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Memory Lane icon

Memory Lane (回忆之旅; pinyin: huíyì zhī lǚ, lit. Travel of Reminiscence) is a game mode in the Chinese version of Plants vs. Zombies. Memory Lane is a mode similar to Penny's Pursuit, and features level gimmicks and maps based on the first game.

There are two difficulty modes: Normal and Hard. There are 8 levels per week in Normal mode and 16 levels per every major game update in Hard mode, with every 4th level in both modes being an Elite Zombie Battle. To unlock Hard mode, the player must beat Normal mode first with every season, upon unlocking Hard Mode, it stays open for the remainder of the season.

As of update 2.9.6, both Normal and Hard mode have you battle against Zombot Mark ll at the very end of the map. In Normal Mode, all of the levels must be completed WITH their level objectives in order to fight Zomboss, which has its own objectives, gimmicks and conditions.

Players cannot purchase Sun (Hard Mode only), Plant Food, or Power Ups. All plants from the first game are unlocked for the player. All plants are locked at level 1. In Hard mode the player can only use two plants from the second game as well as not having any lawnmowers except during Elite Zombie and Zomboss levels. Seven plants can't be used in Memory Lane at all: Auberninja, Geisha Flower, Pokra, Escape Root, Snap Pea, Headbutter Lettuce and Power Lily.

In Normal mode, the player can pick up to to three additional objectives (e.g. "Produce at least 5555 sun", "Don't lose any lawn mowers", etc) for additional rewards, failing them results in losing a level similar to failing objectives in the international version of the game since the 1.7 update. In Hard mode all objectives are obligatory.

Rewards for beating levels are gems, money, "Snail Medals" in Normal Mode and "Rainbow Snail Medals" in Hard Mode, which can be used in Memory Lane's shop to buy plant's Puzzle Pieces, artifacts and materials for their upgrade, money and profile icons. Products bought with Snail Medals restock every day while products bought with Rainbow Snail Medals stay the same and doesn't restock until the season changes.

Each level can either be a day, night, pool, fog or a roof level. Day levels are standard. During night levels sun doesn't fall from the sky. Pool levels' three middle lanes are fully covered in water. Fog levels combine the mechanics of night and pool levels. And Roof levels have a slope, over which projectiles of straight shooters can't go, and all non-flying plants there can only be planted on Flower Pots.

Time stability system[]

All levels have a time stability clock, which starts at 99 ticks. As level goes on, the timer ticks down. Each time Plant Food is used, the timer's time increases by 5.

As the timer ticks down, new anomalies are introduced to the level:

  • Worm-holes: At 80 ticks worm-holes start to appear over the lawn. They teleport plants and zombies that are standing over them and transport them to a random tile on the lawn.
  • Portals: At 70 ticks Portals start to appear. They appear once in lanes 1 and 5 and spawn zombies. Portal spawns are identical on all levels through a major game update.
  • Black holes: At either 20, 15 or 10 ticks a Black hole will pull all plants one tile to the right.
  • Destabilization: At 0 ticks the player loses the level.

Level "gimmicks" and "conditions"[]

Note: All names in this section are conjectural. If you know the official names or have better translations, please contact a wiki administrator to change them.

Memory Lane features "gimmicks", which are applied to levels in groups of four, and weekly "conditions", which are applied to all levels in both modes.

Gimmicks[]

All known gimmicks are:

Name Notes
Sandstorms
(沙尘暴)
Identical to the ones in Ancient Egypt, except in Hard Mode, where they also bounce bullets back, similar to Hammer Zombie.
Zomboss Tiles
(僵博瓷砖)
Several Zomboss tiles are spawned at the start of the level. Zomboss tiles are environment modifiers that cannot be destroyed or be planted on, and boost zombies that walk over them in different ways depending on the type of tile. Shield tiles give zombies 1-tile shield of Shield Zombie in front of them, speed tiles boost the speed of zombies and damage tiles increase the damage dealt by zombies.
Dark Alchemy
(邪恶药水)
Potions are spawned throughout the level. Purple ones increase damage resistance, orange ones increase speed, blue ones turn zombie invisible (invisibility is identical to one of Bandit Zombie), green ones leave a cloud of poison (similar to perfume from Perfume Zombie) and  (Unconfirmed) red ones increase health.
Lightning Strike
(雷云风暴)
Identical to the gimmick from Sky City. Player also starts with several Ampthurium on the lawn and one in their loadout.
Barrel Crisis
(滚桶危机)
Barrels are spawned throughout the level. They roll from the left side of the lawn at different speeds. Some are identical to one of Barrel Roller Zombie. Some are empty and don't contain any imps inside, but are identical to previous one elsewhere. Some are explosive, dealing damage to all surrounding plants and zombies on destruction; they can be destroyed by taking enough damage or by contacting a plant.
Bubble Rain
(泡泡雨)
Bubbles identical to the ones created by Bubble Gun Imp are spawned throughout of the level. Bubbles steal plants they land on after a short while and can be destroyed or blown away by Blover.
Electromagnetic Shield Generators
(电磁盾发生器)
Electromagnetic Shield Generators are spawned throughout the level. They have a lot of health and spawn shield in front of them, that slowly moves to the left, tossing plants it touched off the lawn. Player starts with E.M.Peach in their loadout.
Firecrackers
(新春爆竹)
Firecrackers are spawned throughout the level in the specific lawn, plants on the same tile as a firecracker will be tossed off the lawn when they initially spawn. They cannot be destroyed by most attacks but are ignited by fire attacks, which causes them to explode, dealing heavy damage to all surrounding plants and zombies. This will only appear in Lunar Zoo Year season.
Dumplings
(保护饺子)
Dumplings are spawned at the start of the level. They can be destroyed by zombies. When all of them are destroyed, the player loses the level. This will only appear in Lunar Zoo Year season.
Snowstorms
(寒冰风暴)
Identical to the ones in Frostbite Caves, except they also instantly freeze all plants they pass by.
Zombie Tents
(僵尸帐篷)
Tents similar to the ones carried by Imp Porters are spawned in the lawn throughout of level. Unlike the regular ones, these tents can summon all kinds of zombies.
Fireworks
(夏日烟火)
Identical to the firecrackers from Season 3. This will only appear in Summer Nights season.
Toxic Water
(水里有毒)
Disinfection Zombies appear throughout the level, polluting the water in pool until they leave. Plants planted in the toxic water will get poisoned. If a plant is planted on Lily Pad, the Lily Pad will gradually take damage until it is defeated, drowning the plant on top of it. Zombies eating a poisoned plant will gradually take damage themselves. This will only appear in Backyard season.
Moving Platforms
(活动平台)
Lily Pads and Ducky Tube Pots are unavailable, instead moving tiles appear in the pool. Tiles can sink into and emerge from the water. Plants can be planted on top of them, and zombies will be able to walk on them. When a tile sinks into the water, any plant planted on it will drown and any zombie walking on it will begin walking in the water. Flying and amphibious plants will not drown when a tile underneath them sinks. This will only appear in Backyard season.
Magical Fog
(魔力迷雾)
Fog from Fairytale Forest appears and disappears throughout the level.
Springboards
(弹跳板)
Springboards will bounce all zombies that step on them to the left, damaging any plants that they land on, zombies launched from springboards can be blown away by plants such as Blover while airborne. After bouncing, zombie springboards will then need to cooldown. Plants cannot be planted on springboards.
Turkeys
(守护火鸡)
Turkeys are similar to the dumplings from Season 3, they spawn at the beginning of levels and can only be destroyed by zombies. But unlike the dumplings, only one of the turkeys needs to be destroyed in order for the level to be lost. This will only appear in Feastivus season.
New Year Tent
(新春帐篷)
Like normal Tents, Lunar Zoo Year Zombies will be spawned continuously in the New Year Tent. Different from the original version, Lunar Zombies that pass through the New Year Tent will be upgraded to Lunar Conehead Zombies and Lunar Conehead Zombies will be upgraded to Lunar Buckethead Zombies. When the tent is destroyed, a God of Wealth will be spawned. This will only appear in Lunar Zoo Year season.
Tangyuan
(保护汤圆)
Several tangyuan will appear at the start of a level. Players need to protect the tangyuan in the bowl from being eaten, similarly to Dumplings and Turkeys. There are three tangyuan in each bowl. When a zombie bites a tangyuan, they will pop out and paste the zombie's feet, blocking their movement. The tangyuan at the zombie's feet have a certain amount of health, which can be eaten by the zombie and any zombies behind them similarly to Gumnut. Zombies that don't eat liik will instead target the bowl itself, if the bowl is destroyed, so are the tangyuan. This will only appear in Lunar Zoo Year season.
Modification Devices
(僵尸改造装置)
Zombie that pass through the device will be transformed into a random Gargantuar, and sometimes into a Chicken or Ice Weasel.
Magic Mirrors
(传送魔镜)
Identical to the ones in Fairytale Forest part 2, similarly to the Portal Combat from the first game.
Seeing Stars
(看星星)
Based on the minigame from the first game.
Wall-nut Bowling
(坚果保龄球)
Based on the minigame from the first game.
Column Like You See 'Em
(排山倒海)
Based on the minigame from the first game.

