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{{FA}} |
{{FA}} |
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− | {{ |
+ | {{Pic|PvZ worldFC}} |
{{PageHeader |
{{PageHeader |
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|image=FCbanner.png |
|image=FCbanner.png |
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|after= [[Lost City|>>]]}} |
|after= [[Lost City|>>]]}} |
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− | '''Frostbite Caves''' is the |
+ | '''Frostbite Caves''' is the 4th world (7th world released chronologically) in ''[[Plants vs. Zombies 2]] ''that takes place in an ice age. Its new special sneak peek [[Piñata Party|Piñata Parties]] started on January 6, 2015, with the release of the new gem premium plant, [[Hurrikale]]. It introduces new zombies, such as [[Hunter Zombie]], [[Dodo Rider Zombie]], [[Troglobite]], and [[Weasel Hoarder]]. It can be played by using a [[World Key]], which is obtained by beating a [[Gargantuar]] battle in [[Ancient Egypt - Day 6]] only. (This was previously [[Ancient Egypt - Day 8]] prior to the 7.1 update) |
It appears the scene takes place at the Player's House which is a cave that's been outfitted to serve as a home. On the zombie side of the lawn there is a giant cave shaped like a zombie head made of ice, and there are also two mammoth tusks with one of them being broken. |
It appears the scene takes place at the Player's House which is a cave that's been outfitted to serve as a home. On the zombie side of the lawn there is a giant cave shaped like a zombie head made of ice, and there are also two mammoth tusks with one of them being broken. |
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Besides the things mentioned above, there will sometimes be available plants, zombies or both that are frozen in the lawn from the beginning in some levels. The player can release them by using [[:Category:Thawing plants|thawing plants]], such as [[Hot Potato]]. There is also a new [[Power Ups|Power Up]] called [[Power Flame]] that replaces [[Power Snow]] and is exclusive to this world. |
Besides the things mentioned above, there will sometimes be available plants, zombies or both that are frozen in the lawn from the beginning in some levels. The player can release them by using [[:Category:Thawing plants|thawing plants]], such as [[Hot Potato]]. There is also a new [[Power Ups|Power Up]] called [[Power Flame]] that replaces [[Power Snow]] and is exclusive to this world. |
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+ | |||
+ | A trait unique to this world's zombies is that they can not be frozen, but can only be chilled by certain plants like [[Iceberg Lettuce]], which normally freezes zombies but here it only chills them. |
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==Origins== |
==Origins== |
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|- |
|- |
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|[[File:FC Winning.ogg]] |
|[[File:FC Winning.ogg]] |
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+ | |Reward collecting |
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− | |Winning |
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|- |
|- |
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|[[File:FC Losing.ogg]] |
|[[File:FC Losing.ogg]] |
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|- |
|- |
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! style="text-align:center;" |[[Frostbite Caves - Day 2|2]] |
! style="text-align:center;" |[[Frostbite Caves - Day 2|2]] |
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− | | style="text-align:center;" |{{S|Hot Potato|2}} |
+ | | style="text-align:center;" |Choice with:<br />{{S|Hot Potato|2}} |
| style="text-align:center;" |Three {{S|Wall-nut|2}}<br />Three {{S|Repeater|2}} |
| style="text-align:center;" |Three {{S|Wall-nut|2}}<br />Three {{S|Repeater|2}} |
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| style="text-align:center;" |{{S|Cave Zombie|2}} {{S|Cave Conehead Zombie|2}} {{S|Cave Buckethead Zombie|2}} {{S|Cave Flag Zombie|2}} |
| style="text-align:center;" |{{S|Cave Zombie|2}} {{S|Cave Conehead Zombie|2}} {{S|Cave Buckethead Zombie|2}} {{S|Cave Flag Zombie|2}} |
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|- |
|- |
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! style="text-align:center;" |[[Frostbite Caves - Day 6|6]] |
! style="text-align:center;" |[[Frostbite Caves - Day 6|6]] |
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− | | style="text-align:center;" |{{S|Sunflower|2}} {{S|Pepper-pult|2}} {{S|Hot Potato|2}} {{S|Tall-nut|2}} {{S|Spikeweed|2}} |
