- For other uses, see Disco Zombie (disambiguation).
Electric Slide is a playable zombie class in Plants vs. Zombies: Battle for Neighborville. She is an Attack class who specializes in separating enemy groups.
Descriptions[]
In-game description[]
Electric Slide are good at making enemies scatter. Their arcing electricity, Funky Bouncer, and Disco Tornado are great at pushing enemies around.
Primary Weapon[]
“ | ” | |
—In-game description |
Electric Slide's primary weapon is the Boogie Bolt, a single shot bolt of electricity that deals arcing damage to enemies nearby the target. 6 consecutive hits will stun plants for a few seconds. It deals 14.9 damage (18 critical) and 14 arc damage to enemies nearby the target whilst firing at a rate of 190 RPM (rounds per minute). Electric Slide can fire 18 Boogie Bolts before needing to recharge.
Abilities[]
Left abilities | |
---|---|
Funky Bouncer |
Push enemies away with a bouncy magnet. |
Center abilities | |
Outta Fight! |
Transform into pure energy to gain invulnerability but disable weapons. |
Right abilities | |
Disco Tornado |
Summon a small electrical whirlwind and press [right button] to expand it into a damaging tornado. |
Upgrades[]
Combo
|
● 2
| ||
Faster refresh time for all abilities by earning multiple vanquishes rapidly.
Reduces ability cooldown by 5x for 2 seconds (10 seconds total) for earning multiple vanquishes. |
Refreshing Revive
|
● 1
| ||
Faster refresh time for all abilities by reviving an ally.
Reduces ability cooldown by 5x for 2 seconds (10 seconds total) when a teammate is revived. |
Rough Patch
|
● 1
| ||
Spawn with more health after suffering multiple vanquishes in a row.
After dying three times in a row, spawn with the maximum amount of overhealth for the currently used class after respawning or being revived. |
Low Life
|
● 2
| ||
Gain health by earning a vanquish when at low health.
Grants 1.666667 health every 0.2 seconds for 3 seconds (25 total health) upon vanquishing an enemy at 20% HP or lower. |
Jumper Cables
|
● 3
| ||
Extends range or arcing electricity from Boogie Bolt.
Increases range for chaining Boogie Bolt lightning to 12m (39.37 ft). |
Malfunction
|
● 2
| ||
Randomly cause an electric explosion around Electric Slide when reloading Boogie Bolt.
Has a 100% chance to cause an explosion that deals 35 damage in a 6.1m (20 ft) radius. |
Turbulence
|
● 2
| ||
Randomly stun enemies when dealing damage with Disco Tornado.
Has a 33.33333% chance to stun enemies with the Disco Tornado. Stun lasts for 1 second. |
Critical Blow
|
● 3
| ||
Faster refresh time for all abilities by earning a critical vanquish.
Reduces ability cooldown by 5.5 seconds upon critically vanquishing an enemy. |
Maelstrom
|
● 3
| ||
Deal additional damage while in Outta Flight! and inside Disco Tornado.
Deal 10 damage every 0.2 seconds within a 6m (19.69 ft) radius while in Outta Fight! and inside a Disco Tornado. |
Chain Lightning
|
● 3
| ||
Arcing electricity from Boogie Bolt jumps to an additional nearby target.
|
Speedy
|
● 3
| ||
Move faster, except when sprinting.
Increases walking speed by 12.9032%. |
Vampiric
|
● 3
| ||
Gain health by earning a vanquish.
Grants 1.666667 health every 0.2 seconds for 3 seconds (25 total health) upon vanquishing an enemy hero. Can grant overhealth if no health is lost. |
Amplification
|
● 2
| ||
Capture enemies from farther distance with Funky Bouncer.
|
Leveling Up
|
● 2
| ||
Earn XP faster.
Increases the amount of XP earned by 10%. Does not affect the XP Machine in Giddy Park. |
Ready Up
|
● 2
| ||
Use weapons and abilities faster just after sprinting.
Reduces sprint exit delay by 6.67x. |
Cooling Sparks
|
● 3
| ||
Faster ability refresh of Disco Tornado by earning a vanquish.
Decreases Disco Tornado cooldown time by 7.5 seconds upon vanquishing an enemy. |
Conduction
|
● 3
| ||
Faster refresh time of Disco Tornado by capturing enemies with Funky Bouncer.
Decreases Funky Bouncer cooldown time by 2.5 seconds for every enemies captured. |
Jazz Hands
|
● 3
| ||
Inflict electrical stun faster by dealing damage with Boogie Bolt.
Boogie Bolt stuns enemies 50% faster. This upgrade is currently broken and does nothing. |
Defibrillated
|
● 4
| ||
Start reloading and regenerating health while in Outta Flight!.
|
Strategies[]
With[]
Electric Slide is very good at taking space from the enemy and making space for your team: Her Funky Bouncer is great for clearing objectives and forcing attacking enemies away, disrupting their attack, and her Disco Tornado is amazing at forcing plants out of an objective or risk the huge damage that the Disco Tornado can bring. While she is classed under Attack, she is very effective at playing offensively on defense. By flanking behind the attacking plants, she can harass the enemies back line with her arcing electric Boogie Bolts and her Disco Tornado, which can force plants to break off their attack and regroup, possibly saving an objective. When plants start to notice her and counterattack, her Outta Fight! is great for making a clean escape and coming back for another go.
In Turf Takeover, Electric Slide can be very effective at defending payloads. As most plants will bunch up together and try to hitch a ride on the payload, Electric Slide's Boogie Bolt can vanquish many of them at once. As an alternative, Disco Tornado can be used to easily destroy many of them, or Funky Bouncer can be used to get the plants away from the payload.