Conditions[]

In the Season 1, a level will have only one debuff. Starting from the Season 2, a level usually has two conditions: one debuff and one buff, or only one neutral condition. Condition not be applied to Brain Buster levels (Seeing Stars, Wall-nut Bowling, and Column Like You See 'Em).

All known conditions are:

Name Notes
Debuff
Sun Drain
(阳光飞逝)
Player loses 25/50 sun every minute.
Big Trouble Little Zombie
(小小大僵尸)
Based on the minigame from the first game - all zombies are smaller in size and move with increased speed.
Dark Stormy Night
(打雷天)
Identical to Dark Stormy Night from the first game in terms of visuals. Nothing seems to be changed gameplay-wise.
Invisi-ghoul
(隐形战争)
Based on the minigame from the first game. Zombies' invisibility is identical to one of Bandit Zombie and can be countered by Plantern.
Zombie Explodes
(同归于尽)
All zombies explode after death.
Fully Armed
(全副武装)
All basic zombies will get a Buckethead when they passes first lawn.
No Defense
(禁止防御)
All defensive plants have only one third of their original life.
Gravitation
(万有引力)
All lobber plants have shorter range.
Tombs of the Dead
(死亡墓碑)
All zombies leave behind Tombstones when they die.
Acid Rain
(腐蚀酸雨)
All plants and zombies take slight percentage based damage over time. Player starts with Heavenly Peach in their loadout.
Thunderstorm
(雷暴)
A Thunderstorm rages thought the level. Every once in a while, lightning strikes in random tiles, sending two X-shaped currants, each affecting a 5x5 area. Random plants and zombies within the area will be instantly defeated, others will take percentile-based damage. If lightning strikes a water tile, all plants and zombies within a 3x3 area will take damage first, then currant will run on land. Electric plants are immune to lightning strikes.
Energy Drain
(能量飞逝)
The timer ticks decreases by one each plant planted.
Buff
Cheap Explosives
(炸翻天)
All explosive plants cost half as much and damage is doubled.
Faster Defense
(加速防御)
All defensive plants recharge twice as fast.
Melee Power Up
(近战之光)
All melee plants damage is doubled.
Explosive Death
(两败俱伤)
All plants explode after death.
It's Raining Seeds
(种子雨)
Plant seeds fall from the sky, similar to It's Raining Seeds. Only works in Normal mode.
Neutral
Snow Festival
(冰雪节)
In extremely cold weather, snowstorms are hung on the court every once in a while to freeze plants and transform zombies into snowmen like the ones created by Frostbloom Queen. This Will only appear in Feastivus season.
God of Wealth
(财神到来)
Gods of Wealth are spawned randomly throughout the level. Only works in Normal mode. This will only appear in Lunar Zoo Year season.
Balloons
(气球满天飞)
Balloons identical to the ones created by Boom Balloon Flower are spawned throughout of the level.
Piggy Banks
(碎碎平安)
When a zombie dies, it will drop a piggy bank in its tile. There are three types of piggy bank: gold, silver and copper. If you break the piggy bank, coins will pop out, copper piggy banks drop several silver coins, silver piggy banks drop a couple of gold coins and gold piggy banks drop a singular giant gold coin. Different piggy banks have different health. At most one piggy bank can exist in each tile. After a certain amount of piggy banks have been destroyed, they will stop dropping coins. This will only appear in Lunar Zoo Year season.
Legacy Seeds
(斩草不除根)
After plant dies, a seed is left behind, which will grow into a random plant.

Achievements[]

There are 12 achievements in Memory Lane, each rewarding 1~3 achievement coins upon completion with contributes towards the achievement road. Some rewards can be received in achievement shop when the achievement coins reach the stipulate quantity. These do not reset between seasons and all progress on any achievements are kept through seasons

List of Achievements[]

  • Elite Killer: Defeat a total of 32 Elite Zombies
  • Master of Time and Space: Beat 32 levels while Time Stability is above 50%
  • Crazy Trip: Beat all Hard Mode levels in a single season
  • Radiant: Have atleast 8888 sun at the end of the level
  • Speed of Life and Death: Defeat an Elite Zombie while Time Stability is above 50%
  • Glory Days: Beat all Hard Mode Elite Zombie levels in a season without bringing any PvZ 2 plants (bugged, previous season's progress towards the achievement can be carried over)
  • Extreme Challenge: Complete an Elite Zombie level in Hard Mode without losing more than 10 plants
  • Magnet King: Steal 200 metal objects in total using Magnet-Shroom
  • Pea Lovers: Defeat 200 zombies using Peashooter
  • Glamorous: Hypnotize 200 zombies with Hypno-Shroom (other forms of hypnosis do not count towards the achievement)
  • Elite Hunters: Defeat 4 different Elite Zombies
  • Challenge Master: Beat all Normal Mode levels twice in different weeks