+ | | style="text-align:center;" |Choice with: <br />{{S|Sunflower|2}} {{S|Pepper-pult|2}} {{S|Hot Potato|2}} {{S|Tall-nut|2}} {{S|Spikeweed|2}} |
| style="text-align:center;" |Two {{S|Sunflower|2}} |
| style="text-align:center;" |Two {{S|Sunflower|2}} |
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| style="text-align:center;" |{{S|Cave Zombie|2}} {{S|Cave Conehead Zombie|2}} {{S|Cave Buckethead Zombie|2}} {{S|Cave Flag Zombie|2}} {{S|Hunter Zombie|2}} |
| style="text-align:center;" |{{S|Cave Zombie|2}} {{S|Cave Conehead Zombie|2}} {{S|Cave Buckethead Zombie|2}} {{S|Cave Flag Zombie|2}} {{S|Hunter Zombie|2}} |
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|- |
|- |
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! style="text-align:center;" |[[Frostbite Caves - Day 11|11]] |
! style="text-align:center;" |[[Frostbite Caves - Day 11|11]] |
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− | | style="text-align:center;" |{{S|Sun-shroom|2}} {{S|Threepeater|2}} {{S|Chili Bean|2}} {{S|Hot Potato|2}} {{S|Chard Guard|2}} |
+ | | style="text-align:center;" |Choice with: <br />{{S|Sun-shroom|2}} {{S|Threepeater|2}} {{S|Chili Bean|2}} {{S|Hot Potato|2}} {{S|Chard Guard|2}} |
| style="text-align:center;" |N/A |
| style="text-align:center;" |N/A |
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| style="text-align:center;" |{{S|Cave Zombie|2}} {{S|Cave Conehead Zombie|2}} {{S|Cave Buckethead Zombie|2}} {{S|Blockhead Zombie|2}} {{S|Cave Flag Zombie|2}} {{S|Hunter Zombie|2}} {{S|Dodo Rider Zombie|2}} |
| style="text-align:center;" |{{S|Cave Zombie|2}} {{S|Cave Conehead Zombie|2}} {{S|Cave Buckethead Zombie|2}} {{S|Blockhead Zombie|2}} {{S|Cave Flag Zombie|2}} {{S|Hunter Zombie|2}} {{S|Dodo Rider Zombie|2}} |
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| style="text-align:center;" |Two |
| style="text-align:center;" |Two |
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| style="text-align:center;" |A [[Mystery Gift Box]] |
| style="text-align:center;" |A [[Mystery Gift Box]] |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |[[Special Delivery]] level |
|- |
|- |
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! style="text-align:center;" |[[Frostbite Caves - Day 17|17]] |
! style="text-align:center;" |[[Frostbite Caves - Day 17|17]] |
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|- |
|- |
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! style="text-align:center;" |[[Frostbite Caves - Day 19|19]] |
! style="text-align:center;" |[[Frostbite Caves - Day 19|19]] |
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− | | style="text-align:center;" |{{S|Sunflower|2}} {{S|Pepper-pult|2}} {{S|Hot Potato|2}} {{S|Stunion|2}} |
+ | | style="text-align:center;" |Choice with:<br />{{S|Sunflower|2}} {{S|Pepper-pult|2}} {{S|Hot Potato|2}} {{S|Stunion|2}} |
| style="text-align:center;" |Three {{S|Cabbage-pult|2}}<br />Two {{S|Twin Sunflower|2}}<br />Three {{S|Wall-nut|2}} |
| style="text-align:center;" |Three {{S|Cabbage-pult|2}}<br />Two {{S|Twin Sunflower|2}}<br />Three {{S|Wall-nut|2}} |
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| style="text-align:center;" |{{S|Cave Zombie|2}} {{S|Cave Conehead Zombie|2}} {{S|Cave Buckethead Zombie|2}} {{S|Cave Flag Zombie|2}} {{S|Blockhead Zombie|2}} {{S|Dodo Rider Zombie|2}} {{S|Hunter Zombie|2}} {{S|Troglobite|2}} {{S|Yeti Imp|2}}^ |
| style="text-align:center;" |{{S|Cave Zombie|2}} {{S|Cave Conehead Zombie|2}} {{S|Cave Buckethead Zombie|2}} {{S|Cave Flag Zombie|2}} {{S|Blockhead Zombie|2}} {{S|Dodo Rider Zombie|2}} {{S|Hunter Zombie|2}} {{S|Troglobite|2}} {{S|Yeti Imp|2}}^ |
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|- |
|- |
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! style="text-align:center;" |[[Frostbite Caves - Day 26|26]] |
! style="text-align:center;" |[[Frostbite Caves - Day 26|26]] |
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− | | style="text-align:center;" |{{S|Rotobaga|2}} |
+ | | style="text-align:center;" |Choice with:<br />{{S|Rotobaga|2}} |
| style="text-align:center;" |Two {{S|Sun-shroom|2}} |
| style="text-align:center;" |Two {{S|Sun-shroom|2}} |
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| style="text-align:center;" |{{S|Cave Zombie|2}} {{S|Cave Conehead Zombie|2}} {{S|Cave Buckethead Zombie|2}} {{S|Cave Flag Zombie|2}} {{S|Blockhead Zombie|2}} {{S|Dodo Rider Zombie|2}} {{S|Troglobite|2}} {{S|Yeti Imp|2}}^ {{S|Weasel Hoarder|2}} {{S|Ice Weasel|2}}^ |
| style="text-align:center;" |{{S|Cave Zombie|2}} {{S|Cave Conehead Zombie|2}} {{S|Cave Buckethead Zombie|2}} {{S|Cave Flag Zombie|2}} {{S|Blockhead Zombie|2}} {{S|Dodo Rider Zombie|2}} {{S|Troglobite|2}} {{S|Yeti Imp|2}}^ {{S|Weasel Hoarder|2}} {{S|Ice Weasel|2}}^ |
