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Content from worlds that either went unused, were scrapped, or went through changes found within the game files prior to their release.

Unused Worlds[]

Tutorial World[]

There are codes for a tutorial world, in which the first four tutorial levels could have been played again like normal levels. This was later scrapped for an unknown reason.

Prehistoric World[]

Before the android release, there was data for a world simply named "prehistoric." Nothing else existed for this world, except its existence in the world map selection data.

Time Twister[]

Time Twister was originally in the game files, but it was later removed. It would have been the final world, composed of features from all the previous worlds. The idea would later be incorporated as Modern Day, as both contain previous world gimmicks and zombies. The name was later reused for a Piñata Party event, and the world icon was later used for the game mode Penny's Pursuit.

Ancient Egypt[]

Door overlay[]

Sprite overlays exist for the entrance to the home with the door open, suggesting that at one point a small cutscene would play of the zombies entering your home like in the first game.

Far Future[]

Unused/Early text[]

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This is a long section. Click show or hide at the right of this template to display or hide the text.
[AWARD_SCREEN_WORLDTROPHY_FUTURE]
Access to the Terror from Tomorrow!
24 more Stars obtainable in the Future!
Universe Star Gate available!
[FUTURE_CHALLENGE_MINIGAME_A_NAME]
Zomboss Test Lab - I

[FUTURE_CHALLENGE_MINIGAME_B_NAME]
Zomboss Test Lab - II

[FUTURE_CHALLENGE_MINIGAME_C_NAME]
Zomboss Test Lab - III
[FUTURE_KEYGATE_HEADER]
FUTURE GATE
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}Hey, it’s me! But from the future! Has tac-nology 
advanced yet?

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_2]
{TIRED:winnie}I don’t know. I’m still looking for my taco.

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_3]
{EXCITED:crazydave}NOOOOOOOOOOOO!!!
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}I have to make THIS question count! What’s your 
favorite taco topping?

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_2]
{PLAYFUL:winnie}Hot sauce!

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_3]
{EXCITED:crazydave}WHOOOAAAAA... MINE TOO!

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_4]
{SAY:crazydave}We should be friends.
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_1]
{NPC_ENTER:crazydave}{SAY}Hey, where did “Future Me” go?

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_2]
{NPC_ENTER:winnie}{SAY:winnie}I requested his departure to avoid a temporal paradox.

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_3]
{TIRED:winnie}My User Dave limit cannot exceed one.
[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_A_1]
{NPC_ENTER:crazydave}{TIRED}Another Zomboss battle? You can’t keep a bad guy down.
[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_B_1]
{NPC_ENTER:crazydave}{PLAYFUL}Second time is the charm, right? Right?
[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_1]
{NPC_ENTER:crazydave}{SAY}Penny, do you ever get déjà vu?

[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_2]
{NPC_ENTER:winnie}No.

[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_3]
{SAY:crazydave}Penny, do you ever get déjà vu?
[NARRATIVE_FUTURE_CHALLENGE_PRESET_B_1]
{NPC_ENTER:crazydave}{SAY}The future is so bright, I gotta wear shades.
[NARRATIVE_FUTURE_CHALLENGE_PRESET_C_1]
{NPC_ENTER:crazydave}{EXCITED}Zombies are like action figures, and I have magnifying grass!
[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_B_1]
{NPC_ENTER:winnie}{EXCITED}This zone is filled with Sun Bombs. Maintain caution. 
[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_C_1]
{NPC_ENTER:winnie}{SAY}One more level and I will no longer fear for my circuits.
[NARRATIVE_FUTURE_INTRO_CONVEYOR_TILES_1]
{NPC_ENTER:crazydave}{EXCITED}Conveyor belts: The technology of yesterday, today!

[NARRATIVE_FUTURE_INTRO_CONVEYOR_TILES_2]
{NPC_ENTER:winnie}...
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_1]
{NPC_ENTER:winnie}{SAY}Upon our entry into the Future, I have detected a weight change in the cabin.

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_2]
{NPC_ENTER:crazydave}{EXCITED}Thanks for noticing! I haven’t eaten in 4000 years.

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_3]
{TIRED:winnie}...

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_4]
{SAY:winnie}Several plants have been beamed away, and are being held hostage by Zomboss.

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_5]
{PLAYFUL:crazydave}That’s nice of him to plant-sit for us.

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_6]
{EXCITED:crazydave}Hey, what happened to the lawn?  It’s so glowy!

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_7]
{SAY:winnie}I’ve also detected Power Tiles on the space lawn.
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_FAILURE_1]
{NPC_ENTER:crazydave}{SAY}Whoa, better try that one again!
[NARRATIVE_FUTURE_OUT_OF_CONTENT_1]
{NPC_ENTER:crazydaveicon}That Mr. Boss guy was kind of a jerk.

[NARRATIVE_FUTURE_OUT_OF_CONTENT_2]
{NPC_ENTER:winnieicon}Continue earning Stars to unlock new Star Gates we discover!

[NARRATIVE_FUTURE_OUT_OF_CONTENT_3]
{SAY:winnieicon}Plus, practice advanced planting techniques in the Challenge Zones.

[NARRATIVE_FUTURE_OUT_OF_CONTENT_4]
{SAY:crazydaveicon}Just remember. Plants are for planting...

[NARRATIVE_FUTURE_OUT_OF_CONTENT_5]
{SAY:crazydaveicon}And brains, those are for...braining?
[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_1]
{NPC_ENTER:winnie}{SAY:winnie}{START_DIALOG_MUSIC}Amazingly after that attack, all systems are operational.

[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_2]
{NPC_ENTER:crazydave}{PLAYFUL}All my limbs are present and accounted for, but…

[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_3]
{EXCITED:crazydave}There's a crack in my favorite taco holder!

[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_4]
{EXCITED:crazydave}NOOOOOO!!!
[NARRATIVE_FUTURE_OUTRO_LIFT_BLACKLIST_1]
{NPC_ENTER:winnieicon}{EXCITED}We've successfully retrieved our lost plants!

[NARRATIVE_FUTURE_OUTRO_LIFT_BLACKLIST_2]
{NPC_ENTER:crazydaveicon}{PLAYFUL}Aw, I missed those little guys.
[NARRATIVE_FUTURE_WORLDMAP_INTRO_1]
{NPC_ENTER:winnieicon}{SAY}What is our purpose here, User Dave?

[NARRATIVE_FUTURE_WORLDMAP_INTRO_2]
{TIRED:winnieicon}Based on my threat gauge, I cannot advise moving ahead.

[NARRATIVE_FUTURE_WORLDMAP_INTRO_3]
{NPC_ENTER:crazydaveicon}But... future tacos! Tac-nology surely has advanced!

[NARRATIVE_FUTURE_WORLDMAP_INTRO_4]
{PLAYFUL:crazydaveicon}Let’s head over to those giant robots. I think I know those guys.
[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_1]
{NPC_ENTER:zombossicon}Greetings!

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_2]
{SAY:zombossicon}As you have reached the 50% mark, we have sent you the invoice for 50% of your brain.

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_3]
{SAY:zombossicon}We expect partial delivery in person, in 5 days’ time.

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_4]
{SAY:zombossicon}Regards, Dr. Edgar Zomboss.

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_5]
{NPC_EXIT:zombossicon}

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_6]
{NPC_ENTER:crazydaveicon}Wow... he sure is swell!
[STARCHALLENGE_FUTURE_CONVEYOR_NAME]
Power Tile Place-erators
[STARCHALLENGE_FUTURE_FINALE_NAME]
Final Day
[WORLD_PREVIEW_DESCRIPTION_FUTURE]
If tacos were amazing before, then they have to be EVEN BETTER in the future! Has the taco been perfected? 
Only time will tell.
[WORLD_PREVIEW_LOCKED_FUTURE]
(BEAT WESTERN FINAL DAY)

Early lawn[]

Nearly identical to the final version, except the lawn was less stretched and the hoverboard near the garage is missing.

Early Sprites[]

Future Clone and Shift Tiles[]

futureclone, futureshift

Unused Grid items, it is unknown what they would have done.

Dark Ages[]

This version was deleted from the coding of the game as of the 2.3.1 update.

Unused/Early text[]

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[ADVICE_DANGER_ROOM_DARK_UNLOCKED]
Dark Dungeon is now available!
[AWARD_SCREEN_DANGER_ROOM_DARKAGES]
Access to the Dark Dungeon
[AWARD_SCREEN_WORLDTROPHY_DARK]
You have defeated Dr. Zomboss' creation, the Zombot Dark Dragon.
[AWARD_SCREEN_WORLDTROPHY_DARK_TITLE]
Dark Ages Trophy
[DANGER_ROOM_DARKAGES_LEVEL_NAME]
Dark Dungeon - Level {LEVEL_NUMBER}
[DANGER_ROOM_DARKAGES_TITLE_WELCOME]
Welcome to the Dark Dungeon!
[DARK_DANGER_ROOM_NAME]
Dark Dungeon 
[DARKAGES_DANGER_ROOM_NAME]
Dark Dungeon 
[DARKAGES_LEVEL_NAME]
Dark Ages - Night {LEVEL_NUMBER} 
[NARRATIVE_DANGER_ROOM_INTRO_dark_1]
{NPC_ENTER:crazydave}{SAY}Hi neighbor! Welcome to the Dark Dungeon! 

[NARRATIVE_DANGER_ROOM_INTRO_DARK_2]
{PLAYFUL}Not only is it dark and dangerous in there... 

[NARRATIVE_DANGER_ROOM_INTRO_DARK_3]
{EXCITED}It's also moist! 
[NARRATIVE_DARK_INTRO_EVILPOTIONS_1]
{NPC_ENTER:crazydave}Evil Potions intro 1

[NARRATIVE_DARK_INTRO_EVILPOTIONS_2]
{NPC_ENTER:winnie}Evil Potions intro 2
[NARRATIVE_DARK_INTRO_FIRSTLEVEL_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}We’ve entered the Dark Ages, User Dave.

[NARRATIVE_DARK_INTRO_FIRSTLEVEL_2]
{SAY:crazydave}They weren’t kidding about the “Dark” part!

[NARRATIVE_DARK_INTRO_FIRSTLEVEL_3]
{SAY:winnie}Right. Which means: sun won’t fall from the sky.

[NARRATIVE_DARK_INTRO_FIRSTLEVEL_4]
{SAY:winnie}And you can’t plant sunflowers...they’re sleeping!

[NARRATIVE_DARK_INTRO_FIRSTLEVEL_5]
{SAY:crazydave}{EXCITED}Good thing I brought these sun-shrooms! They make more and more sun over time!
[NARRATIVE_DARK_INTRO_FUMESHROOM_1]
{NPC_ENTER:winnie}Fume-shroom intro 1

[NARRATIVE_DARK_INTRO_FUMESHROOM_2]
{NPC_ENTER:crazydave}Fume-shroom intro 2
[NARRATIVE_DARK_INTRO_GARGANTUAR_1]
{NPC_ENTER:zombossicon}{SAY}TBD Dark Ages Garg Intro 1

[NARRATIVE_DARK_INTRO_GARGANTUAR_2]
{SAY:zombossicon}TBD Dark Ages Garg Intro 2

[NARRATIVE_DARK_INTRO_GARGANTUAR_3]
{SAY:zombossicon}TBD Dark Ages Garg Intro 2

[NARRATIVE_DARK_INTRO_GARGANTUAR_4]
{PLAYFUL:crazydave}TBD Dark Ages Garg Intro 4
[NARRATIVE_DARK_INTRO_HYPNOSHROOM_1]
{NPC_ENTER:crazydave}Hypno-shroom intro 1

[NARRATIVE_DARK_INTRO_HYPNOSHROOM_2]
{PLAYFUL:crazydave}Hypno-shroom intro 2
[NARRATIVE_DARK_INTRO_MAGNETSHROOM_1]
{NPC_ENTER:winnie}Magnet-shroom intro 1

[NARRATIVE_DARK_INTRO_MAGNETSHROOM_2]
{NPC_ENTER:crazydave}{PLAYFUL:crazydave}Magnet-shroom intro 2
[NARRATIVE_DARK_INTRO_PEANUT_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}Pea-nut intro 1

[NARRATIVE_DARK_INTRO_PEANUT_2]
{EXCITED:crazydave}Pea-nut intro 2
[NARRATIVE_DARK_INTRO_ZOMBOSS_1]
{NPC_ENTER:zombossicon}TBD Dark Ages Zomboss intro 1

