For the Chinese version of the level, see Frostbite Caves - Day 13 (Chinese version).
For the level before the v1.8 update, see Frostbite Caves - Day 13 (Chinese version: pre-1.8).

Frostbite Caves - Day 13 is the thirteenth level of Frostbite Caves in Plants vs. Zombies 2. This level has one objective to not let the zombies trample the flowers placed between the first and second column. Frostbite Caves' variation of the Gargantuar, the Sloth Gargantuar is first introduced dynamically here. After completing this level, the player receives a money bag.


The player should not be overwhelmed by the amount of flags, nor the objective. This level is relatively easy if the player has a decent set-up. Blockhead Zombies can easily barge through defenses if left untreated. Hunter Zombie can stall behind other zombies throwing snowballs, only making the situation worse. However, the main threat of this level is the Sloth Gargantuar at the end. He can throw three Yeti Imps past slider tiles, which the player might not be ready for. Especially since this is the first encounter of Sloth Gargantuar, and the fact Dodo Rider Zombie does not appear.


The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Freezing wind Note(s)
1 Cave Zombie22 None None
2 Cave Zombie23 Cave Zombie24 None Lanes: 3, 4 Carries 1x Plant Food.
3 Cave Zombie22 Cave Conehead Zombie24 None None
4 Cave Zombie22 Cave Zombie23 Blockhead Zombie25 Cave Flag Zombie2 Hunter Zombie21 None None First flag.
Carries 1x Plant Food.
5 None Cave Zombie2 Cave Zombie2 Cave Zombie2 Lanes: 3, 4 Snowstorm!
6 Cave Zombie23 Yeti Imp22 Yeti Imp23 Yeti Imp24 None None
7 None Cave Zombie2 Cave Zombie2 Cave Zombie2 Cave Zombie2 None Snowstorm!
8 Cave Conehead Zombie22 Cave Conehead Zombie24 Cave Buckethead Zombie21 Blockhead Zombie23 Blockhead Zombie23 Cave Flag Zombie2 None Lanes: 1, 5 Second flag.
Carries 1x Plant Food.
9 Cave Conehead Zombie22 Cave Zombie2 Cave Zombie2 Cave Zombie2 None Snowstorm!
10 Cave Conehead Zombie22 Yeti Imp22 Yeti Imp23 Yeti Imp23 Yeti Imp24 None Lanes: 1, 5
11 Cave Zombie21 Cave Conehead Zombie24 Cave Zombie2 Cave Zombie2 Cave Conehead Zombie2 Yeti Imp2 None Carries 1x Plant Food.
12 Cave Conehead Zombie22 Cave Conehead Zombie24 Blockhead Zombie22 Blockhead Zombie24 Cave Flag Zombie2 Yeti Imp21 Yeti Imp21 Yeti Imp22 Yeti Imp22 Yeti Imp23 Yeti Imp23 Yeti Imp24 Yeti Imp24 Yeti Imp25 Yeti Imp25 None None Third flag.
13 Cave Conehead Zombie23 Hunter Zombie21 Cave Conehead Zombie2 Yeti Imp2 Yeti Imp2 None Carries 1x Plant Food.
14 Cave Buckethead Zombie23 Yeti Imp22 Yeti Imp23 Yeti Imp24 None None
15 Cave Buckethead Zombie22 Cave Conehead Zombie2 Yeti Imp2 Yeti Imp2 Yeti Imp2 None Snowstorm!
16 Blockhead Zombie21 Cave Flag Zombie2 Yeti Imp22 Yeti Imp23 Yeti Imp24 Sloth Gargantuar25 None None Final wave.