Electric Slide's weakness, however, is one-on-one combat. Her Boogie Bolt is effective against groups, because if you hit one enemy, you hit them all. When facing a single enemy, however, you will have to rely on your shots hitting their target to do any damage. You may find that you will have to get up really close to do any damage, especially against smaller targets like Night Cap and Acorn. However, this just means that they can hit you more easily. Disco Tornado is relatively useless against single enemies as they can easily escape, or the Tornado may not even hit them. Funky Bouncer should only be used if the situation is dire and you reach low health; as should Outta Fight!, but because you may be the plant's only target, they could easily follow you and attack you once the timer ends.
Against[]
To beat an Electric Slide, try to hop around and make yourself a difficult target so they can't hit you. Just make sure that your shots land; otherwise, the fight could go on for a long time and you could easily slip up. For larger targets like Citron and Snapdragon, try a hit-and-run strategy so you can damage the Electric Slide without it damaging you.
Tips & Tricks[]
Balancing changes[]
October 2019 patch[]
- ▲ Removed Outta Fight! delay after button input
November 2019 patch[]
- ▲ Fix issue with Jazz Hands upgrade making plant ability UI flicker on stun
- ▲ Fix issue where arcing lighting wouldn’t jump if enemy was vanquished
November 27 2019 Update (Pre-TTK)[]
- ▲ Increase Boogie Bolt damage 8.7->18
- ▼ Decrease Boogie Bolt rate of fire 235->140
- ▼ Decrease Boogie Bolt ammo capacity 24->14
Early December 2019 TTK patch[]
- ▼ Decrease Boogie Bolt damage 18->16.8
- ▲ Increase Boogie Bolt rate of fire 140->190
- ▲ Increase Boogie Bolt ammo capacity 14->18
- ▲ Decrease Boogie Bolt camara recoil
- ▲ Decrease Boogie Bolt projectile spread per shot
- ▲ Decrease Boogie Bolt min time to stun 2.0->1.5
- ▲ Decrease min time to stun with Jazz Hands upgrade 1.5->1.0
- ▲ Can not cancel the Outta Fight! ability until 1 second has elapsed
January 2020 patch[]
- Boogie Bolt
- ▼ Increased the number of hits required to stun enemies from 3 to 4 (without Jazz Hands upgrade) and from 2 to 3 (with Jazz Hands upgrade)
- ▼ Decreased charge gain per hit without Jazz Hands from 0.4651163 to 0.3157895
- ▼ Decreased charge gain per hit with Jazz hands from 0.620155 to 0.4210526
March 2020 patch[]
- Boogie Bolt
- ▼ Decrease damage 16.8->14.9
- ▼ Decrease initial velocity 1000->650 m/s
- ▼ Decrease drag start distance 50->20 m
- ▼ Decrease drag end distance 80->40 m
- ▼ Decrease post drag velocity 600->400 ms/s
- ▲ Switch to automatic fire
- ▲ Increase damage of electric arc 7->14
- ▼ Fix issue with arc lighting jumping to more than one target per arc jump
- Funky Bouncer
- Adjust trajectory to be more center screen aligned
- Disco Tornado
- Adjust trajectory to be more center screen aligned
May 2020 patch[]
- Funky Bouncer
- ▲ Fix pull range by increasing radius 2.5->3.85 m
- Disco Tornado
- ▼ Decrease blast radius 5.6->5.5 m
- ▲ Increase shockwave radius 5.7->5.75 m
- Upgrade Amplification
- ▲ Fix pull range by increasing radius 3.5->6 m
- Upgrade Malfunction
- ▼ Decrease blast radius 5->4.75 m
- ▲ Add shockwave radius 5 m
September 2020 patch[]
- Outta Fight!
- Electric Slide can no longer activate her Outta Fight! ability while inside the gigantic goat area of Rose’s Goatify.
- Upgrade Amplification
- ▲ Decreased equip cost from 3->2
- Upgrade Conduction
- ▲ Decreased equip cost 4->3
- Upgrade Cooling Sparks
- ▲ Decreased equip cost 4->3
- Upgrade Malfunction
- Chance to trigger is now 100%
- Removed inner and outer radius distinction so it deals full damage everywhere in the explosion radius
- ▲ Increased damage 25->35
- ▲ Increased explosion radius 5->6.1 meters
- Upgrade Defibrillated
- ▲ Decreased equip cost from 5->4
- Upgrade Jazz Hands
- ▲ Decreased equip cost 4->3
- ▲ Decreased time until stun can be re-applied 2.5->0.5 seconds
- ▲ Increased power that stun accumulates per damage instance 0.421->0.5
- Upgrade Jumper Cables
- ▼ Increased equip cost 2->3
- ▲ Increased jump range 10->12 meters
Related achievements[]
Gallery[]
General[]
Concepts (Scrapped concept)[]
Others[]
In other languages[]
Please note that only official translations are used.
Language | Name | Description |
---|---|---|
English | Electric Slide | |
Simplified Chinese | 电光滑步 | |
Traditional Chinese | 電擊滑步 | |
Dutch | Elektrodanser | |
French | Zomboogie | |
German | Miss Elektra | |
Italian | Elettropattinatrice | |
Japanese | エレキスライド | |
Korean | 일렉트릭 슬라이드 | |
Polish | Elektrozombie | |
Brazilian Portuguese | Patinadora Elétrica | |
Russian | Электрокат | |
Spanish | Patinadora eléctrica | |
Latin American Spanish |
Pati Neta |
Trivia[]
- She and the Space Cadet are the only two Zombie classes to be female.
- There is an autotune effect applied to all of her voice lines.
V · E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
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Playable Classes |
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Spawnable Zombies |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin | ||||||||||||||||||||||||
Others | Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Battle Leaders | Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston | ||||||||||||||||||||||||||||||||||||
Others | Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead |