Fireworks Zombie is a premiumsuper-rarezombiecard in Plants vs. Zombies Heroes and a member of the Crazy class. He costs 3 to play and has 3/4. He does not have any traits, and his ability does 1 damage to all plants and zombies on the field, including him, when he is played. His closest plant counterparts are Sour Grapes and Galacta-Cactus.
He is based on a pyrotechnician, a person in the entertainment industry who is responsible for the safe storage and use of pyrotechnics such as fireworks.
His description may be a reference to how many mushrooms in this game have 1 health, and thus, are able to be cleared with his ability. It also makes a pun on "fireworks," seperating the word to sound like a sentence.
Statistics[]
Class: Crazy
Tribes: Professional Party Zombie
Traits: None
Ability: When played: Do 1 damage to all Plants and Zombies.
Set - Rarity: Premium - Super-Rare
Card description[]
Want to clear some mushrooms? Fire works.
Update history[]
Update 1.2.11[]
▲ Health change: 3 → 4
▼ Ability change: When played: Do 1 damage to all other Plants and Zombies. → When played: Do 1 damage to all Plants and Zombies.
Rarity change: Uncommon → Rare
Update 1.16.10[]
Rarity change: Rare → Super-Rare
Update 1.22.12[]
▲ Tribe added: Professional
Strategies[]
With[]
Fireworks Zombie can clear weak plants off the field, and also has decent stats. As his description says, this is a good method of clearing out mushrooms since they tend to have low health, examples being Shroom for Two, Poison Mushroom, and Mushroom Ringleader.
However, his ability also targets your other zombies on the field, extremely weakening them and reducing their chances of survival, or outright destroying them if they have low health. However, this drawback has synergy with zombies that require themselves to be hurt in order for their ability to activate, such as Gas Giant, Newspaper Zombie and Jester. Also keep in mind that it won't affect Armored fighters on the field.
Also, when using this against a field of mushrooms, beware of Punish-Shroom, since it will heavily damage your defenses. Also, be careful if there are plants with "When hurt" abilities or ones whose abilities activate when any plant is hurt, such as Mirror-Nut (especially if there are many nuts on the field), Hibernating Beary, Briar Rose, or Transfiguration. It is also recommended not to use him if Pear Cub is on the field as well, as it will transform into a Grizzly Pear thanks to its "When destroyed" ability.
You can use Binary Stars to make his ability deal even more damage, and be able to hurt Armored plants. However, it will also deal more damage to the zombies on the field, and will hurt Armored zombies (Knight of the Living Dead is not affected if there is only 1 Binary Stars on the field).
Impfinity can do the following combinations. Mixed-Up Gravedigger and In-Crypted can benefit this by allowing him to replay his ability when he is revealed from his gravestone. He can also be paired up with Zombot Sharktronic Sub to destroy every plant on the field, and give the latter a potentially huge strength boost. You can also play him in Laser Base Alpha if the field is full of tough plants, as he will destroy all of them with the Deadly trait. However, doing so will destroy all of your zombies as well, including himself, so consider using this as a clean-up before using this combo. Graveyard can also surprise your opponent as he will immediately destroy all 1 plants that were played this turn, which is especially useful against swarms of low-health plants.
Fireworks Zombie can also find himself a spot in Z-Mech's professional deck with Zombie Middle Manager, as Zombie Middle Manager will be heavily boosted if there are enough professional zombies on the field, and at worst, will trigger the effect twice due to the Fireworks Zombie's self damage.
Against[]
This zombie is a nuisance thanks to his ability, being able to weaken or destroy a lot of plants at once with the right combo. But after his ability activates, he is only a zombie with average stats. Cards like Whack-a-Zombie and Berry Blast can instantly destroy him, and if you can't play tricks to remove him, you can simply resort to playing a plant on his lane in order to deal with him. Certain plants like Mirror-Nut, Hibernating Beary, Punish-Shroom, Briar Rose, Transfiguration and Pear Cub can also discourage your opponent from playing him.
If you think he is going to be played, here's what you can do:
If you want to protect your plants from getting damaged by his ability, Guardian Heroes have access to Armored Plants and Force Field. If your opponent is Professor Brainstorm and you think he'll use a Teleport or Teleportation Zombie to play this zombie in the Zombie Tricks phase, Grass Knuckles and Citron have access to Root Wall, preventing a plant of your choice from being damaged, and Citron has access to Peel Shield, which prevents all plants on the field from being damaged.
If you want to minimize the impact of it for non-Armored plants, the Heroes in that class have health boosting cards. Mega-Grow Heroes also have health boosting cards, with the bonus of also boosting strength. However, the health boost isn't as strong as in the Guardian class. Solar Heroes have healing cards for Plants who haven't been destroyed by his ability, undoing the damage done.