Achievement coins shop[]

Achievement coins Reward
5 10 Winter Melon puzzle pieces
9 1500 Snail Medals
14 300 Gems
18 20 Yellow (Legendary) Culture Mediums
23 5 Treasure Lottery Tickets
27 "Achievement Master" profile icon

Seasons[]

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This section is currently under construction. You can help expand it; it's your choice.

Most seasons are dedicated to a holiday event, similar to Thymed Events in the international version. In order of appearance:

  1. Classic season
  2. Feastivus season
  3. Lunar Zoo Year season
  4. The Springening season
  5. Summer Nights season
  6. Backyard season
  7. Lawn of Doom season
  8. Feastivus season 2
  9. Lunar Zoo Year season 2

Gallery[]

General[]

Lawns[]

Teasers[]

Introductory level[]

Levels[]

Lunar Zoo Year season[]

Normal mode[]
Hard mode[]

Springening season[]

Hard mode[]

Summer Nights season[]

Hard mode[]

Modern Pool and Fog season[]

Normal mode[]
Hard mode[]

Walkthrough[]

Lunar Zoo Year[]

Trivia[]

  • Some content is different when announced than in the game.
    • Leftover Plant Food from Normal mode levels was supposed to be transformed into extra fuel.
    • Players could use all their plants in Hard mode and plants were supposed to be locked at level 2.
    • Lawn Mowers were not supposed to appear in this mode's levels.
    • Potions of Poison were supposed to be purple.
    • Potions of Invisibility were supposed to be white.
    • Moving Platforms gimmick were supposed to be wooden boxes.
  • Some things were changed after the game was released.
    • Normal mode levels would consume fuel, similarly to Penny's Pursuit.
  • Pool and Fog lawns have Beach Flag Zombies during huge waves instead of regular Flag Zombies.
  • Although there will only be one gimmick in a level, springboards usually appears at the same time as the Zomboss tiles.
V · T · E
Memory Lane levels
Season 1
Season 1
Week 1-4
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8 · Level 9 · Level 10 · Level 11 · Level 12 · Level 13 · Level 14 · Level 15 · Level 16
Season 1
Week 5
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8 · Level 9 · Level 10 · Level 11 · Level 12 · Level 13 · Level 14 · Level 15 · Level 16
Season 1
Hardmode
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8 · Level 9 · Level 10 · Level 11 · Level 12 · Level 13 · Level 14 · Level 15 · Level 16
Season 2
Season 2
Week 1
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 2
Week 2
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 2
Week 3
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 2
Week 4
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 2
Week 5
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 2
Week 6
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 2
Week 7
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 2
Week 8
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 2
Hardmode
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8 · Level 9 · Level 10 · Level 11 · Level 12 · Level 13 · Level 14 · Level 15 · Level 16
Season 3
Season 3
Week 1
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 3
Week 2
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 3
Week 3
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 3
Week 4
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 3
Week 5
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 3
Week 6
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 3
Week 7
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 3
Week 8
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 3
Hardmode
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8 · Level 9 · Level 10 · Level 11 · Level 12 · Level 13 · Level 14 · Level 15 · Level 16
Season 4
Season 4
Week 1
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 4
Week 2
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 4
Week 3
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 4
Week 4
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 4
Week 5
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 4
Week 6
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 4
Week 7
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 4
Week 8
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 4
Hardmode
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8 · Level 9 · Level 10 · Level 11 · Level 12 · Level 13 · Level 14 · Level 15 · Level 16
Season 5
Season 5
Week 1
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 5
Week 2
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 5
Week 3
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 5
Week 4
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 5
Week 5
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 5
Week 6
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 5
Week 7
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 5
Week 8
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 5
Hardmode
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8 · Level 9 · Level 10 · Level 11 · Level 12 · Level 13 · Level 14 · Level 15 · Level 16
Season 6
Season 6
Week 1
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 6
Week 2
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 6
Week 3
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 6
Week 4
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 6
Week 5
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 6
Week 6
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 6
Week 7
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 6
Week 8
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8
Season 6
Hardmode
Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8 · Level 9 · Level 10 · Level 11 · Level 12 · Level 13 · Level 14 · Level 15 · Level 16
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