- For other uses, see Foot Soldier (disambiguation).
- 1 Description
- 2 Primary Weapon
- 3 Abilities
- 4 Upgrades
- 5 Related achievement
- 6 Strategies
- 7 Balancing changes
- 8 Gallery
- 9 See also
Foot Soldiers are highly versatile attackers. They can hit targets at far ranges, provide cover, and eliminate the largest foes with their ZPG.
Foot Soldier's primary weapon is the Z-1 Assault Blaster, which fires paintball pellets that deal 6 damage each (7 for crits) and fires at a rate of 550 RPM (rounds per minute). Foot Soldier can fire 40 paintballs at a time before needing to reload.
Super Stink Cloud
|Throw a gas bomb to block enemy-but not your team's-vision.|
|Leap into the air.|
|Launch a highly explosive rocket.|
Faster refresh time for all abilities by earning multiple vanquishes rapidly.
Reduces ability cooldown by 100% (10 seconds) for earning multiple vanquishes.
Faster refresh time for all abilities by reviving an ally.
Reduces ability cooldown by 100% (10 seconds) when a teammate is revived.
Spawn with more health after suffering multiple vanquishes in a row.
After dying three times in a row, spawn with the maximum amount of overhealth for the currently used class after respawning or being revived.
Gain health by earning a vanquish when at low health.
Grants 11 health over 3 seconds upon vanquishing an enemy at 20% HP or lower.
Increased ammo capacity for Z-1 Assault Blaster.
Increases the Z-1 Assault Blaster's magazine size by 18 rounds.
Allies get revived faster when inside Super Stink Cloud.
Reduces the time to revive an ally by half when inside Super Stink Cloud.
Increased zoom when aiming.
Increases zoom by 25% (not true after last update), decreases zoom by 10%.
ZPG explosion knocks enemies away.
ZPG explosion knocks enemies 10m (32.80 ft) upward and 10m (32.80 ft) backward.
Regenerate health when near multiple enemies.
When near one-four enemies within a 10m radius, regenerate 1-4 HP every 0.5 seconds.
Faster refresh time for all abilities by earning a critical vanquish.
Reduces ability cooldown by 5.5 seconds upon critically vanquishing an enemy.
Increased rate of fire while using the Z-1 Assault Blaster.
Z-1 Assault Blaster's rate of fire increases by 6 RPM per shot and tops out at 680 RPM (requires at least 24 shots to reach the max rate of fire). Fire rate resets upon releasing the fire button.
Distance increased for Rocket Jump.
Move faster, except when sprinting.
Increases walking speed by 12.9032%.
Super Stink Cloud sticks to enemies and surfaces.
Gain health by earning a vanquish.
Grants 14 health over 3 seconds upon vanquishing an enemy.
Earn XP faster.
Earn 10% more XP.
Use weapons and abilities faster just after sprinting.
Reduces sprint exit delay by 41.6875%
Faster flight speed of ZPG.
Increases ZPG's projectile speed to 500 m/s (1640.42 ft/s).
Z-1 Assault Blaster gains ammo for every vanquish.
Adds 22 rounds to the Z-1 Assault Blaster upon vanquishing an enemy.
Foot Soldier is a good all-around attacker. His high rate of fire allows him to frequently hit the enemy. Rooted Plants, such as Peashooters in Pea Gatling and Sunflowers in Sunbeam can be instantly killed with ZPG. Just make sure to aim right, and as they can't move, they will get vanquished. If enemies try to get close to you, use Rocket Jump to evade their fire and possibly retreat. Rocket Jump can also be used to get you a height advantage and allow you to provide cover fire for your team. Stink Clouds can be used to help your team capture objectives by repelling opponents or damaging them while decreasing their vision.
Soldiers are not the best against small enemies, such as Acorn and Night Cap. They are hard to hit as it is, but with Night Cap's double jump and Acorn's Acorn Dash, they become very tricky foes. If possible, try to retreat and get backup, particularly an Engineer. If not, try to use Stink Cloud to encourage them to leave you alone or ZPG to damage or even vanquish them.
Equipping the Rapid Fire upgrade helps significantly in raising his damage per second output. This makes him more suitable for a "spray and pray" playstyle or a highly offensive attacker as you need to hold the fire button for the rate of fire to increase to its maximum.
One of the best characters to use against Soldiers is the Snapdragon. Snapdragons do massive damage at close range, where the Soldier will have no advantage. Snapdragon's Flame Blower can still hit the Soldier if he uses Rocket Jump, or if the Soldier tries to flee, Flare Ball could be used, or better, Blue Blazes. If the Soldier starts shooting you from far away, use Swoop Slam to get closer and Flame Blower to finish them off.