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^ denotes a zombie that does not appear on its own. |
^ denotes a zombie that does not appear on its own. |
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+ | |||
===Brain Busters=== |
===Brain Busters=== |
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{{Main|Brain Busters}} |
{{Main|Brain Busters}} |
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{{Main|Icebound Battleground}} |
{{Main|Icebound Battleground}} |
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− | Icebound Battleground is the Frostbite Caves' Endless Zone. The entire level itself is more challenging than the ordinary levels as one may not know when the level will have a three or four-flag level. As the player progresses as well through the higher levels, freezing winds may occur more often and may instantly freeze the player's well |
+ | Icebound Battleground is the Frostbite Caves', Endless Zone. The entire level itself is more challenging than the ordinary levels as one may not know when the level will have a three or four-flag level. As the player progresses as well through the higher levels, freezing winds may occur more often and may instantly freeze the player's well-defended columns. Each level has random frozen plants or zombies, and the slider tiles also change repeatedly. |
===Zombot Tuskmaster 10,000 BC=== |
===Zombot Tuskmaster 10,000 BC=== |
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{{Main|Zombot Tuskmaster 10,000 BC}} |
{{Main|Zombot Tuskmaster 10,000 BC}} |
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− | Zombot Tuskmaster 10,000 BC is the boss of Frostbite Caves. It is encountered in Day [[Frostbite Caves - Day 30|30]]. Normally, it is a conveyor-belt level, with the given plants and the zombies it summons. This Zombot, unlike most of the traditional ones, does not have a rush attack. Instead, it will call a two-lane or three-lane freezing wind to freeze the plants. It also creates a column of ice blocks to not only protect itself |
+ | Zombot Tuskmaster 10,000 BC is the boss of Frostbite Caves. It is encountered in Day [[Frostbite Caves - Day 30|30]]. Normally, it is a conveyor-belt level, with the given plants and the zombies it summons. This Zombot, unlike most of the traditional ones, does not have a rush attack. Instead, it will call a two-lane or three-lane freezing wind to freeze the plants. It also creates a column of ice blocks to not only protect itself but also summon zombies. No [[Plant Food]] is given in this battle. |
+ | |||
+ | ==Related achievements== |
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+ | {{RelatedAchievement |
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+ | |image=Barrage a Trois2.png |
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+ | |name=Barrage a Trois |
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+ | |description=Defeat the [[Gargantuar|Sloth Gargantuars]] to collect their [[World Key]]}} |
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+ | {{RelatedAchievement |
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+ | |image=Meltdown!2.png |
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+ | |name=Meltdown! |
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+ | |description=Complete Frostbite Caves}} |
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+ | {{RelatedAchievement |
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+ | |image=So Thawful2.png |
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+ | |name=So Thawful |
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+ | |description=Thaw 13 [[Frozen block|ice blocks]] in a single level}} |
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+ | {{RelatedAchievement |
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+ | |image=Iceblockade2.png |
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+ | |name=Iceblockade |
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+ | |description=On a level with [[Troglobite]]s, don't let Troglobites push any [[Frozen block|ice blocks]] past the 6th column}} |
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+ | {{RelatedAchievement |
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+ | |image=Run Weasley2.png |
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+ | |name=Run Weasley |
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+ | |description=On a level with [[Weasel Hoarder]]s, don't let any [[Ice Weasel|weasels]] jump over [[Slider tile|floes]]}} |
