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For the version in Plants vs. Zombies Heroes, see Foot Soldier Zombie.

Foot Soldier is a zombie in Plants vs. Zombies: Garden Warfare, Plants vs. Zombies: Garden Warfare 2 and Plants vs. Zombies: Battle for Neighborville. He is the basic class for the zombies who is armed with a paintball gun called the "Z-1 Assault Blaster," which is useful for taking out single plants, and a high-damaging ZPG, useful for taking out rooted plants. In Plants vs. Zombies: Battle for Neighborville, he is an PvZ BfN Attack Class Icon Attack class.

The Foot Soldier is easy to pick and play, making him a good class for beginners, yet in the hands of a skilled player, he becomes a force to be reckoned with and a menace at almost any range.

Descriptions

Garden Warfares 1 & 2

Stickerbook description

The Foot Soldier Zombie is always in the fight - armed with an array of the latest Zomboss tech he doesn't understand, but still manages to operate thanks to his Zomboss Academy Training. His speciality is taking out rooted Plants, claiming high ground via his rocket jump, and counting things.

In-game description

A rapid-fire Z-1 Assault Blaster, explosive ZPG, and versatile Rocket Jump make the Soldier great in all situations.

Battle for Neighborville

Foot Soldiers are highly versatile attackers. They can hit targets at far ranges, provide cover, and elim[in]ate the largest foes with their ZPG.

AI Health

  • Easy: 75
  • Normal: 100
  • Hard: 125
  • CRAAAAZY: 150

Variants

Primary weapon

The Z-1 Assault Blaster is the primary weapon of the Foot Soldier. The facts below apply to a fully upgraded weapon. (GW2)

  • The base close range damage per hit is 8 and the critical is 9.
  • The max DPS at close range is 99.2.
  • The base middle range damage per hit is 7 and the critical is 8.
  • The max DPS at middle range is 87.08.
  • The base long range damage per hit is 6 and the critical is 7.
  • The max DPS at long range is 75.17.
  • The weapon deals no splash damage.
  • The ammo in a clip is 35.
  • The reload time is 2.0 seconds.
  • The projectile speed is 500.
  • The weapon is full auto.
  • The bloom is medium.
  • The rate of fire is 9.17 shots per second.

Abilities

Left abilities
Zombie Stink CloudGW1
Zombie Stink Cloud
Zombie Stink Cloud arcs a gas grenade in front of the zombie; any plants inside the gas suffer damage. The gas is also extremely helpful for cover. It requires a 20-second recharge after use.
Super Stink CloudGW1
Super Stink Cloud
An alternate ability of Zombie Stink Cloud, Super Stink Cloud lasts shorter but does more damage than the Zombie Stink Cloud.
Center abilities
Rocket JumpGW1
Rocket Jump
Rocket Jump will launch the zombie high into the air. It is very useful for gaining an elevated advantage. It requires a 20-second recharge after use.
Rocket LeapGW1
Rocket Leap
An alternate ability of Rocket Jump, the Foot Soldier will go a further distance, but will not jump as high. Rocket Leap also has two uses. This ability is good if you want to get around places faster.
Right abilities
ZPGGW1
ZPG
ZPG fires an extremely powerful projectile that explodes on impact. It requires a 25-second recharge after use.
Multi-RocketGW1
Multi-Rocket
An alternate ability of ZPG, the Foot Soldier will launch four rockets to attack plants upon using the Multi-Rocket.

Left abilities
Zombie Stink CloudGW2
Zombie Stink Cloud
Zombie Stink Cloud arcs a gas grenade in front of the zombie; any plants inside the gas suffer damage. The gas is also extremely helpful for cover. It requires a 20-second recharge after use.
Super Stink CloudGW2
Super Stink Cloud
An alternate ability of Zombie Stink Cloud, Super Stink Cloud lasts shorter but does more damage than the Zombie Stink Cloud.
Center abilities
Rocket JumpGW2
Rocket Jump
Rocket Jump will launch the zombie high into the air. It is very useful for gaining an elevated advantage. It requires a 20-second recharge after use.
Rocket LeapGW2
Rocket Leap
An alternate ability of Rocket Jump, the Foot Soldier will go a further distance, but will not jump as high. Rocket Leap also has two uses. This ability is good if you want to get around places faster.
Right abilities
ZPGGW2
ZPG
ZPG fires an extremely powerful projectile that explodes on impact. It requires a 25-second recharge after use.
Multi-RocketGW2
Multi-Rocket
An alternate ability of ZPG, the Foot Soldier will launch four rockets to attack plants upon using the Multi-Rocket.

