For the Chinese version of the level, see Frostbite Caves - Day 17 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Frostbite Caves - Day 17 (Chinese version: pre-1.8).

Frostbite Caves - Day 17 is the seventeenth level of Frostbite Caves in Plants vs. Zombies 2. In this level, Troglobite makes its first appearance. When this level is finished for the first time, the player gets a Frostbite Caves pinata.


Troglobites are introduced in this level. They can push up to three frozen blocks of Yeti Imps to crush your plants. If there is another frozen plant in front of it, the plant can also be pushed to cause trouble. This can be troubling if the player does not prepare. Plants that can damage the entire lane like Laser Bean are recommended here. Hot Potato is advised to be used here, as they can unfreeze the Yeti Imps inside.


The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Freezing wind Note(s)
1 Cave Zombie2.png3 None None
2 Cave Zombie2.png1 Cave Zombie2.png5 None None
3 Cave Zombie2.png2 Cave Zombie2.png3 Cave Zombie2.png3 Dodo Rider Zombie2.png4 None None Carries 1x Plant Food.
4 Cave Zombie2.png1 Cave Zombie2.png3 Troglobite2.png5 None None
5 Cave Zombie2.png2 Cave Zombie2.png4 Cave Conehead Zombie2.png1 None None Carries 1x Plant Food.
6 Cave Zombie2.png1 Cave Conehead Zombie2.png1 Cave Conehead Zombie2.png3 Cave Flag Zombie2.png Dodo Rider Zombie2.png2 None Lanes: 1, 3, 5 First flag.
7 Cave Zombie2.png2 Cave Buckethead Zombie2.png1 Troglobite2.png3 None None
8 Cave Zombie2.png1 Cave Zombie2.png1 Cave Zombie2.png4 Cave Conehead Zombie2.png5 None None Carries 1x Plant Food.
9 Cave Zombie2.png5 Cave Buckethead Zombie2.png5 Dodo Rider Zombie2.png4 Troglobite2.png1 None Lanes: 2, 4, 5
10 Cave Zombie2.png2 Cave Zombie2.png3 Dodo Rider Zombie2.png2 Troglobite2.png5 None None
11 Cave Zombie2.png2 Cave Zombie2.png4 Cave Buckethead Zombie2.png3 None None Carries 1x Plant Food.
12 Cave Zombie2.png1 Cave Zombie2.png5 Cave Buckethead Zombie2.png2 Cave Buckethead Zombie2.png4 Cave Flag Zombie2.png Dodo Rider Zombie2.png2 Dodo Rider Zombie2.png4 None None Final wave.


If the Troglobites come on the second and fourth rows, do not worry too much as they will stop by the ice floes. But, if they come on the other rows, take a better precaution, as they can easily slip past your defenses if zombies come in front. Hot Potato is advised to be used here.

Strategy 1

Created by RaidingParty

This strategy can beat the level without Plant Food, premium content, gemium plants, or losing any lawn mowers.

  • The overall setup will be
    • First column: five Twin Sunflowers
    • Second column: two Pepper-pults in the second and fourth lanes, three Laser Beans in the others.
    • Third column: two Pepper-pults in the top and bottom lanes, three Snapdragons in the middle lanes.
    • Fourth column: five Snapdragons, eventually replacing the Fume-shrooms
    • Fifth column: three Wall-nuts and two Snapdragons eventually replacing the Chard Guards.
    • Sixth column: Spikerocks in all lanes not occupied by an ice floe.
  • In the beginning, build your Twin Sunflower column while using Wall-nuts to delay the early zombies; do not thaw the Fume-shrooms until the Wall-nuts have been weakened; when they have, thaw them and plant Snapdragons in the middle lanes to quickly finish them. Thaw the Chard Guards to delay the Dodo Rider Zombies while you add Pepper-pults in the second column, more Snapdragons (replacing the Fume-shrooms, and eventually, the Chard Guards) and ideally a Spikerock in the sixth column, top lane. When the Troglobites appear, counter them with Laser Bean and Hot Potato. Continue building up your forces, keeping an eye on weakened Wall-nuts and frozen blocks that might crush a Spikerock, until you win. If you use Plant Food with this strategy, Laser Bean's and Snapdragon's powers will result in an easy win.




  • Sometimes, the reward will not appear and the player is forced to restart the level.

Community content is available under CC-BY-SA unless otherwise noted.