Electro Brainz is a Rare electric variant of Super Brainz in Plants vs. Zombies: Garden Warfare 2. He was revealed on January 6, 2016 on PopCap's Facebook page, and thus being the last variant to be revealed on Facebook and Twitter. Electro Brainz has a longer melee combo than Super Brainz, dealing up to 5 hits rather than 3. His fists is weaker than most of the other variants, but makes full use of the strength of his beam and the electric power.
The primary short range weapon for Electro Brainz is Electric Fists, and the long range is Electro Beam.
Electro Fists[]
Electro Brainz' un-aimed fire. Punches up to 5 times consecutively, with each punch dealing 5-10-15-20-25 damage, respectively to add up to 75 damage per combo (Or 6+12+18+24+30 = 90 per combo). The 1st, 3rd, and 5th punches also deal electric chain damage to nearby plants, dealing 3 damage to up to three plants each. The electric power is rather weak as the chain damage is low, so don't rely on it.
Electro Beam[]
Electro Brainz' aimed fire. Deals 1.1-6.1 base damage and 1.3-7.3 critical damage (Or 1.3-7.3 impact damage and 1.5-8.7 critical damage) at 600 rpm with damage depending on the distance. The beam also deals electric chain damage to nearby plants, dealing 3, 2, and 1 damage to the first, second, and third plant respectively.
The Heroic Kick is like two abilities in one! Kick your way through Plant foes on the ground, or use it in the air to close distance towards your objective!
Strategy[]
With[]
Electro Brainz' Beam is extremely dangerous, as it vanquishes Plants surprisingly quickly and can be monstrous with the Damage Upgrade. It also affects three more plants thanks to the power of electricity, which can be useful even outside his comfort zone. This can be a great alternative to his Electro Fists if there is a plant that can beat you without it.
While his fists aren't the greatest, they still get the job done at draining health relatively quickly and can be a lot better with the Damage Upgrade. He can also deal electric damage consistently, although it's rather weak.
Like with all SBs, taking Plants by surprise is the best way of vanquishing.
Against[]
If you are battling against an Electro Brainz, keep your distance from your allies as much as possible. Your health will drain faster than your reflexes can react, so you should always try to keep your distance from your allies, even if you think an Electro Brainz is not present. Try to make use of cover when he fires at you, although his direct damage is incredibly weak, Electro Brainz deals damage very quickly, so it is not advised to stand in his line of sight for very long. This class is especially dangerous if you are playing as a Rose, or a Sunflower, since you will most likely be near your allies to use your support abilities effectively. Try to defeat this class first if you see him, otherwise, your whole group will be vanquished by one Electro Brainz, or weakened enough for minor splash damage from other zombies will finish your whole team off. His beam has a really long cooldown, so you could use it as an opportunity to attack him unexpectedly.
Garden Ops[]
Electro Brainz is also encountered in Garden Ops. If the player gets a Super Giga Gargantuar Wave, which is getting 3 Giga Gargantuar boss icons, a bunch of Electro Brainz will back them up. They appear alongside with a bunch of Physicists and Electricians backing up the bosses. The AI Electro Brainz here are aggressive, fast and dangerous and can deal massage out massive damage over the plants if not taken cared of quickly, especially if it's on CRAAAZY difficulty.
I'm Electro Brain, master of ELECTRIC BOOMTIME!
I was stuck in THAT computer! ZAP!
Oh no! The power plants approacheth! It's BOOMTIME!
(after battle:)
ZAP! Say what? The LEAGUE is reuniting without my FISTS OF STATIC?
The SUPER DUPER LAIR awaits my hair! PHRRZZZZAP!
The first is called "Do You Hear it?", which resembles as if someone was calling for help.
The second is "All-In-One," where he performs a dance resembling ballet.
Some pictures indicate him with Super Brainz's mask although in-game he wears no mask.
Prior to the Trouble in Zombopolis: Part One DLC, he was widely considered overpowered because of a bug that made Electro Brainz deal double and inverted damage. In the patch this glitch was removed then Electro Brainz was re-tuned.
This means his base damage was doubled to 15 instead of the intended 7.5, then was reversed as the arc damage instead, while his arc damage was set to 3 instead of 1.5, then was reversed to base damage. The rate of fire between his punches was also slightly decreased.