Left abilities
Super Stink CloudBfN
Super Stink Cloud
Throw a gas bomb to block enemy-but not your team's-vision.
Center abilities
Rocket JumpBfN
Rocket Jump
Leap into the air.
Right abilities
ZPGBfN
ZPG
Launch a highly explosive rocket.

Weapon upgrades

FootSoldierUpgrade

Description about the Foot Soldier's weapon upgrades

Rapid Reloader

The Zomboss Rapid Reloader enables the Soldier to reload faster.

Ammo Thing-a-ma-bob

The ammo capacity Thing-a-ma-bob is larger now and able to hold more Zomboss Rounds.

Harder Zomboss Ammo

Zomboss rounds have been enhanced through application of small hard things on the outer shell.

Strategies

General

In general, the Foot Soldier is a class that is very easy to play, yet somewhat difficult to master. He has three very useful abilities - a way to provide cover to his fellow zombies as well as deny areas to the plants (Zombie Stink Cloud), a way to get to elevated positions and attack enemies from above (Rocket Jump), and a hard-hitting removal ability (ZPG). All of these abilities make Foot Soldier a great team player, and possibly even a game changer when used well.

The Foot Soldier also makes for a good pseudo - sniper, as the Z-1 Assault Blaster has an accurate crosshair. He also deals good damage at long range. Furthermore, his ZPG can instantly take out an unaware plant, and his Zombie Stink Cloud, when aiming up and jumping, goes a decent distance so it can be used to cover objectives when the Soldier is far away. He can also use it to flank himself since the Stink Cloud obscures vision. However, what makes him a capable sniper is his Rocket Jump. It gives the Soldier the highest boost in height, surpassing the Peashooter's Hyper. This makes it common for Soldiers to appear on rooftops, so plants should always keep one eye on the sky, or else they will be vanquished quickly.

However, the Foot Soldier has a few flaws to go with his numerous advantages. His primary weapon is somewhat inaccurate up close, and that multiple plants can quickly overwhelm him. His Rocket Jump only gives one height boost, so if the player accidentally slides down, it will be 20 seconds before they can jump back up again. The ZPG, while very powerful, has a lot of startup time, making it not the best choice in close quarters. His Zombie Stink Cloud, while flanking his position, also covers his and his teammates' vision.

Chompers can also be quite problematic as his Goop and Spikeweeds can render the Foot Soldier's abilities unaccessible, preventing the Foot Soldier from using Rocket Jump to escape or ZPG to take the Chomper out. Also, when the Foot Soldier is indeed stunned, the Chomper can take advantage of the situation and score an easy vanquish.

Nonetheless, the Foot Soldier's pros outshine his cons, and he is considered a very good character by a lot of players.

With

The Foot Soldier has a devastating instant kill explosive, the ZPG. This weapon is best used for dispatching of rooted plants, such as Sunflowers or Peashooters using their Sunbeam, Pea Gatling, or even Cacti using their drones. The Zombie Stink Cloud is best used for covering major objectives, making it harder for plants to defend them, as well as escaping a tight situation. Use Rocket Jump to gain vantage points by supporting your teammates while also making yourself a small target. The best use for the Foot Soldier is to provide support by vanquishing rooted plants from afar. In Gardens & Graveyards and Taco Bandits, the Foot Soldier should sometimes use its stink cloud on annoying Spawnable Plants at a distance (such as the Bamboo Shoot and the Scaredy-shroom) as it temporarily disables the Spawnable Plants allowing the zombie team to pass. Be sure to also keep on the lookout for Cactus drones to shoot them down in order to prevent any lethal Corn Strikes from being performed against your team.