Tips & Tricks
The Super Zombie Stink Cloud can hide you from Kernel Corns Butter Beacon if you stand in the cloud, it is useful for helping your team do a sneak attack in Butter Beacon.
- ▲ Z-1 Assault Blaster damage increase 3.95 - 4.4
- ▲ Z-1 Assault Blaster rate of fire increased 520 - 550 RPM
- ▲ Super Stink Cloud initial velocity increase 22 - 35m/s
- ▲ Rocket Jump windup delay decreased 0.15 - 0.1s
- ▲ Adjust spawn location and trajectory of Super Stink Cloud to be better aligned with center screen
- ▲ Increase Z-1 Assault Blaster damage 4.4 - 6.1
- ▲ Increase Z-1 Assault Blaster ammo capacity 40 - 45
- ▲ Decrease Z-1 Assault Blaster camera recoil
- ▲ Decrease Z-1 Assault Blaster projectile spread when jumping
- ▼ Decreased velocity and drag distance of Z-1 Assault Blaster
- Decreased projectile speed from 850 m/s (2788.71 ft/s) to 450 m/s (1476.38 ft/s)
- ▼ Increased recoil of Z-1 Assault Blaster
- ▼ Increased spread increase per shot from 0 to 0.275
- ▲ Decreased spread yaw multiplier from 1 to 0.75
- ▼ Increased maximum vertical recoil while unzoomed from 4.5 to 12
- ▼ Increased vertical recoil increase per shot while unzoomed from 0.115 to 0.15
- ▼ Increased minimum horizontal recoil increase per shot while unzoomed from -0.12 to -0.13
- ▼ Increased maximum horizontal recoil increase per shot while unzoomed from 0.12 to 0.13
- ▼ Decreased recoil decrease factor while unzoomed from 18 to 16
- ▼ Increased maximum vertical recoil while zoomed from 4.5 to 15
- ▼ Increased vertical recoil increase per shot while zoomed from 0.115 to 0.159
- ▲ Increased recoil decrease factor while zoomed from 18 to 50
- ▼ Increased recoil multiplier while zoomed from 0.3 to 0.4
- ▼ Rapid Fire Upgrade – Decreased fire rate speed up and max fire rate
- Decreased fire rate increase from 8.6666 RPM per shot to 6 RPM per shot and max rate of fire from 780 RPM to 700 RPM
- Super Stink Cloud
- ▲ Decrease refresh time 29->20 sec
- ▼ Decrease active time 15->10 sec
- ▼ Refresh timer doesn't start until gas dissipates
- Adjust trajectory to be more center screen aligned
- ▲ Refresh decrease 24->23.75 sec
- ▼ Decrease damage 6.1->5.67
- ▼ Decrease accuracy when moving and jumping
- ▼ Increase gravity -10->-36 m/s
- ▲ Increase blast radius 3->5 m
- ▼ Decrease shockwave radius 7.5->5.25 m
- Upgrade Liftoff
- ▼ Decrease blast radius 4->3 m
- ▼ Decrease shockwave radius 5->3.25 m
- Rocket Leap
- ▲ Decrease equip cost 3->2
- Upgrade Rapid Fire
- ▼ Decrease max rate of fire 700->680
- ▲ Decrease increase rate per shot 6->5
- Z-1 Assault Blaster
- While not zooming
- ▼ Increased recoil per shot from 0.15->0.16 degrees
- ▲ Decreased recoil recovery factor from 16->10 degrees
- While zooming
- ▲ Decreased the maximum recoil from 15->12 degrees
- ▼ Increased recoil per shot from 0.159->0.165 degrees
- ▼ Increased horizontal recoil per shot from 0.12->0.13 degrees
- ▲ Decreased recoil recovery factor from 50->7 degrees
- Adjust base camera location to fix issue with target preservation
- ▼ Increased recoil overall
- ▼ Decreased ammo capacity from 45->40
- While not zooming
- Upgrade Ammo Thing a ma bob
- ▲ Increased ammo gain 16->18
- Upgrade Bottomless
- ▲ Increased ammo gained from 7->22
- Upgrade Sticky!
- Enemies that are stuck will now be able to see spotting icons and health bars of nearby enemies so that they aren’t totally incapacitated
- Upgrade Rapid Fire
- ▼ Increased equip cost from 3->4
- Upgrade Shockwave
- ▲ Increased knockback force magnitude from 8.6->13.89
- Upgrade Propellant
- ▲ Decreased equip cost from 3->2
- Upgrade Liftoff
- ▲ Increased inner blast damage from 40->50
- ▲ Decreased equip cost from 4->2
- Upgrade Smelling Salts
- Fixed issue where the revive multiplier would only last 1 second