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For the Chinese version of the level, see Save Our Seeds II (Pirate Seas).

Pirate Seas - Day 24 is the 24th level of Pirate Seas in Plants vs. Zombies 2. It is a Save Our Seeds level. To complete this level, the player must protect two Spring Beans planted on the fifth column. When this level is finished for the first time, the player unlocks Cherry Bomb and the boss battle of Pirate Seas.

Difficulty[]

  • Spring Beans are all placed up to the edge of the player's ship (specifically known as landing points for Swashbuckler Zombies, making them vulnerable to those, Imp Cannons, and Zombie Parrots). Assuming that the player did not skip the entire level and proceed to Far Future to unlock Blover, the level will be hard because of the constant assaults of Swashbuckler Zombies and Imp Cannons. Spring Beans are most likely expected to fall asleep.
  • High damage plants like Melon-pult or Red Stinger (placed in first three columns) are vital to beating this level because they can kill Imp Cannons quickly. Do not use low damage or short ranged plants like Snapdragon or Spikeweed, as they will have trouble taking down the Imp Cannons, and imps will eventually rain down everywhere, likely causing the loss of the level.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Pirate Zombie24 None
2 Pirate Zombie23 None
3 Seagull Zombie21 None Carries 1x Plant Food.
4 Pirate Zombie2 Pirate Zombie2 None
5 Pirate Zombie2 Conehead Pirate2 Seagull Zombie22 None Carries 1x Plant Food.
6 Conehead Pirate23 Seagull Zombie25 None
7 Conehead Pirate24 Swashbuckler Zombie22 None
8 Buckethead Pirate23 Buckethead Pirate24 Flag Pirate Zombie2 Seagull Zombie21 Seagull Zombie22 Seagull Zombie25 None First flag.
Carries 1x Plant Food.
9 Swashbuckler Zombie21 Swashbuckler Zombie22 Swashbuckler Zombie25 None
10 Seagull Zombie21 Seagull Zombie22 Seagull Zombie25 Seagull Zombie2 None
11 Conehead Pirate23 Conehead Pirate24 Pirate Captain Zombie2 None Carries 1x Plant Food.
12 Imp Cannon22 None
13 Imp Cannon21 None Carries 1x Plant Food.
14 Imp Cannon25 None
15 Pirate Zombie24 Conehead Pirate23 Seagull Zombie21 Seagull Zombie22 Seagull Zombie25 Seagull Zombie2 None Carries 1x Plant Food.
16 Buckethead Pirate23 Buckethead Pirate24 Flag Pirate Zombie2 Pirate Captain Zombie23 Pirate Captain Zombie24 Imp Cannon21 Imp Cannon22 Imp Cannon25 None Final wave.
Carries 1x Plant Food.


Strategies[]

Note: These strategies apply to versions prior to version 10.2.1.

Strategy 1[]

Created by Uselessguy
See the gallery for more details.

Strategy 2[]

Created by Snuffygetlucky
  • Required plants:
  • Plant a column of Twin Sunflowers in the second column. Another column of them in the third column is optional.
  • When the first zombie comes, plant a Potato Mine in the third column wherever the zombie is and plant an Iceberg Lettuce in front of the potato mine to delay the next wave. When the second zombie comes, use the Potato Mine/Iceberg Lettuce to deal with it. When the third and fourth zombies come at the same time, use Potato Mine/Iceberg Lettuce for one and plant a Winter Melon ASAP for the other zombie. When the seagull zombie carrying Plant Food comes, use a Blover. Then, plant an Infi-nut in the fifth column and boost it. This will take care of Imp Cannons. Whenever there are Seagull Zombies or Swashbuckler Zombies or Zombie Parrots, use Blovers. Try to plant one column of Winter Melons in the back. In fact, once you boost the Infi-nut, any other Plant Food you get should be used on the Twin Sunflowers. Use Cherry Bombs for large amounts of Buckethead and Conehead Pirates and for Imp Cannons in the second and fifth lanes.

Strategy 3 (Contains gemium content)[]

Created by Sharkgoesmoo
  • Required plants:
  • For sun: It is best if you plant two columns of Sun-shroom. That will give you enough sun for Coconut Cannons.
  • When the first few zombies arrive, they should be on the plank. Then you can use Snapdragons to kill them (they must be planted on the column behind the Spring Beans). After that, plant an Infi-nut on the third or fourth row of the fifth column . When the Seagull Zombie carrying Plant Food comes, use Blover. Feed the Infi-nut with Plant Food. That should be early defense for the Spring Beans. Make sure there are Snapdragons on the whole of the fourth column. You can also choose to plant another Infi-nut on the same column as the previous one just in case. When you can plant Coconut Cannons already, plant them behind the Snapdragons, remember that you have to plant them where the first Imp Cannon is, so you can use it to kill the Imp Cannon. Then when the zombies on planks come, try your best not to let them eat the Infi-nut's force field or the Infi-nut. You can do so by planting the Wall-nuts or Tall-nuts in front. You can also use Ghost Pepper too. You also must be aware of Zombie Parrots too. Use Blovers when necessary. Remember to fire your Coconut Cannons too! Good luck!

Gallery[]

Walkthrough[]

Trivia[]

  • Before the 1.9 update, the player could not lose any lawn mowers.
  • Before the 10.2.1 update, the player had to protect three spring beans as opposed to the current two


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