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==Gallery== |
==Gallery== |
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==Trivia== |
==Trivia== |
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− | *It is the first world in the international version and second world out in both versions that has no plants that return from the original ''[[Plants vs. Zombies]]'', the first being [[Kongfu World]] in the Chinese version. |
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− | *It is one of the three worlds to not have a world-exclusive Brain Buster. The others are [[Neon Mixtape Tour]] and [[Jurassic Marsh]]. |
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*In the 4.4.1 update when [[Blooming Heart]] was added, there was a glitch that randomly occurred which caused ice blocks to not be destroyed after beating a level in Frostbite Caves. |
*In the 4.4.1 update when [[Blooming Heart]] was added, there was a glitch that randomly occurred which caused ice blocks to not be destroyed after beating a level in Frostbite Caves. |
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**This could be fixed by restarting the level. |
**This could be fixed by restarting the level. |
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*It is the second world in the franchise to be set in a snowy setting and the second world to have "frostbite" in the name, the first being [[Frostbite Falls]]. |
*It is the second world in the franchise to be set in a snowy setting and the second world to have "frostbite" in the name, the first being [[Frostbite Falls]]. |
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⚫ | |||
− | *It is one of the two worlds in ''[[Plants vs. Zombies 2]]'' with two environmental objects, the other being Dark Ages. |
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⚫ | |||
⚫ | |||
− | **The beaver's animation is similar to [[Guacodile]]'s idling animation. |
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⚫ | |||
*Its levels' format from Day [[Frostbite Caves - Day 1|1]] to [[Frostbite Caves - Day 23|23]] is identical to the ones in Big Wave Beach. |
*Its levels' format from Day [[Frostbite Caves - Day 1|1]] to [[Frostbite Caves - Day 23|23]] is identical to the ones in Big Wave Beach. |
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**It also uses the zombie groans from Big Wave Beach and [[Player's House (PvZ2)|Player's House]]. |
**It also uses the zombie groans from Big Wave Beach and [[Player's House (PvZ2)|Player's House]]. |
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− | *The Ultimate Battle and Demonstration Mini-Game themes are remixed versions of Dark Ages and a slight touch of [[Pirate Seas]], [[Far Future]], and [[Ancient Egypt]] with additional Prehistoric sounds and instruments. |
+ | *The Ultimate Battle and Demonstration Mini-Game themes are remixed versions of [[Dark Ages]] and a slight touch of [[Pirate Seas]], [[Far Future]], and [[Ancient Egypt]] with additional Prehistoric sounds and instruments. |
− | *When listening closely to the music, zombies chant along with it. |
+ | **When listening closely to the music, zombies chant along with it. |
*If there are any frozen zombies left throughout the level, they will die automatically once the level ends. |
*If there are any frozen zombies left throughout the level, they will die automatically once the level ends. |
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− | * |
+ | *It is the only world to introduce an exclusive Power Up, which is Power Flame. |
*It is the first world with pre-planted plants on the lawn in most of the levels. The second is Big Wave Beach, which has pre-planted [[Lily Pad]]s in most levels. |
*It is the first world with pre-planted plants on the lawn in most of the levels. The second is Big Wave Beach, which has pre-planted [[Lily Pad]]s in most levels. |
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*It is the first world where its preview does not state when the area takes place in. Similarly, Big Wave Beach is stated only to take place "in the '60s," without any specific year. |
*It is the first world where its preview does not state when the area takes place in. Similarly, Big Wave Beach is stated only to take place "in the '60s," without any specific year. |
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*All of the Frostbite Caves zombies except for Sloth Gargantuar are immune to being completely frozen by [[Iceberg Lettuce]] or [[Cold Snapdragon]]'s Plant Food effect. Instead, they are slowed down. |
