie|2}}<sup>2</sup> {{S|Dodo Rider Zombie|2}}<sup>3</sup>
 
|zombie9 = {{S|Cave Zombie|2}}<sup>1</sup> {{S|Cave Conehead Zombie|2}}<sup>4</sup> {{S|Dodo Rider Zombie|2}}<sup>2</sup> {{S|Dodo Rider Zombie|2}}<sup>3</sup>
|note9 = 100% Plant Food
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|note9 = Carries 1x Plant Food.
 
|zombie10 = {{S|Cave Zombie|2}}<sup>2</sup> {{S|Dodo Rider Zombie|2}}<sup>1</sup> {{S|Troglobite|2}}<sup>4</sup>
 
|zombie10 = {{S|Cave Zombie|2}}<sup>2</sup> {{S|Dodo Rider Zombie|2}}<sup>1</sup> {{S|Troglobite|2}}<sup>4</sup>
 
|note10 = Snowstorm!
 
|note10 = Snowstorm!
 
|ambush10 = {{S|Cave Conehead Zombie|2}} {{S|Cave Conehead Zombie|2}} {{S|Cave Conehead Zombie|2}} {{S|Cave Conehead Zombie|2}}
 
|ambush10 = {{S|Cave Conehead Zombie|2}} {{S|Cave Conehead Zombie|2}} {{S|Cave Conehead Zombie|2}} {{S|Cave Conehead Zombie|2}}
 
|zombie11 = {{S|Cave Zombie|2}}<sup>5</sup> {{S|Hunter Zombie|2}}<sup>4</sup> {{S|Weasel Hoarder|2}}<sup>2</sup>
 
|zombie11 = {{S|Cave Zombie|2}}<sup>5</sup> {{S|Hunter Zombie|2}}<sup>4</sup> {{S|Weasel Hoarder|2}}<sup>2</sup>
|zombie12 = {{S|Cave Buckethead Zombie|2}}<sup>4</sup> {{S|Blockhead Zombie|2}}<sup>5</sup> {{S|Weasel Hoarder|2}}<sup>1</sup> {{S|Weasel Hoarder|2}}<sup>2</sup> {{S|Weasel Hoarder|2}}<sup>3</sup>
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|zombie12 = {{S|Cave Buckethead Zombie|2}}<sup>4</sup> {{S|Blockhead Zombie|2}}<sup>5</sup> {{S|Cave Flag Zombie|2}} {{S|Weasel Hoarder|2}}<sup>1</sup> {{S|Weasel Hoarder|2}}<sup>2</sup> {{S|Weasel Hoarder|2}}<sup>3</sup>
|note12 = Final flag; Snowstorm!
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|note12 = Final wave.<br>Snowstorm!
 
|ambush12 = {{S|Weasel Hoarder|2}} {{S|Weasel Hoarder|2}}}}
 
|ambush12 = {{S|Weasel Hoarder|2}} {{S|Weasel Hoarder|2}}}}
   
 
==Strategies==
 
==Strategies==
*'''Suggested plants'''
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*'''Required plants:'''
 
**[[Sunflower]]
 
**[[Sunflower]]
 
**[[Twin Sunflower]]
 
**[[Twin Sunflower]]
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**[[Hot Potato]]
 
**[[Hot Potato]]
 
**[[Snapdragon]]
 
**[[Snapdragon]]
In this strategy the Wall-nuts and Chard Guards will be your main lines of defense. The Pepper-pults and Snapdragons will be the offensive plants. When the game first starts, plant a column of Sunflowers behind the Chard Guards. Use the Hot Potato to melt the Twin Sunflowers, and sell them. When the first zombie comes, plant a Pepper-pult in front of the Chard Guard in whichever lane the zombie comes from. You will now be adding Pepper-pults directly in front of the Chard Guards for one column. Next, place your Snapdragons in front of the Pepper-pults for a second column. In the first row you can choose to plant all offensive plants or have one Wall-nut right before the [[ice floe]]s should anything cross. When you have enough [[sun]] dig up your Sunflowers and replace them with Twin Sunflowers. Soon a column of Sunflowers should be replaced by Twin Sunflowers. You can now keep adding Pepper-pults and Snapdragons until there are about four offensive plants in each row. Afterwards, place your Chard Guards or Wall-nuts in front of every row. Try to alternate between Snapdragons and Pepper-pults, at least so that the Snapdragons will not be frozen. It is best to plant Snapdragons directly behind defensive plants as they can melt any ice on the plants.
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*In this strategy the Wall-nuts and Chard Guards will be your main lines of defense. The Pepper-pults and Snapdragons will be the offensive plants. When the game first starts, plant a column of Sunflowers behind the Chard Guards. Use the Hot Potato to melt the Twin Sunflowers, and sell them. When the first zombie comes, plant a Pepper-pult in front of the Chard Guard in whichever lane the zombie comes from. You will now be adding Pepper-pults directly in front of the Chard Guards for one column. Next, place your Snapdragons in front of the Pepper-pults for a second column. In the first row you can choose to plant all offensive plants or have one Wall-nut right before the [[Slider tile|ice floes]] should anything cross. When you have enough [[sun]] dig up your Sunflowers and replace them with Twin Sunflowers. Soon a column of Sunflowers should be replaced by Twin Sunflowers. You can now keep adding Pepper-pults and Snapdragons until there are about four offensive plants in each row. Afterwards, place your Chard Guards or Wall-nuts in front of every row. Try to alternate between Snapdragons and Pepper-pults, at least so that the Snapdragons will not be frozen. It is best to plant Snapdragons directly behind defensive plants as they can melt any ice on the plants.
   
==Trivia==
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==Gallery==
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<gallery bordercolor="transparent">
*Besides [[Piñata Party|Piñata Parties]], this is so far the only [[Save Our Seeds]] level which has three flags after the [[Plants vs. Zombies 2/Version 1.7|1.7 update]].
 
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Screenshot 2016-09-17-14-19-43.png|By {{U|LegendofNickson}}
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SOFC23.PNG|By {{U|Someone456}}
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Screenshot_2017-12-09-09-04-19-613_com.ea.game.pvz2_row.png|By {{U|MNikoKasah}}
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File:Screenshot_20200529-220450.png|By {{U|SerenityStars364}}
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</gallery>
   
 
==Walkthrough==
 
==Walkthrough==
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<gallery widths="250">
[[File:Frostbite Caves Day 23|left|300px]]
 
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Plants vs. Zombies 2 Survive and protect Plants - Frostbite Caves Day 23 (Ep.190)|By {{U|Alex5432000}}
 
Frostbite Caves Day 23
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</gallery>
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{{Clear}}
 
{{Clear}}
 
{{PvZ2levels}}
 
{{PvZ2levels}}
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<poll>
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How would you rate Frostbite Caves - Day 23's difficulty?
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Very hard
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Hard
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Somewhat hard
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Medium
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Somewhat easy
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Easy
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Very easy
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</poll>
 
[[Category:Save Our Seeds]]
 
[[Category:Save Our Seeds]]
 
[[Category:Brain Busters]]
 
[[Category:Brain Busters]]

Revision as of 14:21, 29 May 2020

For the Chinese version of the level, see Frostbite Caves - Day 23 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Frostbite Caves - Day 23 (Chinese version: pre-1.8).

Frostbite Caves - Day 23 is the twenty-third level of Frostbite Caves in Plants vs. Zombies 2. It is a Save Our Seeds level. To complete this level, the player must protect five Chard Guards in the second column. After completing this level, the player receives a money bag.

Difficulty

The coordinated Snowstorm attacks will not threaten the Chard Guards, but they will make them lose their leaves throughout the level.

Weasel Hoarders are dangerous in this level, as their Ice Weasels can deplete the Chard Guard's leaves and eventually the entire plant quickly if the player does not have a good setup.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cave Zombie25 None
2 Cave Zombie24 Cave Zombie24 None
3 Cave Zombie25 Cave Zombie2 Cave Zombie2 Cave Zombie2 Cave Zombie2 Carries 1x Plant Food.
Snowstorm!
4 Cave Zombie24 Cave Flag Zombie2 Hunter Zombie25 Weasel Hoarder21 None First flag.
5 Cave Zombie21 Cave Zombie25 Cave Conehead Zombie24 Dodo Rider Zombie22 None Carries 1x Plant Food.
6 Cave Zombie24 Cave Zombie25 Weasel Hoarder22 None
7 Cave Zombie22 Cave Zombie23 Dodo Rider Zombie21 Troglobite25 None
8 Cave Conehead Zombie24 Cave Flag Zombie2 Hunter Zombie24 Hunter Zombie25 Weasel Hoarder21 Weasel Hoarder22 None Second flag.
Carries 1x Plant Food.
9 Cave Zombie21 Cave Conehead Zombie24 Dodo Rider Zombie22 Dodo Rider Zombie23 None Carries 1x Plant Food.
10 Cave Zombie22 Dodo Rider Zombie21 Troglobite24 Cave Conehead Zombie2 Cave Conehead Zombie2 Cave Conehead Zombie2 Cave Conehead Zombie2 Snowstorm!
11 Cave Zombie25 Hunter Zombie24 Weasel Hoarder22 None
12 Cave Buckethead Zombie24 Blockhead Zombie25 Cave Flag Zombie2 Weasel Hoarder21 Weasel Hoarder22 Weasel Hoarder23 Weasel Hoarder2 Weasel Hoarder2 Final wave.
Snowstorm!


Strategies

  • Required plants:
  • In this strategy the Wall-nuts and Chard Guards will be your main lines of defense. The Pepper-pults and Snapdragons will be the offensive plants. When the game first starts, plant a column of Sunflowers behind the Chard Guards. Use the Hot Potato to melt the Twin Sunflowers, and sell them. When the first zombie comes, plant a Pepper-pult in front of the Chard Guard in whichever lane the zombie comes from. You will now be adding Pepper-pults directly in front of the Chard Guards for one column. Next, place your Snapdragons in front of the Pepper-pults for a second column. In the first row you can choose to plant all offensive plants or have one Wall-nut right before the ice floes should anything cross. When you have enough sun dig up your Sunflowers and replace them with Twin Sunflowers. Soon a column of Sunflowers should be replaced by Twin Sunflowers. You can now keep adding Pepper-pults and Snapdragons until there are about four offensive plants in each row. Afterwards, place your Chard Guards or Wall-nuts in front of every row. Try to alternate between Snapdragons and Pepper-pults, at least so that the Snapdragons will not be frozen. It is best to plant Snapdragons directly behind defensive plants as they can melt any ice on the plants.

Gallery

Walkthrough