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Forums: Index > Watercooler > Looking Back on Battle for Neighborville



GloweySpecsWordbubble
Glowey – No thoughts, only Zuul
WALL CONTRIBS BLOG
Good morning Sunshine, the Earth says hello! Now, I've been informed that these Watercooler forums should be available to everyone (for realsies) now, so I would like to take the opportunity to talk with you ask y'all your thoughts regarding the recently cut from support game Plants vs. Zombies: Battle for Neighborville.


Which parts of the game did you feel were executed perfectly? Which parts needed some serious reconsidering? How do you feel about the game as a whole? What are your thoughts on its cut support?

Discuss these topic and more in this new edition of the Whenever We Feel Like Doing Them Discussions!

(NOTE: Wordbubbles are required for participation in this thread. If you're having trouble creating one, please contact the necessary users and/or staff for help)
GloweySpecs (talk) 05:03, 2 November 2020 (UTC)


Energyswordsunday
Master Chief Peter Griffin Epic – Damn Daniel Black Ops 2 Mic Trolling comp #1738
WALL CONTRIBS BLOG
I think the detail and animations in this game was executed well, as it fits them as character, 80s action guy walks loonily, and if i recall correctly my friend who played bfn told me that "foot soldier sticks his tongue out whenever he fires", unlike gw2 where he says "character just go shoot shoot shoot"

MCPGE (talk) 11:10, 13 November 2020 (GMT+7)


WeebishlyDone
Tohka, Shiny Gem of Heaven's Knowledge
talk - contribs
Almost everything slapped perfectly except for one thing: DAMAGE FALLOFF. Like, seriously? What kind of shooter game has no damage falloff? It's so dumb.
also a bit salty that we didn't get the Ice thing

Anyways, the game is great, would be nice if it got more support from PopCap and EA.
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