Against

The main counters for the Foot Soldier are the Peashooters and Cacti. Peashooters can use Hyper to quickly get to vantage points before the Foot Soldier and has enough offensive potential to hold its own in a one-on-one fight against the Foot Soldier. Cactus can snipe the Foot Soldier at long range, as well as setting up cover against him and attack him with drones or even drop Potato Mines where the Foot Soldier will land when he uses his Rocket Jump.

Balancing changes

Garden Warfare 2

Post beta

  • Velocity was decreased from 7.0772624 m/s to 6.45 m/s.

Trouble in Zombopolis: Part Two DLC

  • Start/end damage was increased from 7.5/5.5 to 8/6.

Battle for Neighborville

October 2019 patch

  • Increased rate of fire of primary weapon.
  • Increased damage of primary weapon.
  • Increased bullet speed to be more efficient at range.

Gallery

Plants vs. Zombies Wiki has a gallery for Foot Soldier.
Foot SoldierGW1
Visit this page to see it.
Foot SoldierGW1

Trivia

  • Foot Soldier is missing a shoe, just like many other classes. All-Star and Imp are currently the only zombie classes that have both shoes on.
    • If the player looks closely, the stock of the gun is a boot. This boot might be the one missing from the zombie's foot.
  • Like Team Fortress 2's Soldier, Foot Soldier can also launch himself into the air using a rocket.
  • On the box art of Garden Warfare, the Foot Soldier can be seen with a pair of goggles on his helmet. However, these goggles don't appear on the Foot Soldier in the game, nor are they a customization.
  • Originally Foot Soldier was going to be a SWAT zombie but this was changed due to not being "funny enough" as quoted by Justin Wiebe.
  • Foot Soldier has the most Super Rare character variants, with a total of four.
  • There is a glitch that the Foot Soldier can do with the ZPG. If the Foot Soldier launches his ZPG just before a Chomper comes out of his Burrow and eats him, he has a chance to vanquish the Chomper while it's about to eat him, leaving the Chomper vanquished and the Foot Soldier alive. The ZPG must be timed at the exact right time for it to work.
  • In Garden Warfare 2, his helmet has a net over it, and its straps are now brown instead of green.
  • In Garden Warfare 2, Foot Soldier's Z on his belt was changed from yellow to brown.
  • In Garden Warfare 2, there is a robotic zombie similar to the Foot Soldier called Robo-Zombie. It appears in certain special waves of Garden Ops, as well as the Foot Soldier Wave of Flag of Power.
  • The Pyre Prince (Centurion) and the Chieftain (General Supremo) are the only characters that are based on Foot Soldier variants.
  • As of November 1st, 2015, the Foot Soldier was ranked the #1 most used zombie class in Garden Warfare.
  • If you go on the multiplayer portal against an AI Foot Soldier on Plants vs. Zombies: Garden Warfare 2, the Foot Soldier will either be called Sergeant Jargon or Private Puddles.
  • He has corporal ranks on his sleeves.
V · T · E
Zombies (Shooter games)
Plants vs. Zombies: Garden Warfare zombies
Playable Classes
Foot Soldier Camo Ranger · Super Commando · General Supremo · Tank Commander · Arctic Trooper · Sky Trooper · Centurion
Engineer Welder · Painter · Mechanic · Electrician · Plumber · Landscaper · Sanitation Expert
Scientist Chemist · Physicist · Dr. Toxic · Astronaut · Marine Biologist · Archaeologist · Dr. Chester · Paleontologist
All-Star Baseball Star · Rugby Star · Hockey Star · Cricket Star · Goalie Star · Wrestling Star · Golf Star
Boss Mode Dr. Zomboss
Abilities
Foot Soldier ZPG · Rocket Jump · Zombie Stink Cloud · Multi-Rocket · Rocket Leap · Super Stink Cloud
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