*All of the Frostbite Caves zombies except for Sloth Gargantuar are immune to being completely frozen by [[Iceberg Lettuce]] or [[Cold Snapdragon]]'s Plant Food effect. Instead, they are slowed down. |
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− | *It is the only post-release world to not introduce a premium plant that costs real |
+ | *It is the only post-release world to not introduce a premium plant that costs real-life money. |
*Part of the music near the beginning of the level has a vague resemblance to "It's So Easy" by Guns N' Roses. |
*Part of the music near the beginning of the level has a vague resemblance to "It's So Easy" by Guns N' Roses. |
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*When there are frozen zombies present on the lawn, the player can hear them groaning. |
*When there are frozen zombies present on the lawn, the player can hear them groaning. |
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*It is the second world that contains three [[Save Our Seeds]] levels after the [[Plants vs. Zombies 2/Version 1.7|1.7 update]], the first being Big Wave Beach. |
*It is the second world that contains three [[Save Our Seeds]] levels after the [[Plants vs. Zombies 2/Version 1.7|1.7 update]], the first being Big Wave Beach. |
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**Now it is the first, due to the 5.3.1 update. |
**Now it is the first, due to the 5.3.1 update. |
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− | *Frostbite Caves, Ancient Egypt, Pirate Seas, [[Wild West]], Lost City, Neon Mixtape Tour, and [[Modern Day]] are the only worlds that introduce lobbed-shot plants. |
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*Level islands of Part 1 have cave drawings of [[Sunflower]]s and Sloth Gargantuars on them. |
*Level islands of Part 1 have cave drawings of [[Sunflower]]s and Sloth Gargantuars on them. |
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− | *It is the world with the most animals, including the lawn mowers. |
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*In the 4.2.1 update, thawing plants could not defrost plants when not in block state. This was fixed in the 4.3.1 update. |
*In the 4.2.1 update, thawing plants could not defrost plants when not in block state. This was fixed in the 4.3.1 update. |
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*In the level selection screen, one can see that there is a stone wheel with a stone axle outside the player's house. This is a reference to the ''B.C.'' comic strips, as the characters in the comic strips use the stone wheels as vehicles. |
*In the level selection screen, one can see that there is a stone wheel with a stone axle outside the player's house. This is a reference to the ''B.C.'' comic strips, as the characters in the comic strips use the stone wheels as vehicles. |
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*None of the zombies introduced in Frostbite Caves Part 2 have the word "zombie" in their name. |
*None of the zombies introduced in Frostbite Caves Part 2 have the word "zombie" in their name. |
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*It is the only world in the game that has vocals in its soundtrack. |
*It is the only world in the game that has vocals in its soundtrack. |
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+ | *The instrument used to represent Frostbite Caves in Modern Day's themes is the horn (and possibly the Metallophone). |
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− | *The first wave soundtrack was likely inspired by Rigor Mormist from the first game, though there aren't any official news about this |
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==Walkthrough== |
==Walkthrough== |
Revision as of 18:35, 14 July 2020
- For the Chinese version, see Frostbite Caves (Chinese version).
[[Category:{{{game}}}]]
Frostbite Caves is the 4th world (7th world released chronologically) in Plants vs. Zombies 2 that takes place in an ice age. Its new special sneak peek Piñata Parties started on January 6, 2015, with the release of the new gem premium plant, Hurrikale. It introduces new zombies, such as Hunter Zombie, Dodo Rider Zombie, Troglobite, and Weasel Hoarder. It can be played by using a World Key, which is obtained by beating a Gargantuar battle in Ancient Egypt - Day 6 only. (This was previously Ancient Egypt - Day 8 prior to the 7.1 update)
It appears the scene takes place at the Player's House which is a cave that's been outfitted to serve as a home. On the zombie side of the lawn there is a giant cave shaped like a zombie head made of ice, and there are also two mammoth tusks with one of them being broken.
The environment modifiers of this world are slider tiles, chilling winds and the surprise attack "Snowstorm!". Slider tiles are ice blocks that float on tiles with water and have a zombie hand frozen inside with its index finger pointing either up or down. This finger determines the lane the zombies that get in contact with it will go towards. (A finger pointing up means the zombie goes to the lane above it. Same mechanic applies to the finger pointing down.)
Chilling winds appear randomly during the level, partially freezing plants and they can eventually leave the plant completely encased in a frozen block, which renders the plant useless and also behaves similar to a tombstone. Finally, "Snowstorm!" is a surprise attack which is similar to the "Sandstorm!" surprise attack in Ancient Egypt. Zombies will come directly onto a tile, even behind a slider tile, then continue moving. Zombies that come in by the snowstorms are not affected by the slider tiles.
Besides the things mentioned above, there will sometimes be available plants, zombies or both that are frozen in the lawn from the beginning in some levels. The player can release them by using thawing plants, such as Hot Potato. There is also a new Power Up called Power Flame that replaces Power Snow and is exclusive to this world.
A trait unique to this world's zombies is that they can not be frozen, but can only be chilled by certain plants like Iceberg Lettuce, which normally freezes zombies but here it only chills them.
Origins
Frostbite Caves takes place during the last Ice Age, due to the fact that the zombies in Frostbite Caves show features of Homo neanderthalensis. Since the last Neanderthals died out 40,000 years ago, the world probably takes place at least 40,000 years ago (however, the name of the Zombot implies the world takes place only 12,000 years ago). It is the second world in which the zombies explain an important biological decline with uncertain explications after the Dark Ages, in which the sociological and biological decline of the time period is explained.
Audio
Sound | Description |
---|---|
Freezing wind | |
Intro/Last flag start | |
Choose your Seed | |
First wave | |
First flag start | |
First flag | |
Second flag start | |
Second flag | |
Last flag | |
Victory | |
Reward collecting | |
Losing | |
Ultimate Battle | |
Demonstration Mini-game | |
Zombot Tuskmaster 10,000 BC battle intro |
Game description
Explore the frozen wastes of prehistory and chill out with the coolest zombies ever. Beware the winds or your plants will be frozen veggies.
Order of events
Once the player obtains the World Key, they will gain access to Frostbite Caves.
When the player beats Day 15, the player receives a stone tablet with cave zombie's drawing on it. The waves of Sloth Gargantuars on Day 16 are then defeated.
On Day 30, Dr. Zomboss asks the player if the journey for the taco is a trick or a trap. Once the player defeats the Zombot Tuskmaster 10,000 BC, Crazy Dave and Penny showed up to tell the other reason they travel through time. However, before they could mention it, Dr. Zomboss shows up declaring he's not yet defeated, and will stop speaking in third person. He then flees.
Levels
Difficulty
Frostbite Caves is a medium world, even though it contains eleven somewhat hard-hard days, 8, 11, 16, 19, 20, 23, 24, 27, 28, 29, and 30. It is harder than the previous world, Wild West.
- Easiest level: Frostbite Caves - Day 1
- Hardest level: Frostbite Caves - Day 24 or Frostbite Caves - Day 27
Main levels
Day | Plants | Zombies | Flags | First reward | Notes | |
---|---|---|---|---|---|---|
Chosen | Available | |||||
1 | Choice | Two | One | |||
2 | Choice with: |
Three Three |
One | Money bag | ||
3 | N/A | Two | Money bag | Special Delivery level | ||
4 | Choice | N/A | Two | Mystery Gift Box | ||
5 | Five Three |
Two | Money bag | Special Delivery level | ||
6 | Choice with: |
Two | Two | Objective: Survive the zombie attack with most plants picked for you | ||
7 | Choice | Two | Template:S/Yeti Imp | Two | Money bag | |
8 | N/A | Template:S/Yeti Imp | Two | Mystery Gift Box | Special Delivery level | |
9 | Choice | N/A | Three | Money bag | ||
10 | N/A | Two | Money bag | Special Delivery level | ||
11 | Choice with: |
N/A | Four | Objective: Survive the zombie attack with most plants picked for you | ||
12 | Choice without free or sun-producing plants except |
N/A | One | Mystery Gift Box | Last Stand level | |
13 | Choice | N/A | Four | Money bag | Objective: Don't let the zombies trample the flowers | |
14 | Eight One |
+ | Three | Mystery Gift Box | Locked and Loaded level | |
15 | Choice | Two | Four | A note | Save Our Seeds level | |
16 | N/A | Two | A Mystery Gift Box | Special Delivery level | ||
17 | Choice | Three Two |
^ | Two | Mystery Gift Box | |
18 | N/A | Two | Money bag | Special Delivery level | ||
19 | Choice with: |
Three Two Three |
^ | Two | Objective: Survive the zombie attack with most plants picked for you | |
20 | Choice | N/A | ^ | Three | Icebound Battleground | |
21 | Three Three |
Two | Money bag | Special Delivery level | ||
22 | Choice | Three | ^ | Two | Mystery Gift Box | |
23 | Choice | Three Five |
^ ^ | Three | Money bag | Save Our Seeds level |
24 | Choice | N/A | ^ ^ | Two | Mystery Gift Box | Objective: Produce at least 2500 sun |
25 | N/A | ^ | Two | Money bag | Special Delivery level | |
26 | Choice with: |
Two | ^ ^ | Four | ||
27 | Choice | Three | Four | Money bag | Save Our Seeds level | |
28 | Choice without free or sun-producing plants except |
N/A | ^ | One | Money bag | Last Stand level |
29 | Two | ^ | Two | Mystery Gift Box | Locked and Loaded level | |
30 | N/A | + + + | None | Frostbite Caves Trophy | Boss battle |
+ denotes a zombie that does not always appear.
^ denotes a zombie that does not appear on its own.
Brain Busters
- Main article: Brain Busters
Special Delivery
- Main article: Special Delivery
Special Delivery is a Brain Buster that is a conveyor-belt level with the plants given via said conveyor-belt. Being a conveyor-belt level, no sun and sun-producing plants will be given. Starting from Big Wave Beach, most of its levels are featuring new plants.
It is playable on Days 3, 5, 8, 10, 18, and 25.
Locked and Loaded
- Main article: Locked and Loaded
Locked and Loaded is a regular Brain Buster with the plants chosen, and the player has to use them to defeat the zombies. Starting from Dark Ages, its levels will always feature a premium plant.
It is playable on Days 14 and 29.
Save Our Seeds
- Main article: Save Our Seeds
In the Save Our Seeds levels, the player has to protect the endangered plants marked by a striped tile and his or her house too. If the player lets one of them be eaten by the zombies or disappear in some way, he or she will lose. Otherwise, it is a regular level, which the player can choose the plants to protect the endangered ones.
It is playable on Days:
- 15, with endangered Pepper-pults.
- 23, with endangered Chard Guards.
- 27, with endangered Rotobagas.
Last Stand
- Main article: Last Stand (PvZ2)
Last Stand is a Brain Buster that gives the player a huge a amount of sun and some Plant Food before starting the level. However, the player cannot choose plants that do not cost sun (except Hot Potato and Stallia), sun-producing plants and some other certain plants (However, this rarely happens). After choosing, the player will be able to plant plants with instant recharge to set up his or her defense before starting the battle.
It is playable on Days 12 and 28.
Icebound Battleground
- Main article: Icebound Battleground
Icebound Battleground is the Frostbite Caves', Endless Zone. The entire level itself is more challenging than the ordinary levels as one may not know when the level will have a three or four-flag level. As the player progresses as well through the higher levels, freezing winds may occur more often and may instantly freeze the player's well-defended columns. Each level has random frozen plants or zombies, and the slider tiles also change repeatedly.
Zombot Tuskmaster 10,000 BC
- Main article: Zombot Tuskmaster 10,000 BC
Zombot Tuskmaster 10,000 BC is the boss of Frostbite Caves. It is encountered in Day 30. Normally, it is a conveyor-belt level, with the given plants and the zombies it summons. This Zombot, unlike most of the traditional ones, does not have a rush attack. Instead, it will call a two-lane or three-lane freezing wind to freeze the plants. It also creates a column of ice blocks to not only protect itself but also summon zombies. No Plant Food is given in this battle.
Related achievements
Iceblockade
On a level with Troglobites, don't let Troglobites push any ice blocks past the 6th column |
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Gallery
Plants vs. Zombies Wiki has a gallery for Frostbite Caves.
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Trivia
- In the 4.4.1 update when Blooming Heart was added, there was a glitch that randomly occurred which caused ice blocks to not be destroyed after beating a level in Frostbite Caves.
- This could be fixed by restarting the level.
- It is the second world in the franchise to be set in a snowy setting and the second world to have "frostbite" in the name, the first being Frostbite Falls.
- Frostbite Caves is the first world whose lawn mowers are animated while being idle. It is also the first world and the only world that has animals as lawnmowers, rather than objects.
- Jurassic Marsh is the second world to have animated lawnmowers.
- Its levels' format from Day 1 to 23 is identical to the ones in Big Wave Beach.
- It also uses the zombie groans from Big Wave Beach and Player's House.
- The Ultimate Battle and Demonstration Mini-Game themes are remixed versions of Dark Ages and a slight touch of Pirate Seas, Far Future, and Ancient Egypt with additional Prehistoric sounds and instruments.
- When listening closely to the music, zombies chant along with it.
- If there are any frozen zombies left throughout the level, they will die automatically once the level ends.
- It is the only world to introduce an exclusive Power Up, which is Power Flame.
- It is the first world with pre-planted plants on the lawn in most of the levels. The second is Big Wave Beach, which has pre-planted Lily Pads in most levels.
- It is the first world where its preview does not state when the area takes place in. Similarly, Big Wave Beach is stated only to take place "in the '60s," without any specific year.
- All of the Frostbite Caves zombies except for Sloth Gargantuar are immune to being completely frozen by Iceberg Lettuce or Cold Snapdragon's Plant Food effect. Instead, they are slowed down.
- It is the only post-release world to not introduce a premium plant that costs real-life money.
- Part of the music near the beginning of the level has a vague resemblance to "It's So Easy" by Guns N' Roses.
- When there are frozen zombies present on the lawn, the player can hear them groaning.
- It is the only world to have fewer levels in the second part than the first part.
- It is the second world that contains three Save Our Seeds levels after the 1.7 update, the first being Big Wave Beach.
- Now it is the first, due to the 5.3.1 update.
- Level islands of Part 1 have cave drawings of Sunflowers and Sloth Gargantuars on them.
- In the 4.2.1 update, thawing plants could not defrost plants when not in block state. This was fixed in the 4.3.1 update.
- In the level selection screen, one can see that there is a stone wheel with a stone axle outside the player's house. This is a reference to the B.C. comic strips, as the characters in the comic strips use the stone wheels as vehicles.
- Before the 5.3.1 update, it was the seventh world on the world map.
- None of the zombies introduced in Frostbite Caves Part 2 have the word "zombie" in their name.
- It is the only world in the game that has vocals in its soundtrack.
- The instrument used to represent Frostbite Caves in Modern Day's themes is the horn (and possibly the Metallophone).
Walkthrough
V · T · E |
Player's House | Day · Night · Pool · Fog · Roof (Night Roof) |
Other | Zen Garden (Mushroom Garden · Aquarium Garden · Tree of Wisdom) · Crazy Dave's Twiddydinkies |
Adventure Mode | The Zombies Are Coming · Nightfall · Backyard Emergency · Fog · Roof Battle (Night Roof) | ||||
Journey to the West |
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Adventure Mode | Day · Night · Pool · Fog · Roof (Night Roof) |
Survival | The Great Wall (Night) · Rural Backyard |
Journey to the West | War of the Spider Woman · Three Fights With Skeleton Demon · Subdue the Yellow-Browed Monster · Outsmart the Fire Child · Battle of the Ox-Demon |
Adventure Mode | Ancient Egypt · Pirate Seas · Wild West · Frostbite Caves · Lost City · Far Future · Dark Ages · Neon Mixtape Tour · Jurassic Marsh · Big Wave Beach · Modern Day |
Thymed Events | Player's House · Backyard Big Top · The Zombosseum · ZCorp Takeover |
Other | Penny's Pursuit · Arena · Zen Garden |
Worlds | Qin Shi Huang Mausoleum · Ancient Egypt · Pirate Seas · Far Future · East Sea Dragon Palace |
Main | Neighborville · Lost Keys Lake · Mt. Quesogrande | ||
Pre-2021 |
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