Strategy 1  (May contain gem premium content)

Created by Cavia porcellus
  • Required plants:
  • Sun-shrooms are to be planted in the first column, and up to the sliders in the top and bottom row. You can also use an alternate sun-producing plant.
  • Use Potato Mines to stall the initial zombies.
  • Build up defenses with Pepper-pult and plant Chard Guards above and beneath slider tiles.
  • Near the middle of the level, start planting Banana Launchers. Make sure to plant three to five of them, and feel free to dig up some Sun-shrooms for space.
  • Use Cherry Bomb to kill large zombie groups when it gets tough.
  • When the Sloth Gargantuar arrives on the last wave, make sure to have at least three Banana Launchers ready to go. Firing off three bananas at the Sloth Gargantuar will kill him instantly, evading trouble with the Yeti Imps completely.
  • If the player has not unlocked the Banana Launcher, they can use Cherry Bomb to damage the Sloth Gargantuar, and use Chard Guard to take care of the thrown Yeti Imps.

Strategy 2  (May contain premium content)

Created by Insert Your Name Here
  • Required plants:
  • At the start, plant a single Sweet Potato precisely at the third lane, fourth row. This will create a choke point that will draw in zombies from all five lanes. Put a single Chard Guard or Tall-nut in front of the Sweet Potato to guard it.
  • Focus firepower around the third lane with Fume-shroom and Pepper-pult. Remember to place the Pepper-pult carefully to thaw incoming frost.
  • Use Power Lily to get Plant Food. When the final wave Gargantuar appears, unload all your Plant Food with Fume-shroom, or launch a lawn mower to quickly neutralize it.

Strategy 3  (Contains gem premium content)

Created by Pinkgirl234
  • Required plants: Stallia2 Sunflower2 Celery Stalker2 Fire Peashooter2 Snapdragon2 Hot Potato2 Cherry Bomb2
  • Plant Sunflowers on the first two columns to the left side of the lawn.
  • Then plant one Celery Stalker on the eighth column of the lawn behind the first zombie that will walk in. Continue doing this while a few more zombies arrive.
    • You may also plant Celery Stalkers on the seventh column if you think it is necessary to do so.
  • Once you have gathered enough sun, plant Fire Peashooters starting from the third column of the lawn.
  • Afterwards, plant Snapdragons on the fifth and sixth columns on the lawn.
  • As the level progresses, make sure to unfreeze any frozen plants with Hot Potatoes. Don’t forget to use powered Stallias in order to slow down huge waves of zombies.
  • Lastly, spend Plant Food wisely and at the right time. It is best recommended to use them on either Snapdragons or Fire Peashooters.

Strategy 4  (May contain gem premium content)

Note that the premium plants are optional. You can win without the plant, but it'd be better to use it if you own it.

You will have to start planting Twin Sunflowers. Fill the first column with them, and use the Puff-shrooms to hold off the zombies. Prioritize planting Twin Sunflowers until Pepper-pult has his recharge ready. The Pepper-pult must be planted on the second and fourth rows of the second and the fourth columns, so it will be able to warm all plants. Remaining spaces of second row should be Twin Sunflowers. Start planting Snapdragons when stronger zombies spawn, and as well as Primal Wall-nuts. Only three of them are needed, and the rest should be filled with Snapdragons. It is not very hard to stop Blockhead Zombies if you have the Hypno-shroom, but Primal Wall-nuts can be easily replaced and when they come, you'd usually have enough sun for establishing the defense and repairing them. Hot Potato is just for emergencies, such as a plant gets frozen and either there's no Pepper-pult that can reach it, or a zombie gets near the house. Repair Primal Wall-nuts if needed. This should easily allow you to defend until the Sloth Gargantuar appears on the final wave. Note that since the Primal Wall-nut can resist 2 smashes and a third will destroy it. Keep repairing the Primal Wall-nut and he won't be able to breach through your defenses, if you defeat the rest of the final wave, which is not hard with the Snapdragons around.



  • This is the first level since the original three worlds to have the objective "Don't let the zombies trample the flowers."
    • Additionally, this level's flowers are the farthest to the left out of all levels.
  • This level and Frostbite Caves - Day 24 are the only two regular levels which has an objective other than "Survive the zombie attack with most plants picked for you."
  • This level and Frostbite Caves - Day 6 share the same layout of slider tiles.
  • There is a modified version of this level in the Epic Quest Rescue the Gold Bloom.


How would you rate Frostbite Caves - Day 13's difficulty?

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