[NARRATIVE_DARK_INTRO_ZOMBOSS_2]
{SAY:zombossicon}TBD Dark Ages Zomboss intro 2

[NARRATIVE_DARK_INTRO_ZOMBOSS_3]
{NPC_EXIT:zombossicon}{NPC_ENTER:crazydave}{SAY:crazydave}TBD Dark Ages Zomboss intro 3
[NARRATIVE_DARK_OUTRO_DANGER_ROOM_KEY_1]
{NPC_ENTER:crazydave}{EXCITED:crazydave}Danger Room 1

[NARRATIVE_DARK_OUTRO_DANGER_ROOM_KEY_2]
{NPC_ENTER:winnie}{PLAYFUL:winnie}Danger Room 2
[NARRATIVE_DARK_OUTRO_GARGANTUAR_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}TBD Dark Ages Garg Outro 1

[NARRATIVE_DARK_OUTRO_GARGANTUAR_2]
{PLAYFUL:winnie}TBD Dark Ages Garg Outro 2
[NARRATIVE_DARK_OUTRO_ZOMBOSS_1]
{NPC_ENTER:crazydave}{PLAYFUL}TBD Dark Ages Zomboss outro 1

[NARRATIVE_DARK_OUTRO_ZOMBOSS_2]
{TIRED:crazydave}TBD Dark Ages Zomboss outro 2

[NARRATIVE_DARK_OUTRO_ZOMBOSS_3]
{NPC_EXIT:crazydave}{NPC_ENTER:zombossicon}{SAY:zombossicon}TBD Dark Ages Zomboss outro 3

[NARRATIVE_DARK_OUTRO_ZOMBOSS_4]
{SAY:zombossicon}TBD Dark Ages Zomboss outro 4
[NARRATIVE_DARK_ZOMBIENOTE_1]
{NPC_ENTER:crazydave}{TIRED:crazydave}Dark Ages zombie note 1

[NARRATIVE_DARK_ZOMBIENOTE_2]
{NPC_ENTER:winnie}Dark Ages zombie note 2
[NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_1]
{NPC_ENTER:crazydaveicon}That Mr. Boss guy was kind of a jerk.

[NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_2]
{NPC_ENTER:winnieicon}Continue earning Stars to unlock new Star Gates we discover! 

[NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_3]
{SAY:winnieicon}Plus, practice advanced planting techniques in the Endless Zones. 

[NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_4]
{SAY:crazydaveicon}Just remember. Plants are for planting... 

[NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_5]
{SAY:crazydaveicon}And brains, those are for...braining? 
[PLAYERS_TRIP_TO_DARKAGES]
{PLAYER}'s Trip to the Dark Ages! 
[WORLD_NAME_DARK]
Dark Ages

[WORLD_PREVIEW_DARK_HIGHLIGHT_COUNT]
14

[WORLD_PREVIEW_DARK_TITLE]
Dark Ages!

[WORLD_PREVIEW_DESCRIPTION_DARK]
Bring out your undead to the year 948! Harvest mushrooms in the dark of knight and get medieval on zombies from the days of yore!

[WORLD_PREVIEW_TEASER_DARK]
+10 Levels!

+4 Plants!
[WORLDMAP_EVENT_LOD_DARK_DESC]
Dark Ages is coming soon!
[WORLDMAP_EVENT_LOD_DARK_TITLE]
Party every day until the Knight falls!

Unused Gravestones[]

GravestoneZombieOnDestruction[]

Would have summoned a Peasant Zombie upon destruction.

GravestoneMysteryZombieOnDestruction[]

Would have presumably summoned a random zombie upon destruction according to its internal name, but is only set to summon a regular Peasant Zombie.

GravestoneMysterySunOnDestruction[]

Would have presumably given a random amount of sun when destroyed according to its internal name, but only gives the same amount as a regular Sun Gravestone.

GravestoneZombieTimeSpawner[]

Would have spawned Peasant Zombies. Each time spawner has a set time to start summoning zombies upon spawning or start of the game, along with a wait time between summon and another until it self destructs, releasing several of them.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 10 seconds
  • Seconds to Self Destruct: 69 seconds

GravestoneZombieTimeSpawner_Cone[]

Would have spawned Conehead Peasants.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 15 seconds
  • Seconds to Self Destruct: 94 seconds

GravestoneZombieTimeSpawner_Bucket[]

Would have spawned Buckethead Peasants.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 20 seconds
  • Seconds to Self Destruct: 119 seconds

GravestoneZombieTimeSpawner_Wide[]

A wide variant of the regular spawner in the form of an above burial casket. The wide variants took two grid spaces.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 10 seconds
  • Seconds to Self Destruct: 69 seconds

GravestoneZombieTimeSpawner_WideCone[]

Wide variant of the regular Conehead Peasant time spawner. However, it just summons regular Peasant Zombies.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 15 seconds
  • Seconds to Self Destruct: 94 seconds

GravestoneZombieTimeSpawner_WideBucket[]

Wide variant of the regular Buckethead Peasant time spawner. However, it just summons regular Peasant Zombies.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 20 seconds
  • Seconds to Self Destruct: 119 seconds

GravestoneZombieTimeSpawner_WideImp[]

A wide spawner which summons Imp Monk Zombie.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 10 seconds
  • Seconds to Self Destruct: 69 seconds

GravestoneZombieTimeSpawner_WideImpCone[]

A wide spawner for the unused Imp Cone.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 15 seconds
  • Seconds to Self Destruct: 94 seconds

GravestoneZombieTimeSpawner_WideImpBucket[]

A wide spawner for the unused Imp Bucket.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 20 seconds
  • Seconds to Self Destruct: 119 seconds

GravestoneZombieTimeSpawner_WideImpCrown[]

A wide spawner for the unused Imp Crown.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 25 seconds
  • Seconds to Self Destruct: 149 seconds

GravestoneShortcut[]

Would have made zombies start off from the gravestone instead of the back of the lawn.

GravestonePeashooterOnDestruction[]

Would have summoned a Peashooter upon destruction.

Unused Barricades[]

An unused gimmick which would have made zombies switch lanes. This idea was later repurposed for the ice sliders in Frostbite Caves. Up and Down versions exist, alongside non-colliding variants.

Unused Gimmicks[]

Sunflowers blocked[]

Sunflowers and Twin Sunflowers were originally going to be prevented from being used in this world. Early text suggests it was because they fell asleep.

Slower Plant Cooldowns[]

NonDarkPlantSlowCooldown is an unused gimmick which would have doubled the recharge time of plants obtained outside of Dark Ages. The code for this gimmick would later be used in Arena and Penny's Pursuit, still leaving this one unused.

Unreleased Dark Ages Expansion[]

A Dark Ages expansion was planned to be released along with an Epic Quest, but went unreleased. This was accidentally teased in the 6.1.1 update, where there were three new empty zombie slots in the almanac. However, the slots were removed in the following update. Levels for the expansion remained within the files until recent versions of the game. The sprites for the Veteran zombies were leaked in an alpha version for 7.4.1, but not left over in the final release.

Big Wave Beach[]

This version was changed from the code as of the 2.7.1 update.

  • Its early/prototype name was "The Beach."
  • The early description was "Check out the beach, it's hot. Get it? Hot!"
  • Tiki Torch-er was originally named "Coastal Calamity."
  • The world was originally only going to have 20 levels, like Dark Ages. Later changed to 24, then finally 32.

Early/Unused text[]

2,147,483,647 feet
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[NARRATIVE_BEACH_INTRO_GARGANTUAR_1]
{NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude

[NARRATIVE_BEACH_INTRO_GARGANTUAR_2]
{SAY}Down there is a certain creep from the deep

[NARRATIVE_BEACH_INTRO_GARGANTUAR_3]
{SAY}When he gets here, there's gonna be a har-har-har

[NARRATIVE_BEACH_INTRO_GARGANTUAR_4]
{SAY}Wipe-out of your brains

[NARRATIVE_BEACH_INTRO_GARGANTUAR_5]
{SAY}Later dude, Doc Zomboss
[NARRATIVE_BEACH_INTRO_BANANA_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{PLAYFUL:crazydave}Banana's are the most a peeling fruit!

[NARRATIVE_BEACH_INTRO_BANANA_2]
{SAY:winnie}...

[NARRATIVE_BEACH_INTRO_BANANA_3]
{EXCITED:crazydave}But, beware their brutal banana blast!
[NARRATIVE_BEACH_INTRO_BOWLING_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}These bulbs were made for bowling!

[NARRATIVE_BEACH_INTRO_BOWLING_2]
{PLAYFUL:winnie}One of these days these bulbs are gonna bowl right over you?
[NARRATIVE_BEACH_INTRO_CHOMPER_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}For a plant that bites those zombies back

[NARRATIVE_BEACH_INTRO_CHOMPER_2]
{EXCITED:crazydave}Chomper has very pleasant breath!
[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}Look at this magnificent beach!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_2]
{SAY:crazydave}Sun, sand, and water!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_3]
{PLAYFUL:crazydave}What else could a growing plant want!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_4]
{SAY:winnie}There's too much water actually

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_5]
{SAY:winnie}You normally can't plant on water

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_6]
{EXCITED:winnie}But, plant Lily Pads first and you'll be in business

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_7]
{EXCITED:crazydave}The wet and gritty business of kicking zombie butt!
[NARRATIVE_BEACH_INTRO_GARGANTUAR_1]
{NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude

[NARRATIVE_BEACH_INTRO_GARGANTUAR_2]
{SAY}Down there is a certain creep from the deep

[NARRATIVE_BEACH_INTRO_GARGANTUAR_3]
{SAY}When he gets here, there's gonna be a har-har-har

[NARRATIVE_BEACH_INTRO_GARGANTUAR_4]
{SAY}Wipe-out of your brains

[NARRATIVE_BEACH_INTRO_GARGANTUAR_5]
{SAY}Later dude, Doc Zomboss

[NARRATIVE_BEACH_INTRO_GARGANTUAR_6]
{NPC_EXIT:zombossicon}{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}This is totally Rhombusville totally
[NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}Homing Thistle is one sure shot

[NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_2]
{SAY:winnie}It helps when the shots can steer themselves

[NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_3]
{PLAYFUL:crazydave}I wonder where those little guys went to flying school?
[NARRATIVE_BEACH_INTRO_MORE_BOWLING_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}There's a new bulb in town to help you bowl 'em over

[NARRATIVE_BEACH_INTRO_MORE_BOWLING_2]
{SAY:winnie}And this bulb won't steer you in a missed direction

[NARRATIVE_BEACH_INTRO_MORE_BOWLING_3]
{PLAYFUL:crazydave}Penny, I believe you meant Mrs Direction
[NARRATIVE_BEACH_INTRO_ZOMBOSS_1]
{NPC_ENTER:zombossicon}TBD intro
[NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}A clam! Let's make a glorious chowder with it!

[NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_2]
{SAY:winnie}My analysis indicates that is one bad clam
[NARRATIVE_BEACH_OUTRO_ZOMBOSS_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}TBD outro

Unused Bulb Bowling features[]

Early code indicates that Bulb Bowling was going to be much more closer to Wall-nut Bowling from the first game.

Coin drops[]

The projectiles for the bulbs have unused code which have allowed them to drop coins, on hit and after a certain amount of bounces against zombies.

Unused Mini Game Bulb[]

An unused projectile that would have presumably been used as the basic projectile for the mini-game, instead of the more variation seen in the final release.

Giant Bulb[]

A giant version of the Bowling Bulb was going to appear in Bulb Bowling, although only in Day 8, as no code exists for it on Day 24. It functions similarly to the Giant Wall-nut in the mini-game Wall-nut Bowling 2 from Plants vs. Zombies.

Early Bulb Seed Packets[]

Early versions of the Bulb Bowling seed packets.

Frostbite Caves[]

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Ice Age world preview (unfinished)

Unused/Early text[]

2,147,483,647 feet
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[AWARD_SCREEN_WORLDTROPHY_ICEAGE]
You have defeated Dr. Zomboss' creation, the Zombot Mastodon-otron.

[AWARD_SCREEN_WORLDTROPHY_ICEAGE_TITLE]
Ice Age Trophy
[ADVICE_DANGER_ROOM_ICEAGE_UNLOCKED]
Frozen Fear is now available!

[DANGER_ROOM_ICEAGE_LEVEL_NAME]
Frozen Fear - Level {LEVEL_NUMBER}

[DANGER_ROOM_ICEAGE_TITLE_WELCOME]
Welcome to Frozen Fear!

[ICEAGE_DANGER_ROOM_NAME]
Frozen Fear
[ICEAGE]
Ice Age

[ICEAGE_LEVEL_NAME]
Ice Age - Day {LEVEL_NUMBER}

[PLAYERS_TRIP_TO_ICEAGE]
{PLAYER}'s Trip to the Ice Age!

[STARCHALLENGE_ICEAGE_FINALE]
Survive a massive attack in the Ice Age
[NARRATIVE_DANGER_ROOM_INTRO_ICEAGE_1]
{NPC_ENTER:crazydave}{SAY}Hi neighbor! Welcome to Frozen Fear!

[NARRATIVE_DANGER_ROOM_INTRO_ICEAGE_2]
{SAY}It's even more challenging than the Slushee of Sorrow!

Unused level[]

There is an unused Frostbite Caves Locked and Loaded level with five Hot Potatoes and a lawn full of plants frozen in ice blocks. The level constantly freezes your plants, forcing you to use Hot Potatoes. It might have been an early version of Frostbite Caves - Day 24.

Trivia[]

  • It was the first level with multiple versions of the same plant, with five Hot Potatoes (not counting imitated plants). Furthermore, it is also the only other level where all the tiles are pre-planted on and frozen; the second being a step in Electrical Boogaloo.
  • It is the only other level not to feature ice floes, the other being Frostbite Caves - Day 30.

Whack-A-Zombie[]

Whack a Zombie was meant to return as a mini-game for Frostbite Caves, evident by the unused dialog found in the game files. Code also exists, but no sprites associated with it.

[NARRATIVE_ICEAGE_INTRO_MINIGAME_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}{SAY:crazydave}It's too quiet. Where is everyone? I have a bad feeling about this.

[NARRATIVE_ICEAGE_INTRO_MINIGAME_2]
{SAY:winnie}My sensors indicate there are zombies hiding under the ice.

[NARRATIVE_ICEAGE_INTRO_MINIGAME_3]
{SAY:crazydave}I know this game! They call it Hide & Eat Brains.

[NARRATIVE_ICEAGE_INTRO_MINIGAME_4]
{PLAYFUL:crazydave}Time for a game of our own: I call it Whack-A-Zombie.

[NARRATIVE_ICEAGE_INTRO_MINIGAME_5]
{SAY:winnie}Whack them good and they will surely drop better hammers.

[NARRATIVE_ICEAGE_INTRO_MINIGAME_6]
{SAY:crazydave}I'm sorry. Can't help it. Have to say it. It's ... hammer time.

Lost City[]

Early Gold Tiles[]

Gold tiles functioned somewhat different in earlier versions of the game. They would give 100 sun instead of 50, did not give out any upon first planting, and had a 25 second wait time instead 20. It was also tied to some sort of in-game event. If you had a number amount of plants on gold tiles during a certain point of the game, it would drop a bunch of sun if you were winning (had the number of plants on gold tiles required), or take away sun if the zombies were winning (not enough plants on gold tiles).

Unused achievement[]

Can't Stop the Rock: Defeat 5 zombies with a single boulder trap. The achievement was proven to be too easy, as even a zombie itself can achieve this for the player in Lost City - Day 22.

Neon Mixtape Tour[]

Early name[]

According to the string files of the credits of the 3.9 update, the world is referred to internally as "Mondo Mixtape Tour." Likely an early name.

Early lawn[]

The early lawn was identical to the current one but has red cups all over the place. These were likely removed due to having a reference to alcohol.

Jurassic Marsh[]

  • Jurassic Marsh's prototype name was Mesozoic Marsh.
  • Mesozoic Marsh (old name of Jurassic Marsh) in Part 1, would have only had 2 dinosaurs (raptor and stegosaurus).
  • In Part 2, there would be 3 dinosaurs (T. Rex, Ankylosaurus and either Pterodactyl, Brontosaurus, or a new dinosaur).
  • In version 4.1.1, Cold Snapdragons home world was set to Jurassic Marsh, meaning it was originally unlocked from playing Jurassic Marsh instead of being a premium plant.

Modern Day[]

Unused Power Fill Buttons

Unused Beghouled Power Up[]

There is an unused powerup in Beghouled which was cyan in color and depicated a shovel filling a hole. It was likely an early version of Power Shovel.

Unused achievement[]

99 Undead Balloons: Prevent Balloon Zombies from crossing the 5th column. The reason for this being removed is possibly because Blover can blow Balloon Zombies away easily before they can even reach the 5th column.

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