Frost Rose is the Rare ice variant of Rose. She was first teased in an image posted on Twitter during Christmas of 2015. Like all the other ice-based characters, Frost Rose sacrifices some of her damage in exchange for a freezing ability. Once an enemy is hit by Frost Rose's projectiles, they will become chilled, causing them to suffer from a slight movement speed penalty and to gain a blue, frosty visual overlay. If Frost Rose hits a target multiple times in a quick succession, she will freeze the enemy solid, fully immobilizing them and preventing them from using any abilities. Frost Rose's primary weapon is also semi-auto compared to other the other Rose variants. She was revealed in a live PopCap stream, where she is revealed that she can charge up attacks like the Future Cactus.
"Frost Rose once rode a majestic Yeti Chomper into battle. The resulting victory was so convincing that the mere whisper of it makes Zombies shake in their boots."
Hold down fire to charge her icy shots. The longer you charge, the quicker your enemies will freeze!
Frost Rose's primary weapon is the Wand of Freezing. It is a chargeable, single shot weapon that deals 7-50 impact and critical damage depending on the charge rate.
|Time Snare||Places a Time Snare on the ground which creates a large red cloud, and slows down all Zombies who are caught in it, leaving them slow and easy to take out for a few seconds.|
|Arcane Enigma||Turns Rose into pure energy, making her immune to damage and allows her to deal a small amount of damage to nearby zombies.|
|Arcane Lotus||An alternate ability to Arcane Enigma, Arcane Lotus turns Rose into pure, healing energy, which makes her immune to damage and heals nearby Plants for 4 HP rapidly and continuously. It can only be bought from Rux's Bazaar.|
|Goatify||Transforms any Zombies hit by it into Stinky Goats, which leaves them practically defenseless, possessing nothing but a unique ramming attack. If these Goatified zombies are hurt enough or a certain amount of time passes, they turn back to their original form. It is worth noting that the Rose can transform multiple zombies per spell if it hits more than one.|
|Psychedelic Goat||An alternate ability to Goatify, Psychedelic Goat turns Zombies into purple goats with headbands. Although Zombies hit by this do not stay a goat for as long, it is much harder for the Goatified Zombies to control their goat.|
Frost Rose takes her support role further than all of the other Roses, with her main weapon being capable of low damage while freezing zombies with her attacks. She is a force to be reckoned with if you are with an ally that has high damage output, but has trouble hitting most moving targets. Alone however, you will find yourself in trouble if you don't freeze your enemy in a 1v1, seeing that your damage is lower than most other Rose variants. Stick with the team and let them do the damage for you. Before you get too overconfident and attack a Super Brainz or All-Star , remember that even if you empty you entire clip you are only capable of dealing up to 140 damage if you don't charge your shots. It's best to attack faster and smaller classes while playing this variant , namely Imps and Scientists as the combination of homing, Time Snare, and Ice mean they are very easy to immobilize and take out.
Because her projectiles move quite fast and very far, Frost Rose can also serve as a sniper. Keep your distance from the zombies, as her charge shots can travel quickly and deal a high amount of damage to them.
Alone, Frost Rose is more of an annoyance than a threat, since she has low damage and a small clip size. The most threatening thing about her is when she is combined with strong allies that can do serious damage in a short time frame. If you find your self in a situation where you are fighting a Frost Rose and some other plant, go for the Frost Rose first (or risk being frozen by her). Taking her out at long range is a wise decision, since its level three charge is difficult to aim without the assistance of its homing.
- ▼ Reduced health from 125 to 100
- ▼ Reduced weapon homing
- ▼ Is now slowed down when charging up weapons
- ▲ Increased maximum tracking angle by 5 degrees
- ▲ Increased lock-on distance by 5m
- ▲ Slightly increased reticle to target lock-on angle
- ▲ Increased projectile speed
- ▲ Increased damage of mid charged shots from 20-25
- ▲ Increased damage of maxed-charged shots from 35 to 40
- ▲ Increased rate of fire
- ▲ Increased mid-charged shot damage from 25 to 30
- ▲ Increased max-charged shot damage from 40 to 45
- ▲ Reduced ammo reduction per shot for low-charged shots from 4 to 2
- ▲ Reduced ammo reduction per shot for mid-charged shots from 6 to 4
- ▲ Reduced charge time to max-charged by 0.5s
July 2016 Patch
- ▲ Increased damage of regular shot from 6 to 7.5
- ▲ Increased damage of first charged shot from 30 to 33
- ▲ Increased damage of second charged shot from 45 to 50