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Ancient Egypt - Day 18 is the 18th level of Ancient Egypt in Plants vs. Zombies 2. It is a Last Stand level. This is the first Last Stand level of Ancient Egypt, as well as the intended first of the game. After completing this level, the player receives a money bag.

Dialogue[]

(Crazy Dave appears)

Crazy Dave: This will be the first last stand. There will be more lasts to come.

(Crazy Dave leaves)

Difficulty[]

This level is the first Last Stand in Ancient Egypt and intended to be the first in the game. In this level, 2000 sun is given automatically in order to plan a defense. Two Plant Food is also given to the player at the start.

Sun producing plants and free plants are not allowed. This Last Stand level is swarmed with Camel Zombies, as well as Mummy Zombies via Sandstorm ambush. Bloomerang and any other piercing plants are ideal here, as they can easily take down the zombies mentioned above.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Camel Zombies21= Camel Zombies23- Camel Zombies25+ Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Sandstorm!
2 Conehead Mummy2 Camel Zombies2= Camel Zombies22- Camel Zombies24- None
3 Camel Zombies21+ Camel Zombies22- Camel Zombies24- Camel Zombies25- Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Sandstorm!
4 Buckethead Mummy2 Camel Zombies21= Camel Zombies23- Camel Zombies25= None
5 Camel Zombies2= Camel Zombies2- Camel Zombies24- Camel Zombies22+ Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Final wave.
Sandstorm!

Camel Zombies2= carries three camel segments
Camel Zombies2- carries four camel segments
Camel Zombies2+ carries five camel segments

Strategies[]

Since Camel Zombies appear, be sure to choose Bloomerang. You can choose Fume-shroom, Laser Bean, or Snapdragon as an alternative if unlocked. Wall-nuts are a must-have as well.

Using premium plants (Contains premium content)[]

Avoid using instant use plants such as Squash, Power Lily, or Jalapeno, unless you have sun leftover for them. Kiwibeast is a great option on this level, as there are no zombies that can destroy it instantly on this level, making it a solid option. Cold Snapdragon can handle these zombies well, but it made need some support from a defensive plant, (such as Wall-nut) to handle Bucketheads in the top and bottom lanes. Electric Blueberry is good in last stands, since you can place a bunch of them at the start of the level, and watch them rain lightning on any zombie. Finally, Explode-O-Nut is a good option, as every zombie here can eat it, allowing it to potentially destroy a big group of zombies. Dartichokes can beat this level easily, have one in each lane.  

Beginner's Defense[]

Place two columns of Bloomerangs in the two leftmost columns of the lawn, and 5 Wall-nuts on the third column. This is the easiest way to get through the level if you are just getting started. If some Bucketheads managed to make it to your Bloomerangs (which they won't), use a Plant Food.

Cannons Away[]

By Mathdude314

Just put a Coconut Cannon on each lane. You should be able to pass, but if Buckethead Mummy Zombies get too close, use Plant Food.

Shovel-pepper[]

Upgrades needed:

Do this:

Pepper-pult2Pepper-pult2
Pepper-pult2Pepper-pult2
Pepper-pult2Pepper-pult2
Pepper-pult2Pepper-pult2
Pepper-pult2Pepper-pult2

Use Plant Food when things get rough. If the zombies are still alive, shovel Pepper-pults and get partial profit. Use that sun on instant kills.

A.C.H.E.A.P[]

Do this:

A.K.E.E.2A.K.E.E.2
A.K.E.E.2A.K.E.E.2
A.K.E.E.2A.K.E.E.2
A.K.E.E.2A.K.E.E.2
A.K.E.E.2A.K.E.E.2

Plant Food is most likely not needed.

Easy Crazy Mode[]

Created by RaidingParty
  • This strategy does not require Plant Food, premium content, gemium plants, or losing any lawn mowers.
  • Simply place a column of Repeaters and a column of Laser Beans (place the Laser Beans in the second column). They will obliterate all the enemies, including the Buckethead Zombies.
  • A Buckethead Zombie may take down a Laser Bean at the end of the level if it is lucky but will still not survive.
    • If it is somehow necessary (very rarely, usually due to a combination of poor firing rates from Laser Beans and too many sandstorm zombies in the way), dig up plants to create a Wall-nut if needed.
  • Rotobagas can be used as a substitute for Repeaters (placed ahead of the Laser Beans) and seem to have a 100% success rate in saving lawn mowers. You may also use two Laser Bean columns.

Death-Lobber[]

  • Fill the first two columns with Dusk Lobber and the third with Wall-nut. Use Plant Food on the final wave if you so wish. The Dusk Lobbers will make it look like the zombies never existed.

Bloomerang Stingers[]

This strategy does not require any lawn mowers or Power Ups, nor does it require any defensive plants.

  • Place a column of Bloomerangs on the first column closest to the house.
  • Place a column of Red Stingers right by the Bloomerangs.
  • Place two Snapdragons on the second and fifth row of the third column.

This strategy will make you beat the level very easily, and will easily overpower the Bucketheads and Camel Zombies.

Laser Dragons[]

Created by LawnDefender072003
  • Place a column of Laser Beans on the first column closest to the house.
  • Place a column of Snapdragons on the second column closest to the house.
  • Place a column of Wall-nuts on the third column closest to your house. You have to wait until the plants destroy the tombstones in order to fill in the two rest tiles.

Pea Stingers[]

Created by Max Sun 0622
  • Place two columns of Red Stingers on the first and second columns closest to the house.
  • Place a column of Peashooters on the third column closest to your house.

Thatโ€™s it.

Strategy 11[]

  • On first and fifth lane, place Wall-nut at the first column, with Spikerock in front of it.
  • On three other lanes, place Snapdragon at the back, followed by Wall-nut and Spikerock in front of it.
  • Assuming all your plants are in level 1, you will have 50 sun left.
  • Use Plant Food on Snapdragons to get rid of Buckethead Zombie quickly (optional).

Strategy 12[]

Place as many Bloomrangs as possible.

Infi-stall[]

Created by THEMSMDUDE


  • Plant Chard Guards on the first column.
  • Plant Infi-nuts on the second and fourth columns.
  • Plant Spikeweeds on the third and fifth columns (except where there are graves).
  • When Chard Guard is out of leaves, you can replace it or give it plant food. You only have 2 plant food and 75 sun, however, so you can only do it 3 times.

Bloom-pults, go![]

Created by Lolokaynopls

Requirements:

  • Put the Bloomerangs at the first column in the left.
  • Put the Cabbage-pults at the 3rd and 2nd column BUT you need to not include the outermost rows.
  • Put Repeaters above the Cabbage-pults in any row.
  • Lastly, top it off with Wall-nuts in 5th or 6th column, and make sure to make it at the first row (up top) Same for the bottom row, but make it at the first row (down)

Note: If you see a zombie eating the top-right Cabbage-pult, feed it with Plant Food. (if you dont, the zombie will eat it.)

Gallery[]

Walkthrough[]

Trivia[]

  • There is a modified version of this level in the Gem Jam Epic Quest.
  • In the 9.5.1 update, waves 6 and 7 were removed and the starting sun was increased